当前位置: 首页>>代码示例>>C++>>正文


C++ C4PlayerInfo::SetRemoved方法代码示例

本文整理汇总了C++中C4PlayerInfo::SetRemoved方法的典型用法代码示例。如果您正苦于以下问题:C++ C4PlayerInfo::SetRemoved方法的具体用法?C++ C4PlayerInfo::SetRemoved怎么用?C++ C4PlayerInfo::SetRemoved使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在C4PlayerInfo的用法示例。


在下文中一共展示了C4PlayerInfo::SetRemoved方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

bool C4PlayerList::Remove(C4Player *pPlr, bool fDisconnect, bool fNoCalls)
{
	if (!pPlr) return false;

	// inform script
	if (!fNoCalls)
		::Game.GRBroadcast(PSF_RemovePlayer, &C4AulParSet(C4VInt(pPlr->Number), C4VInt(pPlr->Team)));

	// Transfer ownership of other objects to team members
	if (!fNoCalls) pPlr->NotifyOwnedObjects();

	// NET2: update player info list
	if (pPlr->ID)
	{
		C4PlayerInfo *pInfo = Game.PlayerInfos.GetPlayerInfoByID(pPlr->ID);
		if (pInfo)
		{
			pInfo->SetRemoved();
			if (fDisconnect)
				pInfo->SetDisconnected();
		}
		// if player wasn't evaluated, store round results anyway
		if (!pPlr->Evaluated) Game.RoundResults.EvaluatePlayer(pPlr);
	}

	C4Player *pPrev=First;
	while (pPrev && pPrev->Next!=pPlr) pPrev=pPrev->Next;
	if (pPrev) pPrev->Next=pPlr->Next;
	else First=pPlr->Next;

	// Remove eliminated crew
	if (!fNoCalls) pPlr->RemoveCrewObjects();

	// Clear object info pointers
	pPlr->CrewInfoList.DetachFromObjects();

	// Clear viewports
	::Viewports.CloseViewport(pPlr->Number, fNoCalls);
	// Check fullscreen viewports
	FullScreen.ViewportCheck();

	// Remove player
	delete pPlr;

	// Validate object owners
	::Objects.ValidateOwners();

	// Update console
	Console.UpdateMenus();
	return true;
}
开发者ID:sarah-russell12,项目名称:openclonk,代码行数:51,代码来源:C4PlayerList.cpp


注:本文中的C4PlayerInfo::SetRemoved方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。