本文整理汇总了C++中BMenu::SetDrawingMode方法的典型用法代码示例。如果您正苦于以下问题:C++ BMenu::SetDrawingMode方法的具体用法?C++ BMenu::SetDrawingMode怎么用?C++ BMenu::SetDrawingMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BMenu
的用法示例。
在下文中一共展示了BMenu::SetDrawingMode方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: frame
void
TWindowMenuItem::DrawContent()
{
BMenu* menu = Menu();
menu->PushState();
BRect frame(Frame());
BPoint contLoc = ContentLocation() + BPoint(kHPad, kVPad);
//if (fExpanded)
// contLoc.x += kHPad;
if (fID >= 0) {
menu->SetDrawingMode(B_OP_OVER);
float width = fBitmap->Bounds().Width();
if (width > 16)
contLoc.x -= 8;
menu->MovePenTo(contLoc);
menu->DrawBitmapAsync(fBitmap);
if (width > 16)
contLoc.x += 8;
contLoc.x += kIconRect.Width() + kLabelOffset;
}
menu->SetDrawingMode(B_OP_COPY);
contLoc.y = frame.top
+ ((frame.Height() - fTitleAscent - fTitleDescent) / 2) + 1.0f;
menu->MovePenTo(contLoc);
if (IsSelected())
menu->SetHighColor(ui_color(B_MENU_SELECTED_ITEM_TEXT_COLOR));
else
menu->SetHighColor(ui_color(B_MENU_ITEM_TEXT_COLOR));
BMenuItem::DrawContent();
menu->PopState();
}
示例2: Menu
void
TWindowMenuItem::DrawContent()
{
BMenu* menu = Menu();
BPoint contentLocation = ContentLocation() + BPoint(kHPad, 0);
if (fID >= 0) {
menu->SetDrawingMode(B_OP_OVER);
float width = fBitmap->Bounds().Width();
if (width > 16)
contentLocation.x -= 8;
float height;
GetContentSize(NULL, &height);
contentLocation.y += (height - fBitmap->Bounds().Height()) / 2;
menu->MovePenTo(contentLocation);
menu->DrawBitmapAsync(fBitmap);
if (width > 16)
contentLocation.x += 8;
contentLocation.x += kIconRect.Width() + kLabelOffset;
}
contentLocation.y = ContentLocation().y + kVPad + fLabelAscent;
menu->SetDrawingMode(B_OP_COPY);
menu->MovePenTo(contentLocation);
if (IsSelected())
menu->SetHighColor(ui_color(B_MENU_SELECTED_ITEM_TEXT_COLOR));
else
menu->SetHighColor(ui_color(B_MENU_ITEM_TEXT_COLOR));
float labelWidth = menu->StringWidth(Label());
BPoint penLocation = menu->PenLocation();
float offset = penLocation.x - Frame().left;
menu->DrawString(Label(labelWidth + offset));
}
示例3: Draw
void BitmapMenuItem::Draw(void)
{
BMenu* menu = Menu();
if (menu) {
BRect itemFrame = Frame();
BRect bitmapFrame = itemFrame;
bitmapFrame.InsetBy(2, 2); // account for 2-pixel margin
menu->SetDrawingMode(B_OP_COPY);
menu->SetHighColor(BKG_GREY);
menu->FillRect(itemFrame);
menu->DrawBitmap(&m_bitmap, bitmapFrame);
if (IsSelected()) {
// a nonstandard but simple way to draw highlights
menu->SetDrawingMode(B_OP_INVERT);
menu->SetHighColor(0,0,0);
menu->FillRect(itemFrame);
}
}
}
示例4: ContentLocation
void
MemoryBarMenuItem::DrawIcon()
{
// TODO: exact code duplication with TeamBarMenuItem::DrawIcon()
if (!fIcon)
return;
BPoint loc = ContentLocation();
BRect frame = Frame();
loc.y = frame.top + (frame.bottom - frame.top - 15) / 2;
BMenu* menu = Menu();
if (fIcon->ColorSpace() == B_RGBA32) {
menu->SetDrawingMode(B_OP_ALPHA);
menu->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
} else
menu->SetDrawingMode(B_OP_OVER);
menu->DrawBitmap(fIcon, loc);
menu->SetDrawingMode(B_OP_COPY);
}
示例5: frame
void
TBarMenuTitle::DrawContent()
{
if (fIcon == NULL)
return;
BMenu* menu = Menu();
BRect frame(Frame());
BRect iconRect(fIcon->Bounds());
menu->SetDrawingMode(B_OP_ALPHA);
iconRect.OffsetTo(frame.LeftTop());
float widthOffset = rintf((frame.Width() - iconRect.Width()) / 2);
float heightOffset = rintf((frame.Height() - iconRect.Height()) / 2);
iconRect.OffsetBy(widthOffset - 1.0f, heightOffset + 2.0f);
menu->DrawBitmapAsync(fIcon, iconRect);
}
示例6: frame
void
TTeamMenuItem::DrawContent()
{
BMenu* menu = Menu();
if (fIcon != NULL) {
if (fIcon->ColorSpace() == B_RGBA32) {
menu->SetDrawingMode(B_OP_ALPHA);
menu->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
} else
menu->SetDrawingMode(B_OP_OVER);
BRect frame(Frame());
BRect iconBounds(fIcon->Bounds());
BRect dstRect(iconBounds);
float extra = fVertical ? 0.0f : -1.0f;
BPoint contLoc = ContentLocation();
BPoint drawLoc = contLoc + BPoint(kHPad, kVPad);
if (!fDrawLabel || (fVertical && iconBounds.Width() > 32)) {
float offsetx = contLoc.x
+ ((frame.Width() - iconBounds.Width()) / 2) + extra;
float offsety = contLoc.y + 3.0f + extra;
dstRect.OffsetTo(BPoint(offsetx, offsety));
menu->DrawBitmapAsync(fIcon, dstRect);
drawLoc.x = ((frame.Width() - LabelWidth()) / 2);
drawLoc.y = frame.top + iconBounds.Height() + 4.0f;
} else {
float offsetx = contLoc.x + kHPad;
float offsety = contLoc.y +
((frame.Height() - iconBounds.Height()) / 2) + extra;
dstRect.OffsetTo(BPoint(offsetx, offsety));
menu->DrawBitmapAsync(fIcon, dstRect);
float labelHeight = fLabelAscent + fLabelDescent;
drawLoc.x += iconBounds.Width() + kLabelOffset;
drawLoc.y = frame.top + ((frame.Height() - labelHeight) / 2) + extra;
}
menu->MovePenTo(drawLoc);
}
// set the pen to black so that either method will draw in the same color
// low color is set in inherited::DrawContent, override makes sure its
// what we want
if (fDrawLabel) {
menu->SetDrawingMode(B_OP_OVER);
menu->SetHighColor(ui_color(B_MENU_ITEM_TEXT_COLOR));
// override the drawing of the content when the item is disabled
// the wrong lowcolor is used when the item is disabled since the
// text color does not change
DrawContentLabel();
}
// Draw the expandable icon.
TBarView* barView = (static_cast<TBarApp*>(be_app))->BarView();
if (fVertical && static_cast<TBarApp*>(be_app)->Settings()->superExpando
&& barView->ExpandoState()) {
BRect frame(Frame());
BRect rect(0, 0, kSwitchWidth, 10);
rect.OffsetTo(BPoint(frame.right - rect.Width(),
ContentLocation().y + ((frame.Height() - rect.Height()) / 2)));
if (be_control_look != NULL) {
uint32 arrowDirection = fExpanded
? BControlLook::B_UP_ARROW : BControlLook::B_DOWN_ARROW;
be_control_look->DrawArrowShape(menu, rect, rect, menu->LowColor(),
arrowDirection, 0, B_DARKEN_3_TINT);
} else {
rgb_color outlineColor = {80, 80, 80, 255};
rgb_color middleColor = {200, 200, 200, 255};
menu->SetDrawingMode(B_OP_OVER);
if (!fExpanded) {
menu->BeginLineArray(6);
menu->AddLine(BPoint(rect.left + 3, rect.top + 1),
BPoint(rect.left + 3, rect.bottom - 1), outlineColor);
menu->AddLine(BPoint(rect.left + 3, rect.top + 1),
BPoint(rect.left + 7, rect.top + 5), outlineColor);
menu->AddLine(BPoint(rect.left + 7, rect.top + 5),
BPoint(rect.left + 3, rect.bottom - 1), outlineColor);
menu->AddLine(BPoint(rect.left + 4, rect.top + 3),
BPoint(rect.left + 4, rect.bottom - 3), middleColor);
menu->AddLine(BPoint(rect.left + 5, rect.top + 4),
BPoint(rect.left + 5, rect.bottom - 4), middleColor);
menu->AddLine(BPoint(rect.left + 5, rect.top + 5),
BPoint(rect.left + 6, rect.top + 5), middleColor);
menu->EndLineArray();
} else {
// expanded state
menu->BeginLineArray(6);
menu->AddLine(BPoint(rect.left + 1, rect.top + 3),
BPoint(rect.right - 3, rect.top + 3), outlineColor);
//.........这里部分代码省略.........