本文整理汇总了C++中BMenu::LowColor方法的典型用法代码示例。如果您正苦于以下问题:C++ BMenu::LowColor方法的具体用法?C++ BMenu::LowColor怎么用?C++ BMenu::LowColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BMenu
的用法示例。
在下文中一共展示了BMenu::LowColor方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Menu
void
TTeamMenuItem::DrawContentLabel()
{
BMenu* menu = Menu();
menu->MovePenBy(0, fLabelAscent);
float cachedWidth = menu->StringWidth(Label());
if (Submenu() && fVertical)
cachedWidth += 18;
const char* label = Label();
char* truncLabel = NULL;
float max = 0;
if (fVertical && static_cast<TBarApp*>(be_app)->Settings()->superExpando)
max = menu->MaxContentWidth() - kSwitchWidth;
else
max = menu->MaxContentWidth() - 4.0f;
if (max > 0) {
BPoint penloc = menu->PenLocation();
BRect frame = Frame();
float offset = penloc.x - frame.left;
if (cachedWidth + offset > max) {
truncLabel = (char*)malloc(strlen(label) + 4);
if (!truncLabel)
return;
TruncateLabel(max-offset, truncLabel);
label = truncLabel;
}
}
if (!label)
label = Label();
TBarView* barview = (static_cast<TBarApp*>(be_app))->BarView();
bool canHandle = !barview->Dragging()
|| barview->AppCanHandleTypes(Signature());
if (_IsSelected() && IsEnabled() && canHandle)
menu->SetLowColor(tint_color(menu->LowColor(),
B_HIGHLIGHT_BACKGROUND_TINT));
else
menu->SetLowColor(menu->LowColor());
menu->DrawString(label);
free(truncLabel);
}
示例2: frame
void
TBarMenuTitle::Draw()
{
BMenu* menu = Menu();
if (menu == NULL)
return;
BRect frame(Frame());
rgb_color base = menu->LowColor();
menu->PushState();
BRect windowBounds = menu->Window()->Bounds();
if (frame.right > windowBounds.right)
frame.right = windowBounds.right;
// fill in background
if (IsSelected()) {
be_control_look->DrawMenuItemBackground(menu, frame, frame, base,
BControlLook::B_ACTIVATED);
} else
be_control_look->DrawButtonBackground(menu, frame, frame, base);
menu->MovePenTo(ContentLocation());
DrawContent();
menu->PopState();
}
示例3: Menu
void
BSeparatorItem::Draw()
{
BMenu *menu = Menu();
if (menu == NULL)
return;
BRect bounds = Frame();
rgb_color oldColor = menu->HighColor();
rgb_color lowColor = menu->LowColor();
const float startTop = bounds.top + (floor(bounds.Height())) / 2;
menu->SetHighColor(tint_color(lowColor, B_DARKEN_1_TINT));
menu->StrokeLine(BPoint(bounds.left + 1.0f, startTop),
BPoint(bounds.right - 1.0f, startTop));
menu->SetHighColor(tint_color(lowColor, B_LIGHTEN_2_TINT));
menu->StrokeLine(BPoint(bounds.left + 1.0f, startTop + 1.0f),
BPoint(bounds.right - 1.0f, startTop + 1.0f));
menu->SetHighColor(oldColor);
}
示例4: frame
void
TTeamMenuItem::DrawContent()
{
BMenu* menu = Menu();
if (fIcon != NULL) {
if (fIcon->ColorSpace() == B_RGBA32) {
menu->SetDrawingMode(B_OP_ALPHA);
menu->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
} else
menu->SetDrawingMode(B_OP_OVER);
BRect frame(Frame());
BRect iconBounds(fIcon->Bounds());
BRect dstRect(iconBounds);
float extra = fVertical ? 0.0f : -1.0f;
BPoint contLoc = ContentLocation();
BPoint drawLoc = contLoc + BPoint(kHPad, kVPad);
if (!fDrawLabel || (fVertical && iconBounds.Width() > 32)) {
float offsetx = contLoc.x
+ ((frame.Width() - iconBounds.Width()) / 2) + extra;
float offsety = contLoc.y + 3.0f + extra;
dstRect.OffsetTo(BPoint(offsetx, offsety));
menu->DrawBitmapAsync(fIcon, dstRect);
drawLoc.x = ((frame.Width() - LabelWidth()) / 2);
drawLoc.y = frame.top + iconBounds.Height() + 4.0f;
} else {
float offsetx = contLoc.x + kHPad;
float offsety = contLoc.y +
((frame.Height() - iconBounds.Height()) / 2) + extra;
dstRect.OffsetTo(BPoint(offsetx, offsety));
menu->DrawBitmapAsync(fIcon, dstRect);
float labelHeight = fLabelAscent + fLabelDescent;
drawLoc.x += iconBounds.Width() + kLabelOffset;
drawLoc.y = frame.top + ((frame.Height() - labelHeight) / 2) + extra;
}
menu->MovePenTo(drawLoc);
}
// set the pen to black so that either method will draw in the same color
// low color is set in inherited::DrawContent, override makes sure its
// what we want
if (fDrawLabel) {
menu->SetDrawingMode(B_OP_OVER);
menu->SetHighColor(ui_color(B_MENU_ITEM_TEXT_COLOR));
// override the drawing of the content when the item is disabled
// the wrong lowcolor is used when the item is disabled since the
// text color does not change
DrawContentLabel();
}
// Draw the expandable icon.
TBarView* barView = (static_cast<TBarApp*>(be_app))->BarView();
if (fVertical && static_cast<TBarApp*>(be_app)->Settings()->superExpando
&& barView->ExpandoState()) {
BRect frame(Frame());
BRect rect(0, 0, kSwitchWidth, 10);
rect.OffsetTo(BPoint(frame.right - rect.Width(),
ContentLocation().y + ((frame.Height() - rect.Height()) / 2)));
if (be_control_look != NULL) {
uint32 arrowDirection = fExpanded
? BControlLook::B_UP_ARROW : BControlLook::B_DOWN_ARROW;
be_control_look->DrawArrowShape(menu, rect, rect, menu->LowColor(),
arrowDirection, 0, B_DARKEN_3_TINT);
} else {
rgb_color outlineColor = {80, 80, 80, 255};
rgb_color middleColor = {200, 200, 200, 255};
menu->SetDrawingMode(B_OP_OVER);
if (!fExpanded) {
menu->BeginLineArray(6);
menu->AddLine(BPoint(rect.left + 3, rect.top + 1),
BPoint(rect.left + 3, rect.bottom - 1), outlineColor);
menu->AddLine(BPoint(rect.left + 3, rect.top + 1),
BPoint(rect.left + 7, rect.top + 5), outlineColor);
menu->AddLine(BPoint(rect.left + 7, rect.top + 5),
BPoint(rect.left + 3, rect.bottom - 1), outlineColor);
menu->AddLine(BPoint(rect.left + 4, rect.top + 3),
BPoint(rect.left + 4, rect.bottom - 3), middleColor);
menu->AddLine(BPoint(rect.left + 5, rect.top + 4),
BPoint(rect.left + 5, rect.bottom - 4), middleColor);
menu->AddLine(BPoint(rect.left + 5, rect.top + 5),
BPoint(rect.left + 6, rect.top + 5), middleColor);
menu->EndLineArray();
} else {
// expanded state
menu->BeginLineArray(6);
menu->AddLine(BPoint(rect.left + 1, rect.top + 3),
BPoint(rect.right - 3, rect.top + 3), outlineColor);
//.........这里部分代码省略.........