本文整理汇总了C++中AE_DSP_ADDON::Enabled方法的典型用法代码示例。如果您正苦于以下问题:C++ AE_DSP_ADDON::Enabled方法的具体用法?C++ AE_DSP_ADDON::Enabled怎么用?C++ AE_DSP_ADDON::Enabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AE_DSP_ADDON
的用法示例。
在下文中一共展示了AE_DSP_ADDON::Enabled方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateAndInitialiseAudioDSPAddons
bool CActiveAEDSP::UpdateAndInitialiseAudioDSPAddons(bool bInitialiseAllAudioDSPAddons /* = false */)
{
bool bReturn(true);
VECADDONS map;
VECADDONS disableAddons;
{
CSingleLock lock(m_critUpdateSection);
map = m_addons;
}
if (map.size() == 0)
return false;
for (unsigned iAddonPtr = 0; iAddonPtr < map.size(); ++iAddonPtr)
{
const AddonPtr dspAddon = map.at(iAddonPtr);
bool bEnabled = dspAddon->Enabled() &&
!CAddonMgr::GetInstance().IsAddonDisabled(dspAddon->ID());
if (!bEnabled && IsKnownAudioDSPAddon(dspAddon))
{
CSingleLock lock(m_critUpdateSection);
/* stop the dsp addon and remove it from the db */
StopAudioDSPAddon(dspAddon, false);
VECADDONS::iterator addonPtr = std::find(m_addons.begin(), m_addons.end(), dspAddon);
if (addonPtr != m_addons.end())
m_addons.erase(addonPtr);
}
else if (bEnabled && (bInitialiseAllAudioDSPAddons || !IsKnownAudioDSPAddon(dspAddon) || !IsReadyAudioDSPAddon(dspAddon)))
{
bool bDisabled(false);
/* register the add-on in the audio dsp db, and create the CActiveAEDSPAddon instance */
int iAddonId = RegisterAudioDSPAddon(dspAddon);
if (iAddonId < 0)
{
/* failed to register or create the add-on, disable it */
CLog::Log(LOGWARNING, "ActiveAE DSP - %s - failed to register add-on %s, disabling it", __FUNCTION__, dspAddon->Name().c_str());
disableAddons.push_back(dspAddon);
bDisabled = true;
}
else
{
ADDON_STATUS status(ADDON_STATUS_UNKNOWN);
AE_DSP_ADDON addon;
{
CSingleLock lock(m_critUpdateSection);
if (!GetAudioDSPAddon(iAddonId, addon))
{
CLog::Log(LOGWARNING, "ActiveAE DSP - %s - failed to find add-on %s, disabling it", __FUNCTION__, dspAddon->Name().c_str());
disableAddons.push_back(dspAddon);
bDisabled = true;
}
}
/* re-check the enabled status. newly installed dsps get disabled when they're added to the db */
if (!bDisabled && addon->Enabled() && (status = addon->Create(iAddonId)) != ADDON_STATUS_OK)
{
CLog::Log(LOGWARNING, "ActiveAE DSP - %s - failed to create add-on %s, status = %d", __FUNCTION__, dspAddon->Name().c_str(), status);
if (!addon.get() || !addon->DllLoaded() || status == ADDON_STATUS_PERMANENT_FAILURE)
{
/* failed to load the dll of this add-on, disable it */
CLog::Log(LOGWARNING, "ActiveAE DSP - %s - failed to load the dll for add-on %s, disabling it", __FUNCTION__, dspAddon->Name().c_str());
disableAddons.push_back(dspAddon);
bDisabled = true;
}
}
}
if (bDisabled && IsActivated())
CGUIDialogOK::ShowAndGetInput(24070, 24071, 16029, 0);
}
}
/* disable add-ons that failed to initialise */
if (disableAddons.size() > 0)
{
CSingleLock lock(m_critUpdateSection);
for (VECADDONS::iterator itr = disableAddons.begin(); itr != disableAddons.end(); ++itr)
{
/* disable in the add-on db */
CAddonMgr::GetInstance().DisableAddon((*itr)->ID());
/* remove from the audio dsp add-on list */
VECADDONS::iterator addonPtr = std::find(m_addons.begin(), m_addons.end(), *itr);
if (addonPtr != m_addons.end())
m_addons.erase(addonPtr);
}
}
return bReturn;
}