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TypeScript definitions.GroupsAPI類代碼示例

本文整理匯總了TypeScript中@csegames/camelot-unchained/lib/webAPI/definitions.GroupsAPI的典型用法代碼示例。如果您正苦於以下問題:TypeScript GroupsAPI類的具體用法?TypeScript GroupsAPI怎麽用?TypeScript GroupsAPI使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了GroupsAPI類的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: inviteToBattlegroup

async function inviteToBattlegroup(characterID: string, characterName: string, battlegroupID: string) {
  try {
    const result = await GroupsAPI.InviteV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      battlegroupID || invalidID,
      characterID || invalidID,
      characterName,
      GroupTypes.Battlegroup,
    );

    if (result.ok) {
      sendSystemMessage(`Battlegroup invite sent successfully!`);
      return result;
    }

    sendSystemMessage(`Failed to send Battlegroup invite.`);
    console.error('Failed to send Battlegroup invite.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to send Battlegroup invite.\n' + error);
  }
}
開發者ID:Mehuge,項目名稱:Camelot-Unchained,代碼行數:25,代碼來源:battlegroups.ts

示例2: kickFromBattlegroup

async function kickFromBattlegroup(targetEntityID: string, targetCharacterID: string,
  targetName: string, battlegroupID: string) {
  try {
    const result = await GroupsAPI.KickV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      battlegroupID,
      targetEntityID,
      targetCharacterID,
      targetName,
    );

    if (result.ok) {
      sendSystemMessage(`Kicked!`);
      return;
    }

    sendSystemMessage(`Failed to kick.`);
    console.error('Failed to kick.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to kick.\n' + error);
  }
}
開發者ID:Mehuge,項目名稱:Camelot-Unchained,代碼行數:26,代碼來源:battlegroups.ts

示例3: kickFromWarband

async function kickFromWarband(targetEntityID: string, targetCharacterID: string,
  targetName: string, warbandID: string) {
  try {
    const result = await GroupsAPI.KickV1(
      defaultConfig,
      client.shardID,
      client.characterID,
      warbandID,
      targetEntityID,
      targetCharacterID,
      targetName,
    );

    if (result.ok) {
      sendSystemMessage(`Kicked!`);
      return;
    }

    sendSystemMessage(`Failed to kick.`);
    console.error('Failed to kick.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to kick.\n' + error);
  }
}
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:26,代碼來源:warband.ts

示例4: disbandBattlegroup

export async function disbandBattlegroup(groupID: string) {
  try {
    const res = await GroupsAPI.DisbandV1(defaultConfig, game.shardID, game.selfPlayerState.characterID, groupID);
    if (res.ok) {
      sendSystemMessage('Battlegroup disbanded successfully');
      return res;
    }

    sendSystemMessage('Failed to disband Battlegroup\n');
    console.error('Failed to disband Battlegroup\n' + JSON.stringify(res.data));
  } catch (error) {
    console.error('Failed to disband Battlegroup\n' + error);
  }
}
開發者ID:Mehuge,項目名稱:Camelot-Unchained,代碼行數:14,代碼來源:battlegroups.ts

示例5: quitBattlegroup

export async function quitBattlegroup() {
  try {
    const result = await GroupsAPI.QuitV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      getStateObject().id,
    );

    if (result.ok) {
      sendSystemMessage(`Battlegroup quit!`);
      return;
    }

    sendSystemMessage(`Failed to quit Battlegroup.`);
    console.error('Failed to quit Battlegroup.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to quit Battlegroup.\n' + error);
  }
}
開發者ID:Mehuge,項目名稱:Camelot-Unchained,代碼行數:22,代碼來源:battlegroups.ts

示例6: quitWarband

export async function quitWarband() {
  try {
    const result = await GroupsAPI.QuitV1(
      defaultConfig,
      client.shardID,
      client.characterID,
      getStateObject().id,
    );

    if (result.ok) {
      sendSystemMessage(`Warband quit!`);
      return;
    }

    sendSystemMessage(`Failed to quit Warband.`);
    console.error('Failed to quit Warband.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to quit Warband.\n' + error);
  }
}
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:22,代碼來源:warband.ts

示例7: inviteToWarband

async function inviteToWarband(characterID: string, characterName: string, warbandID: string) {
  try {
    const result = await GroupsAPI.InviteV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      warbandID,
      characterID,
      characterName,
    );

    if (result.ok) {
      sendSystemMessage(`Warband invite sent successfully!`);
      return;
    }

    sendSystemMessage(`Failed to send Warband invite.`);
    console.error('Failed to send Warband invite.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to send Warband invite.\n' + error);
  }
}
開發者ID:saddieeiddas,項目名稱:Camelot-Unchained,代碼行數:24,代碼來源:warband.ts


注:本文中的@csegames/camelot-unchained/lib/webAPI/definitions.GroupsAPI類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。