本文整理汇总了C++中Battle::get_one_player方法的典型用法代码示例。如果您正苦于以下问题:C++ Battle::get_one_player方法的具体用法?C++ Battle::get_one_player怎么用?C++ Battle::get_one_player使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Battle
的用法示例。
在下文中一共展示了Battle::get_one_player方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: judge_dragon_ship_btl_over
bool judge_dragon_ship_btl_over(Player * player) {
Battle * btl = player->btl;
if (btl->pvp_lv() == pvp_dragon_ship && !btl->is_battle_ended()) {
//failed
Player * player_1 = btl->get_one_player();
if (player_1 && player_1->my_summon) {
if (player_1->pos().x() + 10 >= player_1->my_summon->pos().x() &&
player_1->my_summon->i_ai->common_flag1_) {
end_pvp_on_player_dead(btl, player_1, player_1->team);
return true;
}
}
Player* player_2 = btl->get_one_other_player(player_1);
if (player_2 && player_2->my_summon) {
if (player_2->pos().x() + 10 >= player_2->my_summon->pos().x() &&
player_2->my_summon->i_ai->common_flag1_) {
end_pvp_on_player_dead(btl, player_2, player_2->team);
return true;
}
}
}
return false;
}