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C++ AACube::getVertexN方法代码示例

本文整理汇总了C++中AACube::getVertexN方法的典型用法代码示例。如果您正苦于以下问题:C++ AACube::getVertexN方法的具体用法?C++ AACube::getVertexN怎么用?C++ AACube::getVertexN使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AACube的用法示例。


在下文中一共展示了AACube::getVertexN方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: cubeInFrustum

ViewFrustum::location ViewFrustum::cubeInFrustum(const AACube& cube) const {

    ViewFrustum::location regularResult = INSIDE;
    ViewFrustum::location keyholeResult = OUTSIDE;

    // If we have a keyholeRadius, check that first, since it's cheaper
    if (_keyholeRadius >= 0.0f) {
        keyholeResult = cubeInKeyhole(cube);
    }
    if (keyholeResult == INSIDE) {
        return keyholeResult;
    }

    // TODO: These calculations are expensive, taking up 80% of our time in this function.
    // This appears to be expensive because we have to test the distance to each plane.
    // One suggested optimization is to first check against the approximated cone. We might
    // also be able to test against the cone to the bounding sphere of the box.
    for(int i=0; i < 6; i++) {
        const glm::vec3& normal = _planes[i].getNormal();
        const glm::vec3& boxVertexP = cube.getVertexP(normal);
        float planeToBoxVertexPDistance = _planes[i].distance(boxVertexP);

        const glm::vec3& boxVertexN = cube.getVertexN(normal);
        float planeToBoxVertexNDistance = _planes[i].distance(boxVertexN);

        if (planeToBoxVertexPDistance < 0) {
            // This is outside the regular frustum, so just return the value from checking the keyhole
            return keyholeResult;
        } else if (planeToBoxVertexNDistance < 0) {
            regularResult =  INTERSECT;
        }
    }
    return regularResult;
}
开发者ID:DaveDubUK,项目名称:hifi,代码行数:34,代码来源:ViewFrustum.cpp


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