本文整理汇总了C++中Arm::set_segments方法的典型用法代码示例。如果您正苦于以下问题:C++ Arm::set_segments方法的具体用法?C++ Arm::set_segments怎么用?C++ Arm::set_segments使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Arm
的用法示例。
在下文中一共展示了Arm::set_segments方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char* argv[]) {
std::cout.rdbuf(0);
vector<Segment*> segs;
Segment *new_seg = new Segment(1, BALLJOINT);
segs.push_back(new_seg);
new_seg = new Segment(1, BALLJOINT);
segs.push_back(new_seg);
new_seg = new Segment(1, BALLJOINT);
segs.push_back(new_seg);
new_seg = new Segment(3.5, BALLJOINT);
segs.push_back(new_seg);
new_seg = new Segment(2.5, BALLJOINT);
segs.push_back(new_seg);
new_seg = new Segment(1, BALLJOINT);
segs.push_back(new_seg);
/*vector<Segment*> segs2;
Segment *new_seg2 = new Segment(1, BALLJOINT);
segs2.push_back(new_seg2);
new_seg2 = new Segment(1, BALLJOINT);
segs2.push_back(new_seg2);
new_seg2 = new Segment(1, BALLJOINT);
segs2.push_back(new_seg2);
new_seg2 = new Segment(3.5, BALLJOINT);
segs2.push_back(new_seg2);
new_seg2 = new Segment(2.5, BALLJOINT);
segs2.push_back(new_seg2);
new_seg2 = new Segment(1, BALLJOINT);
segs2.push_back(new_seg2);
*/
mainArm.set_segments(segs);
// secArm.set_segments(segs2);
//This initializes glut
glutInit(&argc, argv);
//This tells glut to use a double-buffered window with red, green, and blue channels
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutInitWindowPosition(0, 0);
glutCreateWindow("Inverse-Kinematics");
glutDisplayFunc(display); // function to run when its time to draw something
glutReshapeFunc(reshape); // function to run when the window gets resized
// set handleInput() function to take keyboard events
glutKeyboardFunc(handleInput);
glutSpecialFunc(handleSpecialKeypress);
glutSpecialUpFunc(handleSpecialKeyReleased);
// shading stuff?
glEnable(GL_NORMALIZE);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
// random light behind your eyes
GLfloat diffuse0[] = { 1.5, 1.5, 1.5, 1.0 };
GLfloat ambient0[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat specular0[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light0_pos[] = { -5.0, 0.0, 3.0, 1.0 };
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);
//update();
Neuron my_neuron(0.4, 0.3);
for (int i = 0; i < 30; i++) {
my_neuron.feedForward(1.0);
my_neuron.propBacward(7.0);
update2(my_neuron.feedForward(1.0));
}
glutMainLoop();
return 0;
}