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C++ C4PlayerInfo::IsUsingAttribute方法代码示例

本文整理汇总了C++中C4PlayerInfo::IsUsingAttribute方法的典型用法代码示例。如果您正苦于以下问题:C++ C4PlayerInfo::IsUsingAttribute方法的具体用法?C++ C4PlayerInfo::IsUsingAttribute怎么用?C++ C4PlayerInfo::IsUsingAttribute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在C4PlayerInfo的用法示例。


在下文中一共展示了C4PlayerInfo::IsUsingAttribute方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void C4PlayerInfoListAttributeConflictResolver::MarkConflicts(C4ClientPlayerInfos &rCheckPacket, bool fTestOriginal)
{
	C4PlayerInfo *pCheckAgainstInfo;
	// check current and original attribute against all player infos
	for (int32_t j=0; (pCheckAgainstInfo = rCheckPacket.GetPlayerInfo(j)); ++j)
	{
		if (pCheckAgainstInfo->IsUsingAttribute(eAttr)) if (!pResolveInfo->GetID() || pResolveInfo->GetID() != pCheckAgainstInfo->GetID()) if (pResolveInfo != pCheckAgainstInfo)
				{
					// current conflict is marked only if the checked packet has same of lower priority than the one compared to
					// if the priority is higher, the attribute shall be changed in the other, low priority info instead!
					bool fHasHigherPrio = (GetAttributePriorityDifference(pResolveInfo, pResolvePacket, pCheckAgainstInfo, &rCheckPacket) > 0);
					if (!fHasHigherPrio)
						if (IsAttributeConflict(pCheckAgainstInfo, pResolveInfo, C4PlayerInfo::PLRAL_Current))
							fCurrentConflict = true;
					if (fTestOriginal)
					{
						if (IsAttributeConflict(pCheckAgainstInfo, pResolveInfo, C4PlayerInfo::PLRAL_Original))
						{
							if (fHasHigherPrio && !fOriginalConflict && !pLowPrioOriginalConflictPacket)
							{
								// original attribute is taken by a low prio packet - do not mark an original conflict, but remember the packet
								// that's blocking it
								pLowPrioOriginalConflictPacket = &rCheckPacket;
							}
							else
							{
								// original attribute is taken by either one higher/equal priority by packet, or by two low prio packets
								// in this case, don't revert to original
								pLowPrioOriginalConflictPacket = nullptr;
								fOriginalConflict = true;
							}
						}
						if (IsAttributeConflict(pCheckAgainstInfo, pResolveInfo, C4PlayerInfo::PLRAL_Alternate))
						{
							if (fHasHigherPrio && !fAlternateConflict && !pLowPrioAlternateConflictPacket)
								pLowPrioAlternateConflictPacket = &rCheckPacket;
							else
								fAlternateConflict = true;
						}
					}
				}
	}
}
开发者ID:Fulgen301,项目名称:openclonk,代码行数:43,代码来源:C4PlayerInfoConflicts.cpp


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