本文整理汇总了C++中BMenu::SetHighColor方法的典型用法代码示例。如果您正苦于以下问题:C++ BMenu::SetHighColor方法的具体用法?C++ BMenu::SetHighColor怎么用?C++ BMenu::SetHighColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BMenu
的用法示例。
在下文中一共展示了BMenu::SetHighColor方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Menu
void ColorMenuItem::Draw /*Content*/() {
float w, h;
BPoint p;
BMenu *m = Menu();
if (m == NULL) return;
p = ContentLocation();
GetContentSize(&w, &h);
rgb_color c = color;
if (!IsEnabled()) {
c.green = c.blue = c.red =
(uint8) (0.4 * c.red + 0.2 * c.blue + 0.4 * c.green);
}
m->SetHighColor(c);
m->FillRect(BRect(p.x+2, p.y+2, p.x+w-2, p.y+h-2));
if (IsMarked()) {
rgb_color blue={0, 0, 255, 255};
m->SetHighColor(blue);
m->StrokeRect(BRect(p.x, p.y, p.x+w, p.y+h));
}
if (IsSelected()) {
rgb_color red={0, 0, 255, 255};
m->SetHighColor(red);
m->StrokeRect(BRect(p.x, p.y, p.x+w, p.y+h));
}
}
示例2: frame
void
TWindowMenuItem::Draw()
{
if (!fExpanded) {
BMenuItem::Draw();
return;
}
// TODO: Tint this smartly based on the low color, this does
// nothing to black.
rgb_color menuColor = tint_color(Menu()->LowColor(), 1.07);
BRect frame(Frame());
BMenu* menu = Menu();
menu->PushState();
// if not selected or being tracked on, fill with gray
TBarView* barview = (static_cast<TBarApp*>(be_app))->BarView();
if ((!IsSelected() && !menu->IsRedrawAfterSticky())
|| barview->Dragging() || !IsEnabled()) {
rgb_color shadow = tint_color(menuColor, 1.09);
menu->SetHighColor(shadow);
frame.right = frame.left + kHPad / 2;
menu->FillRect(frame);
menu->SetHighColor(menuColor);
frame.left = frame.right + 1;
frame.right = Frame().right;
menu->FillRect(frame);
}
if (IsEnabled() && IsSelected() && !menu->IsRedrawAfterSticky()) {
// fill
rgb_color backColor = tint_color(menuColor,
B_HIGHLIGHT_BACKGROUND_TINT);
menu->SetLowColor(backColor);
menu->SetHighColor(backColor);
menu->FillRect(frame);
} else {
menu->SetLowColor(menuColor);
menu->SetHighColor(menuColor);
}
DrawContent();
menu->PopState();
}
示例3: frame
void
TSeparatorItem::Draw()
{
BMenu* menu = Menu();
if (menu == NULL)
return;
BRect frame(Frame());
frame.right = frame.left + kSepItemWidth;
rgb_color base = ui_color(B_MENU_BACKGROUND_COLOR);
menu->PushState();
menu->SetHighColor(tint_color(base, 1.22));
frame.top--;
// need to expand the frame for some reason
// stroke a darker line on the left edge
menu->StrokeLine(frame.LeftTop(), frame.LeftBottom());
frame.left++;
// fill in background
be_control_look->DrawButtonBackground(menu, frame, frame, base);
menu->PopState();
}
示例4: frame
void
TWindowMenuItem::DrawContent()
{
BMenu* menu = Menu();
menu->PushState();
BRect frame(Frame());
BPoint contLoc = ContentLocation() + BPoint(kHPad, kVPad);
//if (fExpanded)
// contLoc.x += kHPad;
if (fID >= 0) {
menu->SetDrawingMode(B_OP_OVER);
float width = fBitmap->Bounds().Width();
if (width > 16)
contLoc.x -= 8;
menu->MovePenTo(contLoc);
menu->DrawBitmapAsync(fBitmap);
if (width > 16)
contLoc.x += 8;
contLoc.x += kIconRect.Width() + kLabelOffset;
}
menu->SetDrawingMode(B_OP_COPY);
contLoc.y = frame.top
+ ((frame.Height() - fTitleAscent - fTitleDescent) / 2) + 1.0f;
menu->MovePenTo(contLoc);
if (IsSelected())
menu->SetHighColor(ui_color(B_MENU_SELECTED_ITEM_TEXT_COLOR));
else
menu->SetHighColor(ui_color(B_MENU_ITEM_TEXT_COLOR));
BMenuItem::DrawContent();
menu->PopState();
}
示例5: Menu
void
TWindowMenuItem::DrawContent()
{
BMenu* menu = Menu();
BPoint contentLocation = ContentLocation() + BPoint(kHPad, 0);
if (fID >= 0) {
menu->SetDrawingMode(B_OP_OVER);
float width = fBitmap->Bounds().Width();
if (width > 16)
contentLocation.x -= 8;
float height;
GetContentSize(NULL, &height);
contentLocation.y += (height - fBitmap->Bounds().Height()) / 2;
menu->MovePenTo(contentLocation);
menu->DrawBitmapAsync(fBitmap);
if (width > 16)
contentLocation.x += 8;
contentLocation.x += kIconRect.Width() + kLabelOffset;
}
contentLocation.y = ContentLocation().y + kVPad + fLabelAscent;
menu->SetDrawingMode(B_OP_COPY);
menu->MovePenTo(contentLocation);
if (IsSelected())
menu->SetHighColor(ui_color(B_MENU_SELECTED_ITEM_TEXT_COLOR));
else
menu->SetHighColor(ui_color(B_MENU_ITEM_TEXT_COLOR));
float labelWidth = menu->StringWidth(Label());
BPoint penLocation = menu->PenLocation();
float offset = penLocation.x - Frame().left;
menu->DrawString(Label(labelWidth + offset));
}
示例6: Draw
void BitmapMenuItem::Draw(void)
{
BMenu* menu = Menu();
if (menu) {
BRect itemFrame = Frame();
BRect bitmapFrame = itemFrame;
bitmapFrame.InsetBy(2, 2); // account for 2-pixel margin
menu->SetDrawingMode(B_OP_COPY);
menu->SetHighColor(BKG_GREY);
menu->FillRect(itemFrame);
menu->DrawBitmap(&m_bitmap, bitmapFrame);
if (IsSelected()) {
// a nonstandard but simple way to draw highlights
menu->SetDrawingMode(B_OP_INVERT);
menu->SetHighColor(0,0,0);
menu->FillRect(itemFrame);
}
}
}
示例7: Menu
void
BSeparatorItem::Draw()
{
BMenu *menu = Menu();
if (menu == NULL)
return;
BRect bounds = Frame();
rgb_color oldColor = menu->HighColor();
rgb_color lowColor = menu->LowColor();
const float startTop = bounds.top + (floor(bounds.Height())) / 2;
menu->SetHighColor(tint_color(lowColor, B_DARKEN_1_TINT));
menu->StrokeLine(BPoint(bounds.left + 1.0f, startTop),
BPoint(bounds.right - 1.0f, startTop));
menu->SetHighColor(tint_color(lowColor, B_LIGHTEN_2_TINT));
menu->StrokeLine(BPoint(bounds.left + 1.0f, startTop + 1.0f),
BPoint(bounds.right - 1.0f, startTop + 1.0f));
menu->SetHighColor(oldColor);
}
示例8: copy_attrs
void ArpMenuField::copy_attrs(BMenu* menu)
{
if( !menu ) return;
int32 num = menu->CountItems();
for( int32 i=0; i<num; i++ ) {
BMenu* child = menu->SubmenuAt(i);
if( child ) {
copy_attrs(child);
// the menu doesn't seem to see this.
child->SetFont(&PV_MenuFont);
child->SetHighColor(PV_MenuForeColor);
child->SetLowColor(PV_MenuBackColor);
child->SetViewColor(PV_MenuBackColor);
child->InvalidateLayout();
}
}
}
示例9: frame
void
TTeamMenuItem::DrawContent()
{
BMenu* menu = Menu();
if (fIcon != NULL) {
if (fIcon->ColorSpace() == B_RGBA32) {
menu->SetDrawingMode(B_OP_ALPHA);
menu->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
} else
menu->SetDrawingMode(B_OP_OVER);
BRect frame(Frame());
BRect iconBounds(fIcon->Bounds());
BRect dstRect(iconBounds);
float extra = fVertical ? 0.0f : -1.0f;
BPoint contLoc = ContentLocation();
BPoint drawLoc = contLoc + BPoint(kHPad, kVPad);
if (!fDrawLabel || (fVertical && iconBounds.Width() > 32)) {
float offsetx = contLoc.x
+ ((frame.Width() - iconBounds.Width()) / 2) + extra;
float offsety = contLoc.y + 3.0f + extra;
dstRect.OffsetTo(BPoint(offsetx, offsety));
menu->DrawBitmapAsync(fIcon, dstRect);
drawLoc.x = ((frame.Width() - LabelWidth()) / 2);
drawLoc.y = frame.top + iconBounds.Height() + 4.0f;
} else {
float offsetx = contLoc.x + kHPad;
float offsety = contLoc.y +
((frame.Height() - iconBounds.Height()) / 2) + extra;
dstRect.OffsetTo(BPoint(offsetx, offsety));
menu->DrawBitmapAsync(fIcon, dstRect);
float labelHeight = fLabelAscent + fLabelDescent;
drawLoc.x += iconBounds.Width() + kLabelOffset;
drawLoc.y = frame.top + ((frame.Height() - labelHeight) / 2) + extra;
}
menu->MovePenTo(drawLoc);
}
// set the pen to black so that either method will draw in the same color
// low color is set in inherited::DrawContent, override makes sure its
// what we want
if (fDrawLabel) {
menu->SetDrawingMode(B_OP_OVER);
menu->SetHighColor(ui_color(B_MENU_ITEM_TEXT_COLOR));
// override the drawing of the content when the item is disabled
// the wrong lowcolor is used when the item is disabled since the
// text color does not change
DrawContentLabel();
}
// Draw the expandable icon.
TBarView* barView = (static_cast<TBarApp*>(be_app))->BarView();
if (fVertical && static_cast<TBarApp*>(be_app)->Settings()->superExpando
&& barView->ExpandoState()) {
BRect frame(Frame());
BRect rect(0, 0, kSwitchWidth, 10);
rect.OffsetTo(BPoint(frame.right - rect.Width(),
ContentLocation().y + ((frame.Height() - rect.Height()) / 2)));
if (be_control_look != NULL) {
uint32 arrowDirection = fExpanded
? BControlLook::B_UP_ARROW : BControlLook::B_DOWN_ARROW;
be_control_look->DrawArrowShape(menu, rect, rect, menu->LowColor(),
arrowDirection, 0, B_DARKEN_3_TINT);
} else {
rgb_color outlineColor = {80, 80, 80, 255};
rgb_color middleColor = {200, 200, 200, 255};
menu->SetDrawingMode(B_OP_OVER);
if (!fExpanded) {
menu->BeginLineArray(6);
menu->AddLine(BPoint(rect.left + 3, rect.top + 1),
BPoint(rect.left + 3, rect.bottom - 1), outlineColor);
menu->AddLine(BPoint(rect.left + 3, rect.top + 1),
BPoint(rect.left + 7, rect.top + 5), outlineColor);
menu->AddLine(BPoint(rect.left + 7, rect.top + 5),
BPoint(rect.left + 3, rect.bottom - 1), outlineColor);
menu->AddLine(BPoint(rect.left + 4, rect.top + 3),
BPoint(rect.left + 4, rect.bottom - 3), middleColor);
menu->AddLine(BPoint(rect.left + 5, rect.top + 4),
BPoint(rect.left + 5, rect.bottom - 4), middleColor);
menu->AddLine(BPoint(rect.left + 5, rect.top + 5),
BPoint(rect.left + 6, rect.top + 5), middleColor);
menu->EndLineArray();
} else {
// expanded state
menu->BeginLineArray(6);
menu->AddLine(BPoint(rect.left + 1, rect.top + 3),
BPoint(rect.right - 3, rect.top + 3), outlineColor);
//.........这里部分代码省略.........
示例10: rect
void
MemoryBarMenuItem::DrawBar(bool force)
{
// only draw anything if something has changed
if (!force && fWriteMemory == fLastWrite && fAllMemory == fLastAll
&& fCommittedMemory == fLastCommitted)
return;
bool selected = IsSelected();
BRect frame = Frame();
BMenu* menu = Menu();
// draw the bar itself
BRect rect(frame.right - kMargin - kBarWidth, frame.top + 5,
frame.right - kMargin, frame.top + 13);
if (fWriteMemory < 0)
return;
if (fGrenze1 < 0)
force = true;
if (force) {
if (selected)
menu->SetHighColor(gFrameColorSelected);
else
menu->SetHighColor(gFrameColor);
menu->StrokeRect(rect);
}
rect.InsetBy(1, 1);
BRect r = rect;
double grenze1 = rect.left + (rect.right - rect.left) * float(fWriteMemory)
/ fCommittedMemory;
double grenze2 = rect.left + (rect.right - rect.left) * float(fAllMemory)
/ fCommittedMemory;
if (grenze1 > rect.right)
grenze1 = rect.right;
if (grenze2 > rect.right)
grenze2 = rect.right;
r.right = grenze1;
if (!force)
r.left = fGrenze1;
if (r.left < r.right) {
if (selected)
menu->SetHighColor(gKernelColorSelected);
else
menu->SetHighColor(gKernelColor);
menu->FillRect(r);
}
r.left = grenze1;
r.right = grenze2;
if (!force) {
if (fGrenze2 > r.left && r.left >= fGrenze1)
r.left = fGrenze2;
if (fGrenze1 < r.right && r.right <= fGrenze2)
r.right = fGrenze1;
}
if (r.left < r.right) {
if (selected)
menu->SetHighColor(gUserColorSelected);
else
menu->SetHighColor(gUserColor);
menu->FillRect(r);
}
r.left = grenze2;
r.right = rect.right;
if (!force)
r.right = fGrenze2;
if (r.left < r.right) {
if (selected)
menu->SetHighColor(gWhiteSelected);
else
menu->SetHighColor(kWhite);
menu->FillRect(r);
}
menu->SetHighColor(kBlack);
fGrenze1 = grenze1;
fGrenze2 = grenze2;
fLastCommitted = fCommittedMemory;
// Draw the values if necessary; if only fCommitedMemory changes, only
// the bar might have to be updated
if (!force && fWriteMemory == fLastWrite && fAllMemory == fLastAll)
return;
if (selected)
menu->SetLowColor(gMenuBackColorSelected);
else
menu->SetLowColor(gMenuBackColor);
//.........这里部分代码省略.........
示例11: DrawContent
virtual void DrawContent()
{
BRect b = Frame();
BMenu *parent = Menu();
BPoint loc = parent->PenLocation();
enum {
W_CHAR = 0,
A_CHAR = 1,
OPEN_CHAR = 2,
CLOSE_CHAR = 3,
SPACE_CHAR = 4,
NUM_CHARS = 5
};
float escapements[NUM_CHARS];
BFont font;
parent->GetFont(&font);
font.GetEscapements("WA() ", NUM_CHARS, escapements);
for (int32 i=0; i<NUM_CHARS; i++) {
escapements[i] *= font.Size();
}
const float blockWidth = escapements[W_CHAR]+escapements[A_CHAR];
const rgb_color old_col = parent->HighColor();
font_height fh;
const bool showInitial = !CompareColors(fInitialColor, fColor);
b.InsetBy(1, 1);
b.bottom -= 1;
b.left = loc.x;
if (showInitial) {
parent->GetFontHeight(&fh);
parent->DrawString("(", BPoint(b.left, loc.y+fh.ascent));
}
b.left += escapements[OPEN_CHAR];
b.InsetBy(2, 2);
b.right = b.left + escapements[W_CHAR];
if (showInitial) {
parent->SetHighColor(fInitialColor);
parent->FillRect(b);
}
b.InsetBy(-1, -1);
if (showInitial) {
parent->SetHighColor(old_col);
parent->StrokeRect(b);
}
b.InsetBy(-1, -1);
if (showInitial) {
parent->DrawString(")", BPoint(b.right+1, loc.y+fh.ascent));
}
b.right += escapements[CLOSE_CHAR] + 1;
b.left = b.right + escapements[SPACE_CHAR];
b.right = b.left + blockWidth;
parent->SetHighColor(fColor);
parent->FillRect(b);
parent->SetHighColor(old_col);
b.InsetBy(-1, -1);
parent->StrokeRect(b);
parent->MovePenTo(b.right + escapements[SPACE_CHAR]*2 + 2, loc.y);
BMenuItem::DrawContent();
}
示例12: cadre
void
KernelMemoryBarMenuItem::DrawBar(bool force)
{
bool selected = IsSelected();
BRect frame = Frame();
BMenu* menu = Menu();
// draw the bar itself
BRect cadre (frame.right - kMargin - kBarWidth, frame.top + 5,
frame.right - kMargin, frame.top + 13);
if (fLastSum < 0)
force = true;
if (force) {
if (selected)
menu->SetHighColor(gFrameColorSelected);
else
menu->SetHighColor(gFrameColor);
menu->StrokeRect (cadre);
}
cadre.InsetBy(1, 1);
BRect r = cadre;
float grenze1 = cadre.left + (cadre.right - cadre.left)
* fCachedMemory / fPhysicalMemory;
float grenze2 = cadre.left + (cadre.right - cadre.left)
* fCommittedMemory / fPhysicalMemory;
if (grenze1 > cadre.right)
grenze1 = cadre.right;
if (grenze2 > cadre.right)
grenze2 = cadre.right;
r.right = grenze1;
if (!force)
r.left = fGrenze1;
if (r.left < r.right) {
if (selected)
menu->SetHighColor(gKernelColorSelected);
else
menu->SetHighColor(gKernelColor);
// menu->SetHighColor(gKernelColor);
menu->FillRect (r);
}
r.left = grenze1;
r.right = grenze2;
if (!force) {
if (fGrenze2 > r.left && r.left >= fGrenze1)
r.left = fGrenze2;
if (fGrenze1 < r.right && r.right <= fGrenze2)
r.right = fGrenze1;
}
if (r.left < r.right) {
if (selected)
menu->SetHighColor(tint_color (kLavender, B_HIGHLIGHT_BACKGROUND_TINT));
else
menu->SetHighColor(kLavender);
// menu->SetHighColor(gUserColor);
menu->FillRect (r);
}
r.left = grenze2;
r.right = cadre.right;
if (!force)
r.right = fGrenze2;
if (r.left < r.right) {
if (selected)
menu->SetHighColor(gWhiteSelected);
else
menu->SetHighColor(kWhite);
menu->FillRect(r);
}
menu->SetHighColor(kBlack);
fGrenze1 = grenze1;
fGrenze2 = grenze2;
// draw the value
double sum = fCachedMemory * FLT_MAX + fCommittedMemory;
if (force || sum != fLastSum) {
if (selected) {
menu->SetLowColor(gMenuBackColorSelected);
menu->SetHighColor(gMenuBackColorSelected);
} else {
menu->SetLowColor(gMenuBackColor);
menu->SetHighColor(gMenuBackColor);
}
BRect trect(cadre.left - kMargin - gMemoryTextWidth, frame.top,
cadre.left - kMargin, frame.bottom);
menu->FillRect(trect);
menu->SetHighColor(kBlack);
char infos[128];
string_for_size(fCachedMemory * 1024.0, infos, sizeof(infos));
BPoint loc(cadre.left, cadre.bottom + 1);
loc.x -= kMargin + gMemoryTextWidth / 2 + menu->StringWidth(infos);
menu->DrawString(infos, loc);
string_for_size(fCommittedMemory * 1024.0, infos, sizeof(infos));
loc.x = cadre.left - kMargin - menu->StringWidth(infos);
menu->DrawString(infos, loc);
fLastSum = sum;
}
}