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C++ Bounds3f::getMin方法代码示例

本文整理汇总了C++中Bounds3f::getMin方法的典型用法代码示例。如果您正苦于以下问题:C++ Bounds3f::getMin方法的具体用法?C++ Bounds3f::getMin怎么用?C++ Bounds3f::getMin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bounds3f的用法示例。


在下文中一共展示了Bounds3f::getMin方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: bounds

BVHItem::BVHItem( const Bounds3f &i_bounds )
    : bounds( i_bounds )
    , center( ( i_bounds.getMax() + i_bounds.getMin() ) / 2.0f )
    , index( 0 )
{}
开发者ID:JonCG90,项目名称:GraphicsEngine,代码行数:5,代码来源:bvh.cpp

示例2: buildNode

void BVH::buildNode( SplitMethod i_method, BVHItems &i_buildItems, size_t i_start, size_t i_end )
{
    Bounds3f bounds;
    Bounds3f centerBounds;
    
    // Save the index for later access of the node
    size_t nodeIndex = m_nodes.size();
    
    // Push back a node, we will initialize it later
    m_nodes.push_back( BVHNode() );
    
    // Calculate bounds
    for ( size_t i = i_start; i < i_end; i++ )
    {
        const BVHItem &item = i_buildItems[ i ];
        bounds = boundsUnion( bounds, item.bounds );
        centerBounds = boundsUnion( centerBounds, item.center );
    }
        
    size_t count = i_end - i_start;
    
    // Create a leaf
    if ( count == 1 )
    {
        m_nodes[ nodeIndex ].initLeaf( bounds, m_items.size(), 1 );
        m_items.push_back( i_buildItems[ i_start ] );
    }
    // Split
    else
    {
        int dim = static_cast< int >( bounds.maximumExtent() );
        
        const vec3f &min = centerBounds.getMin();
        const vec3f &max = centerBounds.getMax();

        // Cannot split, create leaf items
        if ( min[ dim ] == max[ dim ] )
        {
            m_nodes[ nodeIndex ].initLeaf( bounds, m_items.size(), count );

            for ( size_t i = i_start; i < i_end; i++ )
            {
                m_items.push_back( i_buildItems[ i ] );
            }
        }
        // Split by method
        else
        {
            size_t mid = ( i_start + i_end ) / 2.0;
            
            switch ( i_method ) {
                case SplitMethod::MIDDLE:
                {
                    // Split the items at the midpoint of the axis
                    float dimMid = ( centerBounds.getMin()[ dim ] + centerBounds.getMax()[ dim ] ) / 2.0;
                    BVHItem* midPtr = std::partition(
                        &i_buildItems[ i_start ],
                        &i_buildItems[ i_end - 1 ] + 1,
                        [ dim, dimMid ]( const BVHItem &item ) {
                            return item.center[ dim ] < dimMid;
                        } );
                    mid = midPtr - &i_buildItems[0];
                    
                    // Continue onto splitting equally if failed
                    if ( mid != i_start && mid != i_end )
                    {
                        break;
                    }
                }
                case SplitMethod::EQUAL:
                default:
                {
                    // Reset mid in case we are defaulting to equal splitting
                    mid = ( i_start + i_end ) / 2.0;

                    // Split into equal sized subsets
                    std::nth_element(
                        &i_buildItems[ i_start ],
                        &i_buildItems[ mid ],
                        &i_buildItems[ i_end - 1 ] + 1,
                        [ dim ]( const BVHItem &i0, const BVHItem &i1 ) {
                            return i0.center[ dim ] < i1.center[ dim ];
                        } );
                    
                    break;
                }
            }
            
            // Build left tree
            buildNode( i_method, i_buildItems, i_start, mid );
            
            size_t offset = m_nodes.size();
            
            // Build right tree
            buildNode( i_method, i_buildItems, mid, i_end );
            
            // Initialize the interior node
            m_nodes[ nodeIndex ].initInterior( bounds, offset, dim );
        }
    }
//.........这里部分代码省略.........
开发者ID:JonCG90,项目名称:GraphicsEngine,代码行数:101,代码来源:bvh.cpp


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