当前位置: 首页>>代码示例>>C++>>正文


C++ AABBox::Max方法代码示例

本文整理汇总了C++中AABBox::Max方法的典型用法代码示例。如果您正苦于以下问题:C++ AABBox::Max方法的具体用法?C++ AABBox::Max怎么用?C++ AABBox::Max使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AABBox的用法示例。


在下文中一共展示了AABBox::Max方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DivideNode

void OCTree::DivideNode(size_t index, uint32_t curr_depth)
{
    if (octree_[index].obj_ptrs.size() > 1)
    {
        size_t const this_size = octree_.size();
        AABBox const parent_bb = octree_[index].bb;
        float3 const parent_center = parent_bb.Center();
        octree_[index].first_child_index = static_cast<int>(this_size);
        octree_[index].visible = BO_No;

        octree_.resize(this_size + 8);
        for (SceneObjsType::const_reference so : octree_[index].obj_ptrs)
        {
            AABBox const & aabb = *so->PosBoundWS();
            int mark[6];
            mark[0] = aabb.Min().x() >= parent_center.x() ? 1 : 0;
            mark[1] = aabb.Min().y() >= parent_center.y() ? 2 : 0;
            mark[2] = aabb.Min().z() >= parent_center.z() ? 4 : 0;
            mark[3] = aabb.Max().x() >= parent_center.x() ? 1 : 0;
            mark[4] = aabb.Max().y() >= parent_center.y() ? 2 : 0;
            mark[5] = aabb.Max().z() >= parent_center.z() ? 4 : 0;
            for (int j = 0; j < 8; ++ j)
            {
                if (j == ((j & 1) ? mark[3] : mark[0])
                        + ((j & 2) ? mark[4] : mark[1])
                        + ((j & 4) ? mark[5] : mark[2]))
                {
                    octree_[this_size + j].obj_ptrs.push_back(so);
                }
            }
        }

        for (size_t j = 0; j < 8; ++ j)
        {
            octree_node_t& new_node = octree_[this_size + j];
            new_node.first_child_index = -1;
            new_node.bb = AABBox(float3((j & 1) ? parent_center.x() : parent_bb.Min().x(),
                                        (j & 2) ? parent_center.y() : parent_bb.Min().y(),
                                        (j & 4) ? parent_center.z() : parent_bb.Min().z()),
                                 float3((j & 1) ? parent_bb.Max().x() : parent_center.x(),
                                        (j & 2) ? parent_bb.Max().y() : parent_center.y(),
                                        (j & 4) ? parent_bb.Max().z() : parent_center.z()));

            if (curr_depth < max_tree_depth_)
            {
                this->DivideNode(this_size + j, curr_depth + 1);
            }
        }

        SceneObjsType empty;
        octree_[index].obj_ptrs.swap(empty);
    }
}
开发者ID:BobLChen,项目名称:KlayGE,代码行数:53,代码来源:OCTree.cpp

示例2: BoundVisible

BoundOverlap OCTree::BoundVisible(size_t index, AABBox const & aabb) const
{
    BOOST_ASSERT(index < octree_.size());

    octree_node_t const & node = octree_[index];
    if ((node.visible != BO_No) && MathLib::intersect_aabb_aabb(node.bb, aabb))
    {
        if (BO_Yes == node.visible)
        {
            return BO_Yes;
        }
        else
        {
            BOOST_ASSERT(BO_Partial == node.visible);

            if (node.first_child_index != -1)
            {
                float3 const center = node.bb.Center();
                int mark[6];
                mark[0] = aabb.Min().x() >= center.x() ? 1 : 0;
                mark[1] = aabb.Min().y() >= center.y() ? 2 : 0;
                mark[2] = aabb.Min().z() >= center.z() ? 4 : 0;
                mark[3] = aabb.Max().x() >= center.x() ? 1 : 0;
                mark[4] = aabb.Max().y() >= center.y() ? 2 : 0;
                mark[5] = aabb.Max().z() >= center.z() ? 4 : 0;
                for (int j = 0; j < 8; ++ j)
                {
                    if (j == ((j & 1) ? mark[3] : mark[0])
                            + ((j & 2) ? mark[4] : mark[1])
                            + ((j & 4) ? mark[5] : mark[2]))
                    {
                        BoundOverlap const bo = this->BoundVisible(node.first_child_index + j, aabb);
                        if (bo != BO_No)
                        {
                            return bo;
                        }
                    }
                }

                return BO_No;
            }
            else
            {
                return BO_Partial;
            }
        }
    }
    else
    {
        return BO_No;
    }
}
开发者ID:BobLChen,项目名称:KlayGE,代码行数:52,代码来源:OCTree.cpp

示例3: UpdateCascades

	void PSSMCascadedShadowLayer::UpdateCascades(Camera const & camera, float4x4 const & light_view_proj,
			float3 const & light_space_border)
	{
		float const range = camera.FarPlane() - camera.NearPlane();
		float const ratio = camera.FarPlane() / camera.NearPlane();

		std::vector<float> distances(intervals_.size() + 1);
		for (size_t i = 0; i < intervals_.size(); ++ i)
		{
			float p = i / static_cast<float>(intervals_.size());
			float log = camera.NearPlane() * std::pow(ratio, p);
			float uniform = camera.NearPlane() + range * p;
			distances[i] = lambda_ * (log - uniform) + uniform;
		}
		distances[intervals_.size()] = camera.FarPlane();

		for (size_t i = 0; i < intervals_.size(); ++ i)
		{
			AABBox aabb = CalcFrustumExtents(camera, distances[i], distances[i + 1],
								  light_view_proj);

			aabb &= AABBox(float3(-1, -1, -1), float3(+1, +1, +1));

			aabb.Min() -= light_space_border;
			aabb.Max() += light_space_border;

			aabb.Min().x() = +aabb.Min().x() * 0.5f + 0.5f;
			aabb.Min().y() = -aabb.Min().y() * 0.5f + 0.5f;
			aabb.Max().x() = +aabb.Max().x() * 0.5f + 0.5f;
			aabb.Max().y() = -aabb.Max().y() * 0.5f + 0.5f;

			std::swap(aabb.Min().y(), aabb.Max().y());

			float3 const scale = float3(1.0f, 1.0f, 1.0f) / (aabb.Max() - aabb.Min());
			float3 const bias = -aabb.Min() * scale;

			intervals_[i] = float2(distances[i], distances[i + 1]);
			scales_[i] = scale;
			biases_[i] = bias;
		}

		this->UpdateCropMats();
	}
开发者ID:dgkae,项目名称:KlayGE,代码行数:43,代码来源:CascadedShadowLayer.cpp


注:本文中的AABBox::Max方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。