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C++ Bounds3f::MaximumExtent方法代码示例

本文整理汇总了C++中Bounds3f::MaximumExtent方法的典型用法代码示例。如果您正苦于以下问题:C++ Bounds3f::MaximumExtent方法的具体用法?C++ Bounds3f::MaximumExtent怎么用?C++ Bounds3f::MaximumExtent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bounds3f的用法示例。


在下文中一共展示了Bounds3f::MaximumExtent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: scene

SpatialLightDistribution::SpatialLightDistribution(const Scene &scene,
                                                   int maxVoxels)
    : scene(scene) {
    // Compute the number of voxels so that the widest scene bounding box
    // dimension has maxVoxels voxels and the other dimensions have a number
    // of voxels so that voxels are roughly cube shaped.
    Bounds3f b = scene.WorldBound();
    Vector3f diag = b.Diagonal();
    Float bmax = diag[b.MaximumExtent()];
    for (int i = 0; i < 3; ++i) {
        nVoxels[i] = std::max(1, int(std::round(diag[i] / bmax * maxVoxels)));
        // In the Lookup() method, we require that 20 or fewer bits be
        // sufficient to represent each coordinate value. It's fairly hard
        // to imagine that this would ever be a problem.
        CHECK_LT(nVoxels[i], 1 << 20);
    }

    hashTableSize = 4 * nVoxels[0] * nVoxels[1] * nVoxels[2];
    hashTable.reset(new HashEntry[hashTableSize]);
    for (int i = 0; i < hashTableSize; ++i) {
        hashTable[i].packedPos.store(invalidPackedPos);
        hashTable[i].distribution.store(nullptr);
    }

    LOG(INFO) << "SpatialLightDistribution: scene bounds " << b <<
        ", voxel res (" << nVoxels[0] << ", " << nVoxels[1] << ", " <<
        nVoxels[2] << ")";
}
开发者ID:dbadb,项目名称:pbrt-v3,代码行数:28,代码来源:lightdistrib.cpp

示例2: scene

SpatialLightDistribution::SpatialLightDistribution(const Scene &scene,
                                                   int maxVoxels)
    : scene(scene) {
    // Compute the number of voxels so that the widest scene bounding box
    // dimension has maxVoxels voxels and the other dimensions have a number
    // of voxels so that voxels are roughly cube shaped.
    Bounds3f b = scene.WorldBound();
    Vector3f diag = b.Diagonal();
    Float bmax = diag[b.MaximumExtent()];
    for (int i = 0; i < 3; ++i)
        nVoxels[i] = std::max(1, int(std::round(diag[i] / bmax * maxVoxels)));

    LOG(INFO) << "SpatialLightDistribution: scene bounds " << b <<
        ", voxel res (" << nVoxels[0] << ", " << nVoxels[1] << ", " <<
        nVoxels[2] << ")";

    // It's important to pre-size the localVoxelDistributions vector, to
    // avoid race conditions with one thread resizing the vector while
    // another is reading from it.
    localVoxelDistributions.resize(MaxThreadIndex());
}
开发者ID:wjakob,项目名称:pbrt-v3,代码行数:21,代码来源:lightdistrib.cpp

示例3: Assert

BVHBuildNode *BVHAccel::buildUpperSAH(MemoryArena &arena,
                                      std::vector<BVHBuildNode *> &treeletRoots,
                                      int start, int end,
                                      int *totalNodes) const {
    Assert(start < end);
    int nNodes = end - start;
    if (nNodes == 1) return treeletRoots[start];
    (*totalNodes)++;
    BVHBuildNode *node = arena.Alloc<BVHBuildNode>();

    // Compute bounds of all nodes under this HLBVH node
    Bounds3f bounds;
    for (int i = start; i < end; ++i)
        bounds = Union(bounds, treeletRoots[i]->bounds);

    // Compute bound of HLBVH node centroids, choose split dimension _dim_
    Bounds3f centroidBounds;
    for (int i = start; i < end; ++i) {
        Point3f centroid =
            (treeletRoots[i]->bounds.pMin + treeletRoots[i]->bounds.pMax) *
            0.5f;
        centroidBounds = Union(centroidBounds, centroid);
    }
    int dim = centroidBounds.MaximumExtent();
    // FIXME: if this hits, what do we need to do?
    // Make sure the SAH split below does something... ?
    Assert(centroidBounds.pMax[dim] != centroidBounds.pMin[dim]);

    // Allocate _BucketInfo_ for SAH partition buckets
    constexpr int nBuckets = 12;
    struct BucketInfo {
        int count = 0;
        Bounds3f bounds;
    };
    BucketInfo buckets[nBuckets];

    // Initialize _BucketInfo_ for HLBVH SAH partition buckets
    for (int i = start; i < end; ++i) {
        Float centroid = (treeletRoots[i]->bounds.pMin[dim] +
                          treeletRoots[i]->bounds.pMax[dim]) *
                         0.5f;
        int b =
            nBuckets * ((centroid - centroidBounds.pMin[dim]) /
                        (centroidBounds.pMax[dim] - centroidBounds.pMin[dim]));
        if (b == nBuckets) b = nBuckets - 1;
        Assert(b >= 0 && b < nBuckets);
        buckets[b].count++;
        buckets[b].bounds = Union(buckets[b].bounds, treeletRoots[i]->bounds);
    }

    // Compute costs for splitting after each bucket
    Float cost[nBuckets - 1];
    for (int i = 0; i < nBuckets - 1; ++i) {
        Bounds3f b0, b1;
        int count0 = 0, count1 = 0;
        for (int j = 0; j <= i; ++j) {
            b0 = Union(b0, buckets[j].bounds);
            count0 += buckets[j].count;
        }
        for (int j = i + 1; j < nBuckets; ++j) {
            b1 = Union(b1, buckets[j].bounds);
            count1 += buckets[j].count;
        }
        cost[i] = .125f +
                  (count0 * b0.SurfaceArea() + count1 * b1.SurfaceArea()) /
                      bounds.SurfaceArea();
    }

    // Find bucket to split at that minimizes SAH metric
    Float minCost = cost[0];
    int minCostSplitBucket = 0;
    for (int i = 1; i < nBuckets - 1; ++i) {
        if (cost[i] < minCost) {
            minCost = cost[i];
            minCostSplitBucket = i;
        }
    }

    // Split nodes and create interior HLBVH SAH node
    BVHBuildNode **pmid = std::partition(
        &treeletRoots[start], &treeletRoots[end - 1] + 1,
        [=](const BVHBuildNode *node) {
            Float centroid =
                (node->bounds.pMin[dim] + node->bounds.pMax[dim]) * 0.5f;
            int b = nBuckets *
                    ((centroid - centroidBounds.pMin[dim]) /
                     (centroidBounds.pMax[dim] - centroidBounds.pMin[dim]));
            if (b == nBuckets) b = nBuckets - 1;
            Assert(b >= 0 && b < nBuckets);
            return b <= minCostSplitBucket;
        });
    int mid = pmid - &treeletRoots[0];
    Assert(mid > start && mid < end);
    node->InitInterior(
        dim, buildUpperSAH(arena, treeletRoots, start, mid, totalNodes),
        buildUpperSAH(arena, treeletRoots, mid, end, totalNodes));
    return node;
}
开发者ID:nuxping,项目名称:pbrt-v3,代码行数:98,代码来源:bvh.cpp


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