本文整理汇总了C++中Agent::incSugar方法的典型用法代码示例。如果您正苦于以下问题:C++ Agent::incSugar方法的具体用法?C++ Agent::incSugar怎么用?C++ Agent::incSugar使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Agent
的用法示例。
在下文中一共展示了Agent::incSugar方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: executeAction
/*
* Check location for agent. If present check to see if due to die. If so then remove all sugar.
* If agent is not dying then check each parent to see if they are dying.
* If they are take the correct share of their sugar (total sugar divided by number of children.
* Note: We do not bother to check if any of their other children may be dying - just to simplify code
* @param loc :location to check for agent
* @see Inheritance Rule
* @return true if agent was presnt otherwise false
* @exception none
*/
bool Inheritance::executeAction(Location * loc, group *)
{
//offloads to intel MIC (experiment)
//will only work with intel devices with Xeon Phi
#pragma offload target(mic:0)
{
if (loc->hasAgent()) {
Agent *theAgent = loc->getAgent();
if (theAgent->getAge() == theAgent->getMaxAge()) {//I am dying
theAgent->setSugar(0);
}
else {//I am alive check to see if parents are dying
if (theAgent->getFather()->getAge() == theAgent->getFather()->getMaxAge()) {
theAgent->incSugar(theAgent->getFather()->getSugar() / theAgent->getFather()->getChildrenCount());
}
if (theAgent->getMother()->getAge() == theAgent->getMother()->getMaxAge()) {
theAgent->incSugar(theAgent->getMother()->getSugar() / theAgent->getMother()->getChildrenCount());
}
}
return true;
} else {
return false;/*!< no agent present so did nothing */
}
}
}
示例2: executeAction
/**
* Decrements an agents sugar by their metabolism
* @param loc :Location in lattice we are running action on
* @param group pointer not used - nullptr passed in
* @see Metabolism in book
* @return true if agent was at location else false
* @exception none
*/
bool AgentMetabolism::executeAction(Location * loc, group * ){
if (loc->hasAgent()) {
Agent *agent =loc->getAgent();
agent->incSugar(-agent->getMetabolism());
agent->incAge();
}
return true;
}
示例3: executeAction
/**
* Agent removes agent in location in group from world and takes resources
* It also removes links to agents killed by combat (lenders, borrowers, etc.)
* @param loc :Pointer to Location of the winning agent
* @param grp : Pointer to Group containing location of losing agent (or possibly an empty location)
* @see Combat Rule
* @return true if agent exists at loc else false
* @exception none
*/
bool AgentCombat::executeAction(Location *loc, group *grp)
{
if (loc->hasAgent()) {
Agent *winner = grp->getPrimeMover()->getAgent(); //must equal loc->getAgent()!
if (grp->getMembers().size()!=0)/*!< we are moving somewhere */
{
if (grp->getMembers()[0]->hasAgent()==false) {/*!< moving to empty location */
loc->getAgent()->incSugar(grp->getMembers()[0]->getSugar());/*!< eat sugar at destination */
grp->getMembers()[0]->setSugar(0);/*!< sugar at location is consumed */
}
else{
//std::cout <<"COMBAT!"<<std::endl;
//1. Update victorious agent resources
Agent *loser = grp->getMembers()[0]->getAgent();//only one member in group - the loser
winner->incSugar(grp->getMembers()[0]->getReward());//*WHAT IF WE ADD SPICE?*
grp->getMembers()[0]->setSugar(0);/*!< sugar at location is consumed */
//2. Kill vanquished agent
std::pair<int,int> currPosition=loser->getPosition();
if (loser!=sim->killAgent(currPosition))
{
std::cerr << "Delete of agent failed"<<std::endl;
}
}
//Move agent to new position
std::pair<int,int> currPosition=winner->getPosition();
sim->setAgent(currPosition, nullptr);//remove old location ptr to agent
winner->setPosition(grp->getMembers()[0]->getPosition());//set new position to new location
sim->setAgent(grp->getMembers()[0]->getPosition(),winner);//add ptr to agent at new location
}
else{/*!< we are staying put-not moving */
loc->getAgent()->incSugar(loc->getSugar());/*!< eat sugar at destination */
loc->setSugar(0);/*!< sugar at location is consumed */
}
for(auto ag:winner->getChildren())/*!< Remove any links to killed children */
{
if (ag->isKilled()) {
winner->removeChild(ag);
}
}
winner->removeKilledLoans();/*!< remove loans with killed agents */
winner->removeKilledFather();/*!< remove father link if he is killed */
winner->removeKilledMother();/*!< remove mother link if she is killed */
return true;
}else{
return false;/*!< no agent present so did nothing */
}
}