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C++ CAudioManager::SetSystemFactors方法代码示例

本文整理汇总了C++中CAudioManager::SetSystemFactors方法的典型用法代码示例。如果您正苦于以下问题:C++ CAudioManager::SetSystemFactors方法的具体用法?C++ CAudioManager::SetSystemFactors怎么用?C++ CAudioManager::SetSystemFactors使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CAudioManager的用法示例。


在下文中一共展示了CAudioManager::SetSystemFactors方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WinMain


//.........这里部分代码省略.........
    
    //game timer for update
    CTimer timerGame;
    timerGame.Initialize();

    //define events for changing game states
    //*************************************************************************
    //g_pStateIntro->AddTransitionEvent(EVENT_GO_PLAY1, g_pStatePlay1);
    //g_pStatePlay1->AddTransitionEvent(EVENT_GO_CREDITS, g_pStateCredits);   
    g_pStateIntro->AddTransitionEvent(EVENT_GO_MAIN, g_pStateMain);
    g_pStateMain->AddTransitionEvent(EVENT_GO_PLAY1, g_pStatePlay1);
    //g_pStateMain->AddTransitionEvent(EVENT_GO_HELP, g_pStateHelp);
    //g_pStateMain->AddTransitionEvent(EVENT_GO_CREDITS, g_pStateCredits);
    g_pStatePlay1->AddTransitionEvent(EVENT_GO_CREDITS, g_pStateCredits);
    //g_pStatePlay1->AddTransitionEvent(EVENT_GO_QUIT, g_pStateQuit);
    //g_pStatePlay1->AddTransitionEvent(EVENT_GO_MAIN, g_pStateMain);

    g_pStateHelp->AddTransitionEvent(EVENT_GO_MAIN, g_pStateMain);
    g_pStateCredits->AddTransitionEvent(EVENT_GO_QUIT, g_pStateQuit);    
    g_pCurrent =  g_pStateIntro;//g_pStatePlay1;

    //************************************** S O U N D ************************
    //initialize sound manager
    //audio setup
    CAudioManager *pAudio = CAudioManager::Instance();

  /*  
    if(pAudio->LoadAudioData("assets\\data\\sounds.dat") == true)
      pLog->Log("Audio files have loaded successfully!");
    else
      pLog->Log("Audio files have failed to load!");
*/
    pAudio->SetPlayerPosition(1000, 0, 1000); 
    pAudio->SetSystemFactors(1, 1, 1);
    /*
    pAudio->AddNoiseSource(0, 0, 10, 0, 41, 0, 32, -1, 0.25);
    pAudio->AddNoiseSource(1, 1, 14, 0, 35, 0, 32, -1, 0.25);
    pAudio->AddNoiseSource(2, 2, 10, 0, 30, 0, 32, -1, 0.25);
    pAudio->AddNoiseSource(3, 3, 20, 0, 15, 0, 32, -1, 0.25);
    pAudio->AddNoiseSource(4, 4, 29, 0, 15, 0, 32, -1, 0.25);
    pAudio->AddNoiseSource(5, 5, 30, 0, 5, 0, 32, -1, 0.25);
    pAudio->AddNoiseSource(6, 6, 40, 0, 10, 0, 32, -1, 0.25);  
    pAudio->AddNoiseSource(7, 7, 35, 0, 35, 0, 32, -1, 0.25);  
    pAudio->AddNoiseSource(8, 8, 27, 0, 27, 0, 32, -1, 0.25);
    pAudio->AddNoiseSource(9, 9, 26, 0, 26, 0, 32, -1, 0.25);
    pAudio->AddNoiseSource(10, 10, 26, 0, 26, 0, 250, -1, 10.0);
    pAudio->AddNoiseSource(11, 11, 26, 0, 26, 0, 250, -1, 0.25);
    pAudio->AddNoiseSource(12, 12, 45, 0, 45, 0, 500, -1, 0.25);
*/

    // enter the main loop
    //************************************** M A I N  L O O P *****************
    MSG msg;
    pLog->Log("Entering Main Control Loop");
    float timeDiff = 0.0f;
    g_pCurrent->Activate(gameData, cfg, con);

	int iLost = 0;
    //*********************
    // PYRO
    //con.InitializePyro();
    while(g_bRunning)
    {
      DWORD starting_point = GetTickCount();
      ::Sleep(1);
      if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
开发者ID:ChuckBolin,项目名称:TwistedTunes,代码行数:67,代码来源:main.cpp


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