本文整理汇总了C++中CAudioManager::PlayStreamClip方法的典型用法代码示例。如果您正苦于以下问题:C++ CAudioManager::PlayStreamClip方法的具体用法?C++ CAudioManager::PlayStreamClip怎么用?C++ CAudioManager::PlayStreamClip使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CAudioManager
的用法示例。
在下文中一共展示了CAudioManager::PlayStreamClip方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: update
cGameStateObject* cGameStateSonar::update(double timeDifference){
m_event = EVENT_GO_NO_WHERE;
//loads mouse position into global variable.
POINT pt;
POINT *ppt = &pt;
::GetCursorPos(ppt);
RECT rct;
::GetWindowRect(g_hWnd, &rct);
g_Global.g_mouse.x = pt.x - rct.left;
g_Global.g_mouse.y = pt.y + rct.top;
CAudioManager *pAudio = CAudioManager::Instance();
static double timeDiffTotal = 0;
timeDiffTotal += timeDifference;
if(timeDiffTotal > .1){
timeDiffTotal = 0;
pAudio->Update(0.1);
if(::GetActiveWindow() == g_hWnd && keyDown('A') == true){
pAudio->PlayStreamClip(SOUND_BIO1);
}
if(::GetActiveWindow() == g_hWnd && keyDown('2') == true){
pAudio->PlayStreamClip(SOUND_BIO2);
}
if(::GetActiveWindow() == g_hWnd && keyDown('3') == true){
pAudio->PlayStreamClip(SOUND_BIO3);
}
if(::GetActiveWindow() == g_hWnd && keyDown('4') == true){
pAudio->PlayStreamClip(SOUND_BIO4);
}
if(::GetActiveWindow() == g_hWnd && keyDown('5') == true){
pAudio->PlayStreamClip(SOUND_BIO5);
}
//process short cut buttons
if(g_Global.g_mouse.y > 10 && g_Global.g_mouse.y < 130
&& g_Global.g_bLeftMouseDown == true && ::GetActiveWindow() == g_hWnd){
if(g_Global.g_mouse.x > 120 && g_Global.g_mouse.x < 220)
m_event = EVENT_GO_RADAR;
else if(g_Global.g_mouse.x > 230 && g_Global.g_mouse.x < 330)
m_event = EVENT_GO_CONTROL;
else if(g_Global.g_mouse.x > 694 && g_Global.g_mouse.x < 794)
m_event = EVENT_GO_FIRECONTROL;
else if(g_Global.g_mouse.x > 804 && g_Global.g_mouse.x < 904)
m_event = EVENT_GO_STATUS;
else if(g_Global.g_mouse.x > 914 && g_Global.g_mouse.x < 1014)
m_event = EVENT_GO_CHART;
}
}
for(unsigned int i=0; i< m_TE.size(); i++){
if (m_TE[i].event == m_event){
return m_TE[i].p_gso;
}
}
return 0;
}