本文整理匯總了TypeScript中@csegames/camelot-unchained/lib/webAPI/definitions.GroupsAPI.InviteV1方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript GroupsAPI.InviteV1方法的具體用法?TypeScript GroupsAPI.InviteV1怎麽用?TypeScript GroupsAPI.InviteV1使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類@csegames/camelot-unchained/lib/webAPI/definitions.GroupsAPI
的用法示例。
在下文中一共展示了GroupsAPI.InviteV1方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: inviteToBattlegroup
async function inviteToBattlegroup(characterID: string, characterName: string, battlegroupID: string) {
try {
const result = await GroupsAPI.InviteV1(
defaultConfig,
game.shardID,
game.selfPlayerState.characterID,
battlegroupID || invalidID,
characterID || invalidID,
characterName,
GroupTypes.Battlegroup,
);
if (result.ok) {
sendSystemMessage(`Battlegroup invite sent successfully!`);
return result;
}
sendSystemMessage(`Failed to send Battlegroup invite.`);
console.error('Failed to send Battlegroup invite.\n' + JSON.stringify(result.data));
} catch (error) {
// failed!!
console.error('Failed to send Battlegroup invite.\n' + error);
}
}
示例2: inviteToWarband
async function inviteToWarband(characterID: string, characterName: string, warbandID: string) {
try {
const result = await GroupsAPI.InviteV1(
defaultConfig,
game.shardID,
game.selfPlayerState.characterID,
warbandID,
characterID,
characterName,
);
if (result.ok) {
sendSystemMessage(`Warband invite sent successfully!`);
return;
}
sendSystemMessage(`Failed to send Warband invite.`);
console.error('Failed to send Warband invite.\n' + JSON.stringify(result.data));
} catch (error) {
// failed!!
console.error('Failed to send Warband invite.\n' + error);
}
}