本文整理汇总了C++中C4PlayerInfo::GetLeagueProgressData方法的典型用法代码示例。如果您正苦于以下问题:C++ C4PlayerInfo::GetLeagueProgressData方法的具体用法?C++ C4PlayerInfo::GetLeagueProgressData怎么用?C++ C4PlayerInfo::GetLeagueProgressData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类C4PlayerInfo
的用法示例。
在下文中一共展示了C4PlayerInfo::GetLeagueProgressData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void C4RoundResultsPlayer::EvaluatePlayer(C4Player *pPlr)
{
assert(pPlr);
// set fields by player
iTotalPlayingTime = pPlr->TotalPlayingTime;
if (pPlr->Evaluated)
{
iScoreNew = pPlr->TotalScore;
iScoreOld = iScoreNew - pPlr->LastRound.FinalScore;
}
else
{
// player not evaluated (e.g., removed by disconnect): Old score known only
iScoreOld = pPlr->TotalScore;
}
// load icon from player
fctBigIcon.Clear();
if (pPlr->BigIcon.Surface)
{
fctBigIcon.Create(pPlr->BigIcon.Wdt, pPlr->BigIcon.Hgt);
pPlr->BigIcon.Draw(fctBigIcon);
}
// progress data by player
C4PlayerInfo *pInfo = pPlr->GetInfo();
if (pInfo)
{
sLeagueProgressData.Copy(pInfo->GetLeagueProgressData());
}
}