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C++ Bounds3f::GetMins方法代码示例

本文整理汇总了C++中Bounds3f::GetMins方法的典型用法代码示例。如果您正苦于以下问题:C++ Bounds3f::GetMins方法的具体用法?C++ Bounds3f::GetMins怎么用?C++ Bounds3f::GetMins使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bounds3f的用法示例。


在下文中一共展示了Bounds3f::GetMins方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddBounds

//==============================
// OvrDebugLinesLocal::AddBounds
void OvrDebugLinesLocal::AddBounds( Posef const & pose, Bounds3f const & bounds, Vector4f const & color )
{
	Vector3f const & mins = bounds.GetMins();
	Vector3f const & maxs = bounds.GetMaxs();
	Vector3f corners[8];
	corners[0] = mins;
	corners[7] = maxs;
	corners[1] = Vector3f( mins.x, maxs.y, mins.z );
	corners[2] = Vector3f( mins.x, maxs.y, maxs.z );
	corners[3] = Vector3f( mins.x, mins.y, maxs.z );
	corners[4] = Vector3f( maxs.x, mins.y, mins.z );
	corners[5] = Vector3f( maxs.x, maxs.y, mins.z );
	corners[6] = Vector3f( maxs.x, mins.y, maxs.z );

	// transform points
	for ( int i = 0; i < 8; ++i )
	{
		corners[i] = pose.Orientation.Rotate( corners[i] );
		corners[i] += pose.Position;
	}

	AddLine( corners[0], corners[1], color, color, 1, true );
	AddLine( corners[1], corners[2], color, color, 1, true );
	AddLine( corners[2], corners[3], color, color, 1, true );
	AddLine( corners[3], corners[0], color, color, 1, true );
	AddLine( corners[7], corners[6], color, color, 1, true );
	AddLine( corners[6], corners[4], color, color, 1, true );
	AddLine( corners[4], corners[5], color, color, 1, true );
	AddLine( corners[5], corners[7], color, color, 1, true );
	AddLine( corners[0], corners[4], color, color, 1, true );
	AddLine( corners[1], corners[5], color, color, 1, true );
	AddLine( corners[2], corners[7], color, color, 1, true );
	AddLine( corners[3], corners[6], color, color, 1, true );
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:36,代码来源:DebugLines.cpp

示例2: OnClick

void ScrubBarComponent::OnClick( App * app, VrFrame const & vrFrame, VRMenuEvent const & event )
{
	if ( OnClickFunction == NULL )
	{
		return;
	}

	Vector3f hitPos = event.HitResult.RayStart + event.HitResult.RayDir * event.HitResult.t;

	// move hit position into local space
	const Posef modelPose = Background->GetWorldPose();
	Vector3f localHit = modelPose.Orientation.Inverted().Rotate( hitPos - modelPose.Position );

	Bounds3f bounds = Background->GetMenuObject()->GetLocalBounds( app->GetDefaultFont() ) * Background->GetParent()->GetWorldScale();
	const float progress = ( localHit.x - bounds.GetMins().x ) / bounds.GetSize().x;
	if ( ( progress >= 0.0f ) && ( progress <= 1.0f ) )
	{
		( *OnClickFunction )( this, OnClickObject, progress );
	}
}
开发者ID:li-zheng,项目名称:thirdparty,代码行数:20,代码来源:MoviePlayerView.cpp

示例3: OnFrame

eMsgStatus ScrubBarComponent::OnFrame( App * app, VrFrame const & vrFrame, OvrVRMenuMgr & menuMgr,
        VRMenuObject * self, VRMenuEvent const & event )
{
	if ( TouchDown )
	{
		if ( ( vrFrame.Input.buttonState & ( BUTTON_A | BUTTON_TOUCH ) ) != 0 )
		{
			OnClick( app, vrFrame, event );
		}
		else
		{
			TouchDown = false;
		}
	}

	SeekTime->SetVisible( HasFocus );
	if ( HasFocus )
	{
		Vector3f hitPos = event.HitResult.RayStart + event.HitResult.RayDir * event.HitResult.t;

		// move hit position into local space
		const Posef modelPose = Background->GetWorldPose();
		Vector3f localHit = modelPose.Orientation.Inverted().Rotate( hitPos - modelPose.Position );

		Bounds3f bounds = Background->GetMenuObject()->GetLocalBounds( app->GetDefaultFont() ) * Background->GetParent()->GetWorldScale();
		const float progress = ( localHit.x - bounds.GetMins().x ) / bounds.GetSize().x;

		if ( ( progress >= 0.0f ) && ( progress <= 1.0f ) )
		{
			const float seekwidth = ScrubBarWidth * progress;
			Vector3f pos = SeekTime->GetLocalPosition();
			pos.x = PixelScale( ScrubBarWidth * -0.5f + seekwidth );
			SeekTime->SetLocalPosition( pos );

			SetTimeText( SeekTime, Duration * progress );
		}
	}

	return MSG_STATUS_ALIVE;
}
开发者ID:li-zheng,项目名称:thirdparty,代码行数:40,代码来源:MoviePlayerView.cpp

示例4: CreateMenu


//.........这里部分代码省略.........
	Menu->InitWithItems( menuMgr, font, 0.0f, VRMenuFlags_t(), parms );
    parms.Clear();

    // the centerroot item will get touch relative and touch absolute events and use them to rotate the centerRoot
    menuHandle_t centerRootHandle = Menu->HandleForId( menuMgr, ID_CENTER_ROOT );
    VRMenuObject * centerRoot = menuMgr.ToObject( centerRootHandle );
    OVR_ASSERT( centerRoot != NULL );

    // ==============================================================================
    //
    // title
    //
    {
        Posef panelPose( Quatf( up, 0.0f ), Vector3f( 0.0f, 2.2f, -3.0f ) );

		VRMenuObjectParms p( VRMENU_STATIC, Array< VRMenuComponent* >(),
				VRMenuSurfaceParms(), Strings::ResumeMenu_Title, panelPose, defaultScale, fontParms, VRMenuId_t( ID_TITLE.Get() ),
				VRMenuObjectFlags_t(), VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );

		parms.PushBack( &p );

		Menu->AddItems( menuMgr, font, parms, centerRootHandle, false );
		parms.Clear();
    }

    // ==============================================================================
    //
    // options
    //
    Array<const char *> options;
    options.PushBack( Strings::ResumeMenu_Resume );
    options.PushBack( Strings::ResumeMenu_Restart );

    Array<const char *> icons;
    icons.PushBack( "assets/resume.png" );
    icons.PushBack( "assets/restart.png" );

    Array<PanelPose> optionPositions;
    optionPositions.PushBack( PanelPose( Quatf( up, 0.0f / 180.0f * Mathf::Pi ), Vector3f( -0.5f, 1.7f, -3.0f ), Vector4f( 1.0f, 1.0f, 1.0f, 1.0f ) ) );
    optionPositions.PushBack( PanelPose( Quatf( up, 0.0f / 180.0f * Mathf::Pi ), Vector3f(  0.5f, 1.7f, -3.0f ), Vector4f( 1.0f, 1.0f, 1.0f, 1.0f ) ) );

    int borderWidth = 0, borderHeight = 0;
    GLuint borderTexture = LoadTextureFromApplicationPackage( "assets/resume_restart_border.png", TextureFlags_t( TEXTUREFLAG_NO_DEFAULT ), borderWidth, borderHeight );

	for ( int i = 0; i < optionPositions.GetSizeI(); ++i )
	{
		ResumeMovieComponent * resumeMovieComponent = new ResumeMovieComponent( this, i );
		Array< VRMenuComponent* > optionComps;
		optionComps.PushBack( resumeMovieComponent );

		VRMenuSurfaceParms panelSurfParms( "",
				borderTexture, borderWidth, borderHeight, SURFACE_TEXTURE_ADDITIVE,
				0, 0, 0, SURFACE_TEXTURE_MAX,
				0, 0, 0, SURFACE_TEXTURE_MAX );

		Posef panelPose( optionPositions[ i ].Orientation, optionPositions[ i ].Position );
		VRMenuObjectParms * p = new VRMenuObjectParms( VRMENU_BUTTON, optionComps,
				panelSurfParms, options[ i ], panelPose, defaultScale, fontParms, VRMenuId_t( ID_OPTIONS.Get() + i ),
				VRMenuObjectFlags_t(), VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );

		parms.PushBack( p );

		Menu->AddItems( menuMgr, font, parms, centerRootHandle, false );
		DeletePointerArray( parms );
		parms.Clear();

		// add icon
	    menuHandle_t optionHandle = centerRoot->ChildHandleForId( menuMgr, VRMenuId_t( ID_OPTIONS.Get() + i ) );
	    VRMenuObject * optionObject = menuMgr.ToObject( optionHandle );
	    OVR_ASSERT( optionObject != NULL );

	    int iconWidth = 0, iconHeight = 0;
	    GLuint iconTexture = LoadTextureFromApplicationPackage( icons[ i ], TextureFlags_t( TEXTUREFLAG_NO_DEFAULT ), iconWidth, iconHeight );

		VRMenuSurfaceParms iconSurfParms( "",
				iconTexture, iconWidth, iconHeight, SURFACE_TEXTURE_DIFFUSE,
				0, 0, 0, SURFACE_TEXTURE_MAX,
				0, 0, 0, SURFACE_TEXTURE_MAX );


		Bounds3f textBounds = optionObject->GetTextLocalBounds( font );
		optionObject->SetTextLocalPosition( Vector3f( iconWidth * VRMenuObject::DEFAULT_TEXEL_SCALE * 0.5f, 0.0f, 0.0f ) );

		Posef iconPose( optionPositions[ i ].Orientation, optionPositions[ i ].Position + Vector3f( textBounds.GetMins().x, 0.0f, 0.01f ) );
		p = new VRMenuObjectParms( VRMENU_STATIC, Array< VRMenuComponent* >(),
				iconSurfParms, NULL, iconPose, defaultScale, fontParms, VRMenuId_t( ID_OPTION_ICONS.Get() + i ),
				VRMenuObjectFlags_t( VRMENUOBJECT_DONT_HIT_ALL ), VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );

		parms.PushBack( p );

		Menu->AddItems( menuMgr, font, parms, centerRootHandle, false );
	    DeletePointerArray( parms );
	    parms.Clear();

	    menuHandle_t iconHandle = centerRoot->ChildHandleForId( menuMgr, VRMenuId_t( ID_OPTION_ICONS.Get() + i ) );
	    resumeMovieComponent->Icon = menuMgr.ToObject( iconHandle );
	}

    Cinema.app->GetGuiSys().AddMenu( Menu );
}
开发者ID:1107979819,项目名称:OculusVRStudy,代码行数:101,代码来源:ResumeMovieView.cpp


注:本文中的Bounds3f::GetMins方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。