本文整理汇总了C++中Battle::GetUser方法的典型用法代码示例。如果您正苦于以下问题:C++ Battle::GetUser方法的具体用法?C++ Battle::GetUser怎么用?C++ Battle::GetUser使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Battle
的用法示例。
在下文中一共展示了Battle::GetUser方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnUserQuit
void ServerEvents::OnUserQuit( const wxString& nick )
{
wxLogDebugFunc( _T("") );
try
{
User &user=m_serv.GetUser( nick );
Battle* userbattle = user.GetBattle();
if ( userbattle )
{
int battleid = userbattle->GetID();
try
{
if ( &userbattle->GetFounder() == &user )
{
for ( int i = 0; i < int(userbattle->GetNumUsers()); i ++ )
{
User& battleuser = userbattle->GetUser( i );
OnUserLeftBattle( battleid, battleuser.GetNick() );
}
OnBattleClosed( battleid );
}
else OnUserLeftBattle( battleid, user.GetNick() );
}catch(...){}
}
ui().OnUserOffline( user );
m_serv._RemoveUser( nick );
if ( useractions().DoActionOnUser( UserActions::ActNotifLogin, nick ) )
actNotifBox( SL_MAIN_ICON, nick + _(" just went offline") );
}
catch (std::runtime_error &except)
{
}
}
示例2: OnUserQuit
void SimpleServerEvents::OnUserQuit( const wxString& nick )
{
wxLogDebugFunc( _T("") );
try
{
User &user=m_serv.GetUser( nick );
Battle* userbattle = user.GetBattle();
if ( userbattle )
{
int battleid = userbattle->GetID();
try
{
if ( &userbattle->GetFounder() == &user )
{
for ( int i = 0; i < int(userbattle->GetNumUsers()); i ++ )
{
User& battleuser = userbattle->GetUser( i );
OnUserLeftBattle( battleid, battleuser.GetNick() );
}
OnBattleClosed( battleid );
}
else OnUserLeftBattle( battleid, user.GetNick() );
}catch(...){}
}
// ui().OnUserOffline( user );
m_serv._RemoveUser( nick );
}
catch (std::runtime_error &except)
{ }
}
示例3: Run
bool Spring::Run( Battle& battle )
{
wxString path = sett().GetCurrentUsedDataDir() + wxFileName::GetPathSeparator() + _T("script.txt");
try
{
if ( !wxFile::Access( path , wxFile::write ) )
{
wxLogError( _T("Access denied to script.txt.") );
}
wxFile f( path, wxFile::write );
battle.DisableHostStatusInProxyMode( true );
f.Write( WriteScriptTxt(battle) );
battle.DisableHostStatusInProxyMode( false );
f.Close();
}
catch ( std::exception& e )
{
wxLogError( wxString::Format( _T("Couldn't write script.txt, exception caught:\n %s"), TowxString( e.what() ).c_str() ) );
return false;
}
catch (...)
{
wxLogError( _T("Couldn't write script.txt") );
return false;
}
#if 0 //TODO: BD, isn't this SUPER obsolete
wxString CommandForAutomaticTeamSpeak = _T("SCRIPT|") + battle.GetFounder().GetNick() + _T("|");
for ( UserList::user_map_t::size_type i = 0; i < battle.GetNumUsers(); i++ )
{
CommandForAutomaticTeamSpeak << TowxString<unsigned int>( battle.GetUser(i).BattleStatus().ally) << _T("|") << battle.GetUser(i).GetNick() << _T("|");
}
// torrent().SendMessageToCoordinator(CommandForAutomaticTeamSpeak); //this is gone too now, right?
#endif
wxString cmd;
if ( battle.GetAutoHost().GetEnabled() )
{
// -m, --minimise Start minimised
// -q [T], --quit=[T] Quit immediately on game over or after T seconds
cmd = _T("--minimise");
}
cmd += _T(" \"") + path + _T("\"");
return LaunchSpring( cmd );
}