当前位置: 首页>>代码示例>>C++>>正文


C++ AABBox::toProjectionMatrix方法代码示例

本文整理汇总了C++中AABBox::toProjectionMatrix方法的典型用法代码示例。如果您正苦于以下问题:C++ AABBox::toProjectionMatrix方法的具体用法?C++ AABBox::toProjectionMatrix怎么用?C++ AABBox::toProjectionMatrix使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AABBox的用法示例。


在下文中一共展示了AABBox::toProjectionMatrix方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateShadowCasterReceiverBox

	void FrustumShadowData::updateShadowCasterReceiverBox(const AABBox<float> &shadowCasterReceiverBox, bool forceUpdateAllShadowMap)
	{
		if(areIdenticalAABBox(shadowCasterReceiverBox, this->shadowCasterReceiverBox) && !forceUpdateAllShadowMap)
		{
			this->shadowCasterReceiverBoxUpdated = false;
		}else
		{
			this->shadowCasterReceiverBox = shadowCasterReceiverBox;
			this->lightProjectionMatrix = shadowCasterReceiverBox.toProjectionMatrix();

			this->shadowCasterReceiverBoxUpdated = true;
		}
	}
开发者ID:petitg1987,项目名称:UrchinEngine,代码行数:13,代码来源:FrustumShadowData.cpp

示例2: updateFrustumShadowData

	/**
	 * Updates frustum shadow data (models, shadow caster/receiver box, projection matrix)
	 */
	void ShadowManager::updateFrustumShadowData(const Light *const light, ShadowData *const shadowData)
	{
		if(light->hasParallelBeams())
		{ //sun light
			for(unsigned int i=0; i<splittedFrustum.size(); ++i)
			{
				AABBox<float> aabboxSceneIndependent = createSceneIndependentBox(splittedFrustum[i], light, shadowData->getLightViewMatrix());
				OBBox<float> obboxSceneIndependentViewSpace = shadowData->getLightViewMatrix().inverse() * OBBox<float>(aabboxSceneIndependent);

				const std::set<Model *> models = modelOctreeManager->getOctreeablesIn(obboxSceneIndependentViewSpace);
				shadowData->getFrustumShadowData(i)->setModels(models);

				AABBox<float> aabboxSceneDependent = createSceneDependentBox(aabboxSceneIndependent, obboxSceneIndependentViewSpace,
						models, shadowData->getLightViewMatrix());
				shadowData->getFrustumShadowData(i)->setShadowCasterReceiverBox(aabboxSceneDependent);
				shadowData->getFrustumShadowData(i)->setLightProjectionMatrix(aabboxSceneDependent.toProjectionMatrix());
			}
		}else
		{
			throw std::runtime_error("Shadow not supported on omnidirectional light.");
		}
	}
开发者ID:dreamsxin,项目名称:UrchinEngine,代码行数:25,代码来源:ShadowManager.cpp


注:本文中的AABBox::toProjectionMatrix方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。