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C++ Agent::addBelief方法代码示例

本文整理汇总了C++中Agent::addBelief方法的典型用法代码示例。如果您正苦于以下问题:C++ Agent::addBelief方法的具体用法?C++ Agent::addBelief怎么用?C++ Agent::addBelief使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Agent的用法示例。


在下文中一共展示了Agent::addBelief方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleSpeech

bool AdaptiveLayer::handleSpeech()
{
    bool gotSignal = false;
    Bottle* speechCmd = iCub->getSpeechClient()->STT(false);
    if (speechCmd)
    {
        if (speechCmd->size() != 2)
        {
            std::cout << "in adaptativeLayer::handleSpeech | error: bottle received size !=2" << std::endl;
            return false;
        }
        gotSignal = true;
        std::cout << speechCmd->toString() << std::endl;
        std::cout << speechCmd->toString() << std::endl;
        cout<<"Raw sentence: |"<<speechCmd->get(0).toString()<<"|"<<endl;
        //cout<<"Semantic:"<<speechCmd->get(1).toString();

        Bottle* semanticBottle = speechCmd->get(1).asList();

        string sentenceType = semanticBottle->get(0).asString();

        if (sentenceType == "SUBNODE")
        {
            Bottle keyBot;
            keyBot.addString(semanticBottle->get(1).asList()->check("keyword",Value("none")).asString());
            pSpeechRecognizerKeywordOut.write(keyBot);
            return true;
        }

        if (sentenceType == "miscSentences")
        {
            string rawSentence = speechCmd->get(0).toString();
            cout<<"Catched a misc sentence : "<<semanticBottle->toString().c_str()<<endl;
            return true;
        }

        //We trigger a scenario from speech
        if (sentenceType == "GAME")
        {
            Bottle keyBot;
            string gameName = semanticBottle->get(1).asList()->find("gameName").asString();
            return true;
        }

        /////////////////////////////////////////////////////////////////////////////////////////////////////
        //Create a relation for information exchange
        Bottle bRelation;
        Relation relationForm = this->getRelationFromSemantic(*semanticBottle->get(1).asList());
        cout<< "Sentence type : "<<sentenceType<<endl;
        cout<< "Relation form : "<<relationForm.toString()<<endl;
        string answerFromRobot = "";

        if (sentenceType == "IMPERATIVE")
        {
            //Execute the action
        }
        else if (sentenceType == "AFFIRMATIVE")
        {
            if (!iCub->opc->containsRelation(relationForm))
            {
                iCub->opc->addRelation(relationForm);
                answerFromRobot = "Ok, I will know that " + relationForm.toString();
            }
            else
            {
                answerFromRobot = "I already knew that.";
            }
            //Update the other model to reflect his knowledge
            Agent* partner = dynamic_cast<Agent*>(iCub->opc->getEntity("partner"));
            partner->addBelief(relationForm);
            iCub->opc->commit(partner);
        }
        else //interrogative
        {
            if (sentenceType == "INTERROGATIVE_WHO")
                relationForm.m_subject = "?";
            if (sentenceType == "INTERROGATIVE_WHAT")
                relationForm.m_object = "?";
            if (sentenceType == "INTERROGATIVE_WHEN")
                relationForm.m_complement_time = "?";
            if (sentenceType == "INTERROGATIVE_WHERE")
                relationForm.m_complement_place = "?";
            if (sentenceType == "INTERROGATIVE_HOW")
                relationForm.m_complement_manner = "?";

            Relation relationReturn(relationForm);


            //Retrieve from OPC
            string matchingSubject;
            string matchingObject;
            string matchingVerb;
            string matchingPlace;
            string matchingTime;
            string matchingManner;
            relationForm.subject() != "?" && relationForm.subject() != "none" ?     matchingSubject = relationForm.subject()  :    matchingSubject = "any";
            relationForm.verb() != "?"  && relationForm.verb() != "none"    ?       matchingVerb = relationForm.verb()      :    matchingVerb = "any";
            relationForm.object() != "?" && relationForm.object() != "none"   ?     matchingObject = relationForm.object()    :    matchingObject = "any";
            relationForm.complement_place()   != "?" && relationForm.complement_place() != "none" ? matchingPlace =  relationForm.complement_place() :   matchingPlace = "any" ;
            relationForm.complement_time()    != "?" && relationForm.complement_time() != "none" ? matchingTime = relationForm.complement_time()   :   matchingTime = "any"   ;
//.........这里部分代码省略.........
开发者ID:GunnyPong,项目名称:wysiwyd,代码行数:101,代码来源:adaptiveLayer.cpp

示例2: updateBelief


//.........这里部分代码省略.........
        else
            mentalOPC->addRelation(*it_E, is, present, time_relation);
        listRelations.push_back(Relation(*it_E, is, present));
    }

    // get the Agents present

    vector<Relation> vRelToAdd,
        vRelToRemove;

    list<Entity*> PresentAgents;
    if (bReal)
        PresentAgents = (realOPC->Entities(conditionAgent));
    else
        PresentAgents = (mentalOPC->Entities(conditionAgent));

    for (list<Entity*>::iterator it_E = PresentAgents.begin(); it_E != PresentAgents.end(); it_E++)
    {
        Agent* TempAgent = dynamic_cast<Agent*>(*it_E);

        list<Relation> AgentBeliefs = TempAgent->beliefs();
        vRelToAdd.clear();
        vRelToRemove.clear();
        bool bRelPresent = false;

        // Searching the relations to Remove
        // for each previous beliefs of an agent
        for (list<Relation>::iterator it_RAg = AgentBeliefs.begin(); it_RAg != AgentBeliefs.end(); it_RAg++)
        {
            // search is the relation is present in the world
            bRelPresent = false;

            //for each relation in the world
            for (list<Relation>::iterator it_RWorl = listRelations.begin(); it_RWorl != listRelations.end(); it_RWorl++)
            {
                if (!bRelPresent)
                {

                    // is the new relation is already known
                    if (it_RAg->toString() == it_RWorl->toString())
                    {
                        bRelPresent = true;
                    }
                }
            }
            // if the previous relation is no more present
            if (!bRelPresent)
                vRelToRemove.push_back(*it_RAg);
        }


        // Searching the relations to Add
        //for each relation in the world
        for (list<Relation>::iterator it_RWorl = listRelations.begin(); it_RWorl != listRelations.end(); it_RWorl++)
        {
            bRelPresent = false;

            // for each previous beliefs of an agent
            for (list<Relation>::iterator it_RAg = AgentBeliefs.begin(); it_RAg != AgentBeliefs.end(); it_RAg++)
            {
                // search is the relation has to be added               
                if (!bRelPresent)
                {
                    // is the new relation is already known
                    if (it_RAg->toString() == it_RWorl->toString())
                        bRelPresent = true;
                }
            }
            // if the previous relation is no more present
            if (!bRelPresent)
                vRelToAdd.push_back(*it_RWorl);
        }


        // Removing the old relations :
        for (vector<Relation>::iterator it_R = vRelToRemove.begin(); it_R != vRelToRemove.end(); it_R++)
        {
            TempAgent->removeBelief(*it_R);
        }


        // Adding the new relations :
        for (vector<Relation>::iterator it_R = vRelToAdd.begin(); it_R != vRelToAdd.end(); it_R++)
        {
            TempAgent->addBelief(*it_R);
        }
        if (bReal)
            realOPC->commit(*it_E);
        else
            mentalOPC->commit(*it_E);
    }

    if (bReal)
        realOPC->commit();
    else
        mentalOPC->commit();

    cout << "done" << endl << endl;
    return bOutput;
}
开发者ID:GunnyPong,项目名称:wysiwyd,代码行数:101,代码来源:opcManager.cpp


注:本文中的Agent::addBelief方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。