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C++ Assembly::GetType方法代码示例

本文整理汇总了C++中Assembly::GetType方法的典型用法代码示例。如果您正苦于以下问题:C++ Assembly::GetType方法的具体用法?C++ Assembly::GetType怎么用?C++ Assembly::GetType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Assembly的用法示例。


在下文中一共展示了Assembly::GetType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateInstance

//
// Method:  CreateInstance(String* typeName, Object* [])
//
// Purpose: Assembly-savvy invocation of Activator::CreateInstance
Object* InvokeBridge::CreateInstance(TypeName* typeName,
                     Object* args[]) {

  Object* instance = 0;
  Type*   t = InvokeBridge::GetType(typeName->toStdString());

  //  Console::WriteLine("x{0} y{1}", typeName->toStdString(), t);
  if (!t) {
    try {
      Assembly* localA = Assembly::LoadFrom(typeName->m_assembly);
      t = localA->GetType(typeName->m_class);
    } catch (Exception* e) {
      ;
    }
  }
  
  if (!t) {
    try {
      AppDomain* currentDomain = AppDomain::CurrentDomain;
      
      //      Assembly* stuff[] = currentDomain->GetAssemblies();
      //      for (int i=0;i < stuff.Length; i++) {
      //	Console::WriteLine("x{0} y{1}", stuff[i]->ToString(), stuff[i]->FullName);
      //      }
      //      Console::WriteLine("x{0} y{1}", typeName->toStdString(), t);
      Assembly* localA = Assembly::LoadWithPartialName("HugsAssembly");
      t = localA->GetType(typeName->m_class);
      //      Console::WriteLine("x{0} y{1}", typeName->toStdString(), t);
    } catch (Exception*) {
      ;
    }
  }

  if (t) {
    try {
      Object* o =Activator::CreateInstance(t,(Object* [])args);
      return o;
    } catch (Exception* e) {
      Console::WriteLine("Failure: {0}", e);
      return 0;
    }
  }
}
开发者ID:Ericson2314,项目名称:lighthouse,代码行数:47,代码来源:Invoker.cpp

示例2: strrchr

extern "C" LUAMODULE_API int luaopen_dotnet(lua_State* L)
{
    LuaState* state = LuaState::CastState(L);
    LuaObject obj = state->GetGlobals()["dotnet"];
    if (obj.IsTable())
        return 0;

    obj = state->GetGlobals().CreateTable( "dotnet" );

    char path[ _MAX_PATH ];
#ifdef _DEBUG
    const char* dllName = "ldotnet.dlld";
#else !_DEBUG
    const char* dllName = "ldotnet.dll";
#endif _DEBUG
    GetModuleFileName(GetModuleHandle(dllName), path, _MAX_PATH);
    char* slashPtr = strrchr( path, '\\' );
    slashPtr++;
    *slashPtr = 0;
#ifdef _DEBUG
    strcat(path, "Debug\\");
#endif _DEBUG
    strcat(path, "dotnetinterface.dll");

    Assembly* assembly = Assembly::LoadFrom(path);
    Type* type = assembly->GetType("LuaInterface.Lua");
    Object* parms[] = new Object*[1];
    parms[0] = __box((IntPtr)state->GetCState());
    Object* lua = Activator::CreateInstance(type, parms);

    LuaObject metaTableObj;
    metaTableObj.AssignNewTable(state);
    metaTableObj.Register("__gc", GCHandle_gc);

    LuaObject dotNetObj = state->NewUserDataBox((void*)(GCHandle::op_Explicit(GCHandle::Alloc(lua))).ToInt32());
    dotNetObj.SetMetaTable(metaTableObj);

    obj.SetObject("__dotNetUserData", dotNetObj);

    return 0;
}
开发者ID:mentaldease,项目名称:bastionlandscape,代码行数:41,代码来源:dotnet.cpp


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