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C++ BitmapFont类代码示例

本文整理汇总了C++中BitmapFont的典型用法代码示例。如果您正苦于以下问题:C++ BitmapFont类的具体用法?C++ BitmapFont怎么用?C++ BitmapFont使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了BitmapFont类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DrawMusicVolume

void OptionsState::DrawMusicVolume()
{
	BitmapFont* font = Game::GetInstance()->GetFont();
	std::string tempString = std::to_string(Game::GetInstance()->GetMusicVolume());
	const char* vol = tempString.c_str();
	font->Draw(vol, SGD::Point{ 450, 340 }, 0.7f);
}
开发者ID:evalottaw,项目名称:StardustCrusader,代码行数:7,代码来源:OptionsState.cpp

示例2: reset

 inline void reset(const BitmapFont& mBF)
 {
     xMin = xMax = yMin = yMax = 0;
     iX = iY = chCount = 0;
     width = mBF.getCellWidth();
     height = mBF.getCellHeight();
 }
开发者ID:SuperV1234,项目名称:SSVStart,代码行数:7,代码来源:BitmapTextDrawState.hpp

示例3: BitmapFont

//---------------------------------------------------------------------------
STATIC BitmapFont* BitmapFont::CreateAndGetFont( const std::string& metaDataFilePath )
{
	BitmapFont* result = new BitmapFont();
	bool didLoad = result->LoadMetaDataWithTinyXML( metaDataFilePath );
	if ( !didLoad )
	{
		delete result;
		result = nullptr;
	}

	return result;
}
开发者ID:wvennes,项目名称:MapEditor,代码行数:13,代码来源:BitmapFont.cpp

示例4: reset

                inline void reset(const BitmapFont& mBF) noexcept
                {
                    rDatas.clear();

                    xMin = xMax = yMin = yMax = nextHChunkSpacing = 0.f;

                    width = mBF.getCellWidth();
                    height = mBF.getCellHeight();
                    iX = 0;

                    nl = htab = vtab = 0;
                }
开发者ID:SuperV1234,项目名称:SSVStart,代码行数:12,代码来源:BTRDrawState.hpp

示例5: RenderMainMenu

//-----------------------------------------------------------------------------------
void TheGame::RenderMainMenu()
{
    if (m_mainMenuText == nullptr)
    {
        MeshBuilder builder;
        BitmapFont* bmFont = BitmapFont::CreateOrGetFontFromGlyphSheet("Runescape");
        builder.AddText2D(Vector2(450, 600), "Picougelike", 7.0f, RGBA::VAPORWAVE, true, bmFont);
        builder.AddText2D(Vector2(450, 300), "New Game (N)", 5.0f, RGBA::CYAN, true, bmFont);
        builder.AddText2D(Vector2(450, 150), "Quit (Q)", 5.0f, RGBA::CYAN, true, bmFont);
        m_mainMenuText = new MeshRenderer(new Mesh(), bmFont->GetMaterial());
        builder.CopyToMesh(m_mainMenuText->m_mesh, &Vertex_TextPCT::Copy, sizeof(Vertex_TextPCT), &Vertex_TextPCT::BindMeshToVAO);
    }
    m_mainMenuText->Render();
}
开发者ID:picoriley,项目名称:TextRenderingExtraordinaireGuac,代码行数:15,代码来源:TheGame.cpp

示例6: ReportError

bool GUIButton::Load(File* f, GUIElement* parent)
{
	GUIElement::Load(f, parent);

	BitmapFont* b = new BitmapFont;
	if(!b->Load(f, this))
	{
		ReportError("GUI Button load fail, could not load bitmap font!");
		return false;
	}

	m_pButtonText = b;
	return true;
	/*
	std::string font;
	std::string message;
	UInt xCells, yCells = 0;
	if(!f->GetString(&font))
	{
		ReportError("GUI Button load fail. Could not find button font texture");
		return false;
	}
	if(!f->GetString(&message))
	{
		ReportError("GUI Button load fail. Could not find button text!");
		return false;
	}
	if(!f->GetUInt(&xCells))
	{
		ReportError("GUI Button load fail. Could not find xCells number!");
		return false;
	}
	if(!f->GetUInt(&yCells))
	{
		ReportError("GUI Button load fail. Could not find yCells number!");
		return false;
	}
	m_pButtonText = new BitmapFont(font, message, xCells, yCells);
	
	m_pButtonText->SetPosOffset(m_posOffset);
	m_pButtonText->SetDimensions(m_dimensions);
	m_pButtonText->SetParent(this);

	return true;
	*/

}
开发者ID:Crackerjack55,项目名称:Haphazard,代码行数:47,代码来源:GUIButton.cpp

示例7: transform

BitmapText::BitmapText(const std::string& string, const BitmapFont &font) {
	m_font = &font;
	m_vertices = sf::VertexArray(sf::Quads);
	m_string = transform(string);
	m_color = sf::Color::White;
	m_characterSize = font.getGlyphSize().y;
	m_lineSpacing = 0.5f;
	init();
}
开发者ID:StanislavGrinkov,项目名称:Cendric2,代码行数:9,代码来源:BitmapText.cpp

示例8: BitmapFont

BitmapFont *BitmapFont::FromLua(LuaManager* Lua, std::string TableName)
{
    BitmapFont* Ret = new BitmapFont();

    Lua->UseArray(TableName);
    Directory Locat = Lua->GetFieldS("Location", GameState::GetInstance().GetSkinPrefix() + "font.tga");
    int CharWidth = Lua->GetFieldI("CharWidth");
    int CharHeight = Lua->GetFieldI("CharHeight");
    int CellWidth = Lua->GetFieldI("CellWidth");
    int CellHeight = Lua->GetFieldI("CellHeight");
    int RenderWidth = Lua->GetFieldI("RenderWidth");
    int RenderHeight = Lua->GetFieldI("RenderHeight");
    int FontStart = Lua->GetFieldI("FontStart");
    Lua->Pop();

    Ret->LoadFontImage(Locat.c_path(), Vec2(CharWidth, CharHeight), Vec2(CellWidth, CellHeight), Vec2(RenderWidth, RenderHeight), FontStart);

    return Ret;
}
开发者ID:alexanderkunz,项目名称:raindrop,代码行数:19,代码来源:BitmapFont.cpp

示例9: BitmapFont

BitmapFont* ResourceManager::LoadFont(const char* a_ccFont)
{
	if(m_pFontMap.find(a_ccFont) == m_pFontMap.end())
	{		
		BitmapFont* pFont = new BitmapFont();

		if (!(pFont->LoadFont(a_ccFont)))
		{
			printf("Failed to load file: %s \n", a_ccFont);
			return nullptr;
		}

		m_pFontMap.insert(std::pair<const char*, BitmapFont*>(a_ccFont, pFont));

		return pFont;
	}
	else
	{
		return m_pFontMap[a_ccFont];
	}
}
开发者ID:Skweek,项目名称:3D-Framework,代码行数:21,代码来源:ResourceManager.cpp

示例10: BitmapFont

bool TextManager::addFont(std::string key, char* fileName) {
	if(key == "\0" && key == "\n") {
		Log::get()->err("Font Create Fail: invalid key");
		return false;
	}

	BitmapFont* font = new BitmapFont(m_pRender);
	if(!font) {
		Log::get()->err("BitmapFont Allocation Failed");
		return false;
	}

	if(!font->init(fileName)) {
		Log::get()->err("font->init(%s) Failed", fileName);
		return false;
	}

	fontMap[key] = font;

	return true;
}
开发者ID:flair2005,项目名称:physx-app,代码行数:21,代码来源:TextManager.cpp

示例11: drawMessages

void MessageSystem::drawMessages(Window& window, BitmapFont& font,
                                 const std::vector<Message>& messages, int currentTurn)
{
    font.setArea(GUI::getMessageArea(window));
    for (int end = int(messages.size()), i = std::max(0, end - maxMessagesToPrint); i < end; ++i)
    {
        bool isNewMessage = messages[i].turn >= currentTurn - 1;
        auto color = isNewMessage ? White : Gray;
        font.print(window, "- ", color);
        std::string text = messages[i].text;

        if (messages[i].count > 1)
            text += " (x" + std::to_string(messages[i].count) + ")";

        font.printLine(window, text, color, Color::none, true, SplitLines);
    }

#ifdef DEBUG
    font.setArea(GUI::getDebugMessageArea(window));
    for (const DebugMessage& message : debugMessages)
        font.printLine(window, message.content, messageColors[message.type]);
#endif
}
开发者ID:emlai,项目名称:zenith,代码行数:23,代码来源:msgsystem.cpp

示例12: SetFont

void BitmapString::SetFont(const BitmapFont& font)
{
	if (&font != font_)
	{
		font_ = &font;
		char_width_ = font.GetCharWidth();
		for (size_t i = 0; i < bitmaps_.size(); ++i)
		{
			sf::Sprite& sprite = bitmaps_[i];
			sprite.SetX(i * char_width_);
			sprite.SetSubRect(font_->GetCharRect(chars_[i]));
			sprite.SetImage(font_->GetImage());
		}
	}
}
开发者ID:charafsalmi,项目名称:ppd-paris-descartes,代码行数:15,代码来源:BitmapString.cpp

示例13: BitmapGlyphInitializeLayoutData

	friend void BitmapGlyphInitializeLayoutData(
		BitmapGlyphRenderingBase& that,
		BitmapGlyphLayoutData& layout_data,
		BitmapFont& font,
		const CodePoint* cps,
		GLsizei length
	)
	{
		OGLPLUS_FAKE_USE(that);
		assert(layout_data._storage);
		BitmapGlyphLayoutStorage& _storage = *layout_data._storage;
		std::vector<GLfloat> x_offsets;
		GLfloat width = font.QueryXOffsets(cps, length, x_offsets);
		_storage.Initialize(
			layout_data,
			width,
			x_offsets,
			cps,
			length
		);
	}
开发者ID:GLDRorg,项目名称:oglplus,代码行数:21,代码来源:rendering.hpp

示例14: Render

void OptionsState::Render(float elapsedTime)
{
	SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetMenuBackground(), SGD::Point{ 0, 0 });
	BitmapFont* font = Game::GetInstance()->GetFont();
	font->Draw("Options", SGD::Point{ 335, 100 }, 1.5f);
	font->Draw("Music Volume", SGD::Point{ 350, 300 }, 0.7f, SGD::Color{ 235, 255, 0 });
	//font->Draw((char*)(GetMusicVolume()), SGD::Point{ 500, 300 }, 1.0f, SGD::Color{ 255, 255, 0 });
	// no numbers? WAII?!
	font->Draw("Sound Effects Volume", SGD::Point{ 350, 380 }, 0.7f, SGD::Color{ 235, 255, 0 });
	font->Draw("Exit", SGD::Point{ 350, 460 }, 0.7f, SGD::Color{ 235, 255, 0 });

	font->Draw("0", SGD::Point{ 310, 300.0f + 80 * m_iCursor }, 0.7f, SGD::Color{ 235, 255, 255 });

	DrawMusicVolume();
	DrawSfxVolume();
	DrawSoundBars();
}
开发者ID:evalottaw,项目名称:StardustCrusader,代码行数:17,代码来源:OptionsState.cpp

示例15: Render

void StatTracker::Render(float y)
{
	BitmapFont* pFont = Game::GetInstance()->GetFont();

	SGD::Point pos;
	pos.x = 200;
	pos.y = y;

	

	std::stringstream display;

	// Total Time Played
	int timePlayed = (int)m_fTimePlayed;
	display << "Total Time Played:";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );

	Increment(pos, display);
	int days = timePlayed / 86400;
	timePlayed -= days * 86400;
	display << "\t\t";
	display <<  days;
	display << " Days";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );

	Increment(pos, display);
	int hours = timePlayed / 3600;
	timePlayed -= hours * 3600;
	display << "\t\t";
	display << hours;
	display << " Hours";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );
	
	Increment(pos, display);
	int minutes = timePlayed / 60;
	timePlayed -= minutes * 60;
	display << "\t\t";
	display << minutes;
	display << " Minutes";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );
	
	Increment(pos, display);
	display << "\t\t";
	display << timePlayed;
	display << " Seconds";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );
	
	Increment(pos, display, 3);

	// Build Phase Time
	Increment(pos, display);
	display << "Build Phase Time:";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );
	
	timePlayed = (int)m_fBuildPhaseTime;

	Increment(pos, display);
	days = timePlayed / 86400;
	timePlayed -= days * 86400;
	display << "\t\t";
	display <<  days;
	display << " Days";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );

	Increment(pos, display);
	hours = timePlayed / 3600;
	timePlayed -= hours * 3600;
	display << "\t\t";
	display << hours;
	display << " Hours";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );
	
	Increment(pos, display);
	minutes = timePlayed / 60;
	timePlayed -= minutes * 60;
	display << "\t\t";
	display << minutes;
	display << " Minutes";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );
	
	Increment(pos, display);
	display << "\t\t";
	display << timePlayed;
	display << " Seconds";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );
	
	Increment(pos, display, 3);

	// Survival Phase Time
	Increment(pos, display);
	display << "Survival Phase Time:";
	pFont->Draw ( display.str ().c_str () , (int)pos.x , (int)pos.y , 0.5f , { 0 , 0 , 0 } );
	
	timePlayed = (int)m_fSurvivalTime;

	Increment(pos, display);
	days = timePlayed / 86400;
	timePlayed -= days * 86400;
	display << "\t\t";
	display <<  days;
//.........这里部分代码省略.........
开发者ID:MatthewSalow,项目名称:soorry,代码行数:101,代码来源:StatTracker.cpp


注:本文中的BitmapFont类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。