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C++ Bounds3f::IntersectP方法代码示例

本文整理汇总了C++中Bounds3f::IntersectP方法的典型用法代码示例。如果您正苦于以下问题:C++ Bounds3f::IntersectP方法的具体用法?C++ Bounds3f::IntersectP怎么用?C++ Bounds3f::IntersectP使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bounds3f的用法示例。


在下文中一共展示了Bounds3f::IntersectP方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Sample

Spectrum GridDensityMedium::Sample(const Ray &_ray, Sampler &sampler,
                                   MemoryArena &arena,
                                   MediumInteraction *mi) const {
    // Transform the ray into local coordinates and determine overlap interval
    // [_tMin, tMax_]
    const Bounds3f dataBounds(Point3f(0.f, 0.f, 0.f), Point3f(1.f, 1.f, 1.f));
    Ray ray = WorldToMedium(
        Ray(_ray.o, Normalize(_ray.d), _ray.tMax * _ray.d.Length()));
    Float tMin, tMax;
    if (!dataBounds.IntersectP(ray, &tMin, &tMax)) return Spectrum(1.f);
    tMin = std::max(tMin, (Float)0.f);
    tMax = std::min(tMax, ray.tMax);
    if (tMin >= tMax) return Spectrum(1.f);

    // Run Delta-Tracking iterations to sample a medium interaction
    Float t = tMin;
    while (true) {
        t -= std::log(1 - sampler.Get1D()) * invMaxDensity;
        if (t >= tMax) break;
        Float density = Density(ray(t));
        if (density * invMaxDensity * sigma_t > sampler.Get1D()) {
            // Populate _mi_ with medium interaction information and return
            PhaseFunction *phase = ARENA_ALLOC(arena, HenyeyGreenstein)(g);
            *mi = MediumInteraction(_ray(t), -_ray.d, _ray.time, this, phase);
            return sigma_s / sigma_t;
        }
    }
    return Spectrum(1.0f);
}
开发者ID:KojiNakamaru,项目名称:pbrt-v3,代码行数:29,代码来源:grid.cpp

示例2: Sample

Spectrum GridDensityMedium::Sample(const Ray &rWorld, Sampler &sampler,
                                   MemoryArena &arena,
                                   MediumInteraction *mi) const {
    Ray ray = WorldToMedium(
        Ray(rWorld.o, Normalize(rWorld.d), rWorld.tMax * rWorld.d.Length()));
    // Compute $[\tmin, \tmax]$ interval of _ray_'s overlap with medium bounds
    const Bounds3f b(Point3f(0, 0, 0), Point3f(1, 1, 1));
    Float tMin, tMax;
    if (!b.IntersectP(ray, &tMin, &tMax)) return Spectrum(1.f);

    // Run delta-tracking iterations to sample a medium interaction
    Float t = tMin;
    while (true) {
        t -= std::log(1 - sampler.Get1D()) * invMaxDensity;
        if (t >= tMax) break;
        if (Density(ray(t)) * invMaxDensity * sigma_t > sampler.Get1D()) {
            // Populate _mi_ with medium interaction information and return
            PhaseFunction *phase = ARENA_ALLOC(arena, HenyeyGreenstein)(g);
            *mi = MediumInteraction(rWorld(t), -rWorld.d, rWorld.time, this,
                                    phase);
            return sigma_s / sigma_t;
        }
    }
    return Spectrum(1.f);
}
开发者ID:AndreaLoforte,项目名称:pbrt-v3,代码行数:25,代码来源:grid.cpp

示例3: Tr

Spectrum GridDensityMedium::Tr(const Ray &rWorld, Sampler &sampler) const {
    Ray ray = WorldToMedium(
        Ray(rWorld.o, Normalize(rWorld.d), rWorld.tMax * rWorld.d.Length()));
    // Compute $[\tmin, \tmax]$ interval of _ray_'s overlap with medium bounds
    const Bounds3f b(Point3f(0, 0, 0), Point3f(1, 1, 1));
    Float tMin, tMax;
    if (!b.IntersectP(ray, &tMin, &tMax)) return Spectrum(1.f);

    // Perform ratio tracking to estimate the transmittance value
    Float Tr = 1, t = tMin;
    while (true) {
        t += -std::log(1 - sampler.Get1D()) * invMaxDensity;
        if (t >= tMax) break;
        Float density = Density(ray(t));
        Tr *= 1 - std::max((Float)0, sigma_t * density * invMaxDensity);
    }
    return Spectrum(Tr);
}
开发者ID:AndreaLoforte,项目名称:pbrt-v3,代码行数:18,代码来源:grid.cpp

示例4: T

Spectrum GridDensityMedium::T(const Ray &_ray, Sampler &sampler) const {
    // Transform the ray into local coordinates and determine overlap interval
    // [_tMin, tMax_]
    const Bounds3f dataBounds(Point3f(0.f, 0.f, 0.f), Point3f(1.f, 1.f, 1.f));
    Ray ray = WorldToMedium(
        Ray(_ray.o, Normalize(_ray.d), _ray.tMax * _ray.d.Length()));
    Float tMin, tMax;
    if (!dataBounds.IntersectP(ray, &tMin, &tMax)) return Spectrum(1.f);
    tMin = std::max(tMin, (Float)0.f);
    tMax = std::min(tMax, ray.tMax);
    if (tMin >= tMax) return Spectrum(1.f);
    Float tr = 1.f;
    // Perform ratio tracking to estimate the transmittance value
    Float t = tMin;
    while (true) {
        t -= std::log(1 - sampler.Get1D()) * invMaxDensity;
        if (t >= tMax) break;
        Float density = Density(ray(t));
        tr *= 1.f - std::max((Float)0, sigma_t * density * invMaxDensity);
    }
    return Spectrum(tr);
}
开发者ID:KojiNakamaru,项目名称:pbrt-v3,代码行数:22,代码来源:grid.cpp


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