本文整理汇总了C++中AudioMixerClientData::getRingBuffers方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioMixerClientData::getRingBuffers方法的具体用法?C++ AudioMixerClientData::getRingBuffers怎么用?C++ AudioMixerClientData::getRingBuffers使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioMixerClientData
的用法示例。
在下文中一共展示了AudioMixerClientData::getRingBuffers方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: prepareMixForListeningNode
void AudioMixer::prepareMixForListeningNode(Node* node) {
AvatarAudioRingBuffer* nodeRingBuffer = ((AudioMixerClientData*) node->getLinkedData())->getAvatarAudioRingBuffer();
// zero out the client mix for this node
memset(_clientSamples, 0, sizeof(_clientSamples));
// loop through all other nodes that have sufficient audio to mix
foreach (const SharedNodePointer& otherNode, NodeList::getInstance()->getNodeHash()) {
if (otherNode->getLinkedData()) {
AudioMixerClientData* otherNodeClientData = (AudioMixerClientData*) otherNode->getLinkedData();
// enumerate the ARBs attached to the otherNode and add all that should be added to mix
for (unsigned int i = 0; i < otherNodeClientData->getRingBuffers().size(); i++) {
PositionalAudioRingBuffer* otherNodeBuffer = otherNodeClientData->getRingBuffers()[i];
if ((*otherNode != *node
|| otherNodeBuffer->shouldLoopbackForNode())
&& otherNodeBuffer->willBeAddedToMix()) {
addBufferToMixForListeningNodeWithBuffer(otherNodeBuffer, nodeRingBuffer);
}
}
}
}
}