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C++ BitmapRef::GetTransparentColor方法代码示例

本文整理汇总了C++中BitmapRef::GetTransparentColor方法的典型用法代码示例。如果您正苦于以下问题:C++ BitmapRef::GetTransparentColor方法的具体用法?C++ BitmapRef::GetTransparentColor怎么用?C++ BitmapRef::GetTransparentColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BitmapRef的用法示例。


在下文中一共展示了BitmapRef::GetTransparentColor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: src

Window_ShopParty::Window_ShopParty(int ix, int iy, int iwidth, int iheight) :
	Window_Base(ix, iy, iwidth, iheight) {

	SetContents(Bitmap::Create(width - 16, height - 16));
	contents->SetTransparentColor(windowskin->GetTransparentColor());

	cycle = 0;
	item_id = 0;

	const std::vector<Game_Actor*>& actors = Game_Party::GetActors();
	for (size_t i = 0; i < actors.size() && i < 4; i++) {
		Game_Actor *actor = actors[i];
		const std::string& sprite_name = actor->GetCharacterName();
		int sprite_id = actor->GetCharacterIndex();
		BitmapRef bm = Cache::Charset(sprite_name);
		int width = bm->GetWidth() / 4 / 3;
		int height = bm->GetHeight() / 2 / 4;
		for (int j = 0; j < 3; j++) {
			int sx = ((sprite_id % 4) * 3 + j) * width;
			int sy = ((sprite_id / 4) * 4 + 2) * height;
			Rect src(sx, sy, width, height);
			for (int k = 0; k < 2; k++) {
				BitmapRef bm2 = Bitmap::Create(width, height, true);
				bm2->SetTransparentColor(bm->GetTransparentColor());
				bm2->Clear();
				bm2->Blit(0, 0, *bm, src, 255);
				if (k == 0)
					bm2->ToneBlit(0, 0, *bm2, bm2->GetRect(), Tone(0, 0, 0, 255));
				bitmaps[i][j][k] = bm2;
			}
		}
	}

	Refresh();
}
开发者ID:Bonstra,项目名称:EasyRPG-Player,代码行数:35,代码来源:window_shopparty.cpp

示例2: OnCharsetSpriteReady

void Window_ShopParty::OnCharsetSpriteReady(FileRequestResult* result, int party_index) {
	Game_Actor *actor = Main_Data::game_party->GetActors()[party_index];
	const std::string& sprite_name = actor->GetSpriteName();
	int sprite_id = actor->GetSpriteIndex();
	BitmapRef bm = Cache::Charset(sprite_name);
	int width = bm->GetWidth() / 4 / 3;
	int height = bm->GetHeight() / 2 / 4;
	for (int j = 0; j < 3; j++) {
		int sx = ((sprite_id % 4) * 3 + j) * width;
		int sy = ((sprite_id / 4) * 4 + 2) * height;
		Rect src(sx, sy, width, height);
		for (int k = 0; k < 2; k++) {
			BitmapRef bm2 = Bitmap::Create(width, height, true);
			bm2->SetTransparentColor(bm->GetTransparentColor());
			bm2->Clear();
			bm2->Blit(0, 0, *bm, src, 255);
			if (k == 0)
				bm2->ToneBlit(0, 0, *bm2, bm2->GetRect(), Tone(128, 128, 128, 0), Opacity::opaque);
			bitmaps[party_index][j][k] = bm2;
		}
	}
}
开发者ID:Souigetsu,项目名称:Player,代码行数:22,代码来源:window_shopparty.cpp


注:本文中的BitmapRef::GetTransparentColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。