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p5.js createCamera()用法及代碼示例

p5.j​​s中的createCamera()函數用於創建p5.Camera對象,並告訴渲染器將其用作當前相機。它返回新創建的相機對象。

用法:

createCamera()

參數:此函數不接受任何參數。
返回值:它返回一個p5.Camera對象,該對象表示新創建的相機。

以下示例說明了p5.js中的createCamera()函數:

javascript



let currCamera; 
  
function setup() { 
  createCanvas(500, 300, WEBGL); 
  helpText = createP("Click on the buttons to create"+ 
                     "a camera and position it"); 
  helpText.position(20, 0); 
  
  // Create three buttons for setting 
  // a new camera for three directions 
  newCameraBtn = createButton("Left Camera"); 
  newCameraBtn.position(20, 40); 
  newCameraBtn.mouseClicked(createLeftCamera); 
  
  newCameraBtn = createButton("Middle Camera"); 
  newCameraBtn.position(170, 40); 
  newCameraBtn.mouseClicked(createMiddleCamera); 
  
  newCameraBtn = createButton("Right Camera"); 
  newCameraBtn.position(320, 40); 
  newCameraBtn.mouseClicked(createRightCamera); 
} 
  
function createLeftCamera() { 
  // Create a new camera using createCamera() 
  // and set its position 
  currCamera = createCamera(); 
  currCamera.setPosition(-75, 0, 250); 
} 
  
function createMiddleCamera() { 
  // Create a new camera using createCamera() 
  // and set its position 
  currCamera = createCamera(); 
  currCamera.setPosition(0, 0, 250); 
} 
  
function createRightCamera() { 
  // Create a new camera using createCamera() 
  // and set its position 
  currCamera = createCamera(); 
  currCamera.setPosition(75, 0, 250); 
} 
  
function draw() { 
  clear(); 
  orbitControl(); 
  normalMaterial(); 
  
  // Create three boxes at three positions 
  translate(-150, 0); 
  box(65); 
  translate(150, 0); 
  box(65); 
  translate(150, 0); 
  box(65); 
}

輸出:

createCamera-3btns

在線編輯: https://editor.p5js.org/
環境設置: https://www.geeksforgeeks.org/p5-js-soundfile-object-installation-and-methods/
參考: https://p5js.org/reference/#/p5/createCamera




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注:本文由純淨天空篩選整理自sayantanm19大神的英文原創作品 p5.js | createCamera() Function。非經特殊聲明,原始代碼版權歸原作者所有,本譯文未經允許或授權,請勿轉載或複製。