本文整理匯總了TypeScript中@csegames/camelot-unchained/lib/webAPI/definitions.GroupsAPI.KickV1方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript GroupsAPI.KickV1方法的具體用法?TypeScript GroupsAPI.KickV1怎麽用?TypeScript GroupsAPI.KickV1使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類@csegames/camelot-unchained/lib/webAPI/definitions.GroupsAPI
的用法示例。
在下文中一共展示了GroupsAPI.KickV1方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: kickFromBattlegroup
async function kickFromBattlegroup(targetEntityID: string, targetCharacterID: string,
targetName: string, battlegroupID: string) {
try {
const result = await GroupsAPI.KickV1(
defaultConfig,
game.shardID,
game.selfPlayerState.characterID,
battlegroupID,
targetEntityID,
targetCharacterID,
targetName,
);
if (result.ok) {
sendSystemMessage(`Kicked!`);
return;
}
sendSystemMessage(`Failed to kick.`);
console.error('Failed to kick.\n' + JSON.stringify(result.data));
} catch (error) {
// failed!!
console.error('Failed to kick.\n' + error);
}
}
示例2: kickFromWarband
async function kickFromWarband(targetEntityID: string, targetCharacterID: string,
targetName: string, warbandID: string) {
try {
const result = await GroupsAPI.KickV1(
defaultConfig,
client.shardID,
client.characterID,
warbandID,
targetEntityID,
targetCharacterID,
targetName,
);
if (result.ok) {
sendSystemMessage(`Kicked!`);
return;
}
sendSystemMessage(`Failed to kick.`);
console.error('Failed to kick.\n' + JSON.stringify(result.data));
} catch (error) {
// failed!!
console.error('Failed to kick.\n' + error);
}
}