本文整理汇总了C++中AACube::clamp方法的典型用法代码示例。如果您正苦于以下问题:C++ AACube::clamp方法的具体用法?C++ AACube::clamp怎么用?C++ AACube::clamp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AACube
的用法示例。
在下文中一共展示了AACube::clamp方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addEntityToMoveList
void MovingEntitiesOperator::addEntityToMoveList(EntityItemPointer entity, const AACube& newCube) {
EntityTreeElementPointer oldContainingElement = entity->getElement();
AABox newCubeClamped = newCube.clamp((float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE);
if (_wantDebug) {
qCDebug(entities) << "MovingEntitiesOperator::addEntityToMoveList() -----------------------------";
qCDebug(entities) << " newCube:" << newCube;
qCDebug(entities) << " newCubeClamped:" << newCubeClamped;
if (oldContainingElement) {
qCDebug(entities) << " oldContainingElement:" << oldContainingElement->getAACube();
qCDebug(entities) << " oldContainingElement->bestFitBounds(newCubeClamped):"
<< oldContainingElement->bestFitBounds(newCubeClamped);
} else {
qCDebug(entities) << " WARNING NO OLD CONTAINING ELEMENT for entity" << entity->getEntityItemID();
}
}
if (!oldContainingElement) {
return; // bail without adding.
}
// If the original containing element is the best fit for the requested newCube locations then
// we don't actually need to add the entity for moving and we can short circuit all this work
if (!oldContainingElement->bestFitBounds(newCubeClamped)) {
// check our tree, to determine if this entity is known
EntityToMoveDetails details;
details.oldContainingElement = oldContainingElement;
details.oldContainingElementCube = oldContainingElement->getAACube();
details.entity = entity;
details.oldFound = false;
details.newFound = false;
details.newCube = newCube;
details.newCubeClamped = newCubeClamped;
_entitiesToMove << details;
_lookingCount++;
if (_wantDebug) {
qCDebug(entities) << "MovingEntitiesOperator::addEntityToMoveList() -----------------------------";
qCDebug(entities) << " details.entity:" << details.entity->getEntityItemID();
qCDebug(entities) << " details.oldContainingElementCube:" << details.oldContainingElementCube;
qCDebug(entities) << " details.newCube:" << details.newCube;
qCDebug(entities) << " details.newCubeClamped:" << details.newCubeClamped;
qCDebug(entities) << " _lookingCount:" << _lookingCount;
qCDebug(entities) << "--------------------------------------------------------------------------";
}
} else {
if (_wantDebug) {
qCDebug(entities) << " oldContainingElement->bestFitBounds(newCubeClamped) IS BEST FIT... NOTHING TO DO";
}
}
if (_wantDebug) {
qCDebug(entities) << "--------------------------------------------------------------------------";
}
}