本文整理汇总了C++中AudioMixerClientData::sendAudioStreamStatsPackets方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioMixerClientData::sendAudioStreamStatsPackets方法的具体用法?C++ AudioMixerClientData::sendAudioStreamStatsPackets怎么用?C++ AudioMixerClientData::sendAudioStreamStatsPackets使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioMixerClientData
的用法示例。
在下文中一共展示了AudioMixerClientData::sendAudioStreamStatsPackets方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: mix
void AudioMixerSlave::mix(const SharedNodePointer& node) {
// check that the node is valid
AudioMixerClientData* data = (AudioMixerClientData*)node->getLinkedData();
if (data == nullptr) {
return;
}
if (node->isUpstream()) {
return;
}
// check that the stream is valid
auto avatarStream = data->getAvatarAudioStream();
if (avatarStream == nullptr) {
return;
}
// send mute packet, if necessary
if (AudioMixer::shouldMute(avatarStream->getQuietestFrameLoudness()) || data->shouldMuteClient()) {
sendMutePacket(node, *data);
}
// send audio packets, if necessary
if (node->getType() == NodeType::Agent && node->getActiveSocket()) {
++stats.sumListeners;
// mix the audio
bool mixHasAudio = prepareMix(node);
// send audio packet
if (mixHasAudio || data->shouldFlushEncoder()) {
QByteArray encodedBuffer;
if (mixHasAudio) {
// encode the audio
QByteArray decodedBuffer(reinterpret_cast<char*>(_bufferSamples), AudioConstants::NETWORK_FRAME_BYTES_STEREO);
data->encode(decodedBuffer, encodedBuffer);
} else {
// time to flush (resets shouldFlush until the next encode)
data->encodeFrameOfZeros(encodedBuffer);
}
sendMixPacket(node, *data, encodedBuffer);
} else {
++stats.sumListenersSilent;
sendSilentPacket(node, *data);
}
// send environment packet
sendEnvironmentPacket(node, *data);
// send stats packet (about every second)
const unsigned int NUM_FRAMES_PER_SEC = (int)ceil(AudioConstants::NETWORK_FRAMES_PER_SEC);
if (data->shouldSendStats(_frame % NUM_FRAMES_PER_SEC)) {
data->sendAudioStreamStatsPackets(node);
}
}
}
示例2: run
//.........这里部分代码省略.........
framesSinceCutoffEvent = 0;
}
}
if (!hasRatioChanged) {
++framesSinceCutoffEvent;
}
quint64 now = usecTimestampNow();
if (now - _lastPerSecondCallbackTime > USECS_PER_SECOND) {
perSecondActions();
_lastPerSecondCallbackTime = now;
}
nodeList->eachNode([&](const SharedNodePointer& node) {
if (node->getLinkedData()) {
AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();
// this function will attempt to pop a frame from each audio stream.
// a pointer to the popped data is stored as a member in InboundAudioStream.
// That's how the popped audio data will be read for mixing (but only if the pop was successful)
nodeData->checkBuffersBeforeFrameSend();
// if the stream should be muted, send mute packet
if (nodeData->getAvatarAudioStream()
&& shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
auto mutePacket = NLPacket::create(PacketType::NoisyMute, 0);
nodeList->sendPacket(std::move(mutePacket), *node);
}
if (node->getType() == NodeType::Agent && node->getActiveSocket()
&& nodeData->getAvatarAudioStream()) {
int streamsMixed = prepareMixForListeningNode(node.data());
std::unique_ptr<NLPacket> mixPacket;
if (streamsMixed > 0) {
int mixPacketBytes = sizeof(quint16) + AudioConstants::NETWORK_FRAME_BYTES_STEREO;
mixPacket = NLPacket::create(PacketType::MixedAudio, mixPacketBytes);
// pack sequence number
quint16 sequence = nodeData->getOutgoingSequenceNumber();
mixPacket->writePrimitive(sequence);
// pack mixed audio samples
mixPacket->write(reinterpret_cast<char*>(_mixSamples),
AudioConstants::NETWORK_FRAME_BYTES_STEREO);
} else {
int silentPacketBytes = sizeof(quint16) + sizeof(quint16);
mixPacket = NLPacket::create(PacketType::SilentAudioFrame, silentPacketBytes);
// pack sequence number
quint16 sequence = nodeData->getOutgoingSequenceNumber();
mixPacket->writePrimitive(sequence);
// pack number of silent audio samples
quint16 numSilentSamples = AudioConstants::NETWORK_FRAME_SAMPLES_STEREO;
mixPacket->writePrimitive(numSilentSamples);
}
// Send audio environment
sendAudioEnvironmentPacket(node);
// send mixed audio packet
nodeList->sendPacket(std::move(mixPacket), *node);
nodeData->incrementOutgoingMixedAudioSequenceNumber();
// send an audio stream stats packet if it's time
if (_sendAudioStreamStats) {
nodeData->sendAudioStreamStatsPackets(node);
_sendAudioStreamStats = false;
}
++_sumListeners;
}
}
});
++_numStatFrames;
// since we're a while loop we need to help Qt's event processing
QCoreApplication::processEvents();
if (_isFinished) {
// at this point the audio-mixer is done
// check if we have a deferred delete event to process (which we should once finished)
QCoreApplication::sendPostedEvents(this, QEvent::DeferredDelete);
break;
}
usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000; // ns to us
if (usecToSleep > 0) {
usleep(usecToSleep);
}
}
}
示例3: broadcastMixes
//.........这里部分代码省略.........
if (node->getLinkedData()) {
AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();
// this function will attempt to pop a frame from each audio stream.
// a pointer to the popped data is stored as a member in InboundAudioStream.
// That's how the popped audio data will be read for mixing (but only if the pop was successful)
nodeData->checkBuffersBeforeFrameSend();
// if the stream should be muted, send mute packet
if (nodeData->getAvatarAudioStream()
&& shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
auto mutePacket = NLPacket::create(PacketType::NoisyMute, 0);
nodeList->sendPacket(std::move(mutePacket), *node);
}
if (node->getType() == NodeType::Agent && node->getActiveSocket()
&& nodeData->getAvatarAudioStream()) {
bool mixHasAudio = prepareMixForListeningNode(node.data());
std::unique_ptr<NLPacket> mixPacket;
if (mixHasAudio) {
int mixPacketBytes = sizeof(quint16) + AudioConstants::MAX_CODEC_NAME_LENGTH_ON_WIRE
+ AudioConstants::NETWORK_FRAME_BYTES_STEREO;
mixPacket = NLPacket::create(PacketType::MixedAudio, mixPacketBytes);
// pack sequence number
quint16 sequence = nodeData->getOutgoingSequenceNumber();
mixPacket->writePrimitive(sequence);
// write the codec
QString codecInPacket = nodeData->getCodecName();
mixPacket->writeString(codecInPacket);
QByteArray decodedBuffer(reinterpret_cast<char*>(_clampedSamples), AudioConstants::NETWORK_FRAME_BYTES_STEREO);
QByteArray encodedBuffer;
nodeData->encode(decodedBuffer, encodedBuffer);
// pack mixed audio samples
mixPacket->write(encodedBuffer.constData(), encodedBuffer.size());
} else {
int silentPacketBytes = sizeof(quint16) + sizeof(quint16) + AudioConstants::MAX_CODEC_NAME_LENGTH_ON_WIRE;
mixPacket = NLPacket::create(PacketType::SilentAudioFrame, silentPacketBytes);
// pack sequence number
quint16 sequence = nodeData->getOutgoingSequenceNumber();
mixPacket->writePrimitive(sequence);
// write the codec
QString codecInPacket = nodeData->getCodecName();
mixPacket->writeString(codecInPacket);
// pack number of silent audio samples
quint16 numSilentSamples = AudioConstants::NETWORK_FRAME_SAMPLES_STEREO;
mixPacket->writePrimitive(numSilentSamples);
}
// Send audio environment
sendAudioEnvironmentPacket(node);
// send mixed audio packet
nodeList->sendPacket(std::move(mixPacket), *node);
nodeData->incrementOutgoingMixedAudioSequenceNumber();
// send an audio stream stats packet to the client approximately every second
++currentFrame;
currentFrame %= numFramesPerSecond;
if (nodeData->shouldSendStats(currentFrame)) {
nodeData->sendAudioStreamStatsPackets(node);
}
++_sumListeners;
}
}
});
++_numStatFrames;
// since we're a while loop we need to help Qt's event processing
QCoreApplication::processEvents();
if (_isFinished) {
// at this point the audio-mixer is done
// check if we have a deferred delete event to process (which we should once finished)
QCoreApplication::sendPostedEvents(this, QEvent::DeferredDelete);
break;
}
// push the next frame timestamp to when we should send the next
nextFrameTimestamp += std::chrono::microseconds(AudioConstants::NETWORK_FRAME_USECS);
// sleep as long as we need until next frame, if we can
auto now = p_high_resolution_clock::now();
timeToSleep = std::chrono::duration_cast<std::chrono::microseconds>(nextFrameTimestamp - now);
std::this_thread::sleep_for(timeToSleep);
}
}