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Java WorldType.worldTypes方法代碼示例

本文整理匯總了Java中net.minecraft.world.WorldType.worldTypes方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldType.worldTypes方法的具體用法?Java WorldType.worldTypes怎麽用?Java WorldType.worldTypes使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.world.WorldType的用法示例。


在下文中一共展示了WorldType.worldTypes方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: createWorld

import net.minecraft.world.WorldType; //導入方法依賴的package包/類
@Override
public boolean createWorld(MissionInit missionInit)
{
    long seed = getWorldSeedFromString(this.dwparams.getSeed());
    WorldType.worldTypes[0].onGUICreateWorldPress();
    WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, true, false, WorldType.worldTypes[0]);
    worldsettings.setWorldName("");
    worldsettings.enableCommands();
    // Create a filename for this map - we use the time stamp to make sure it is different from other worlds, otherwise no new world
    // will be created, it will simply load the old one.
    return MapFileHelper.createAndLaunchWorld(worldsettings, this.dwparams.isDestroyAfterUse());
}
 
開發者ID:Yarichi,項目名稱:Proyecto-DASI,代碼行數:13,代碼來源:DefaultWorldGeneratorImplementation.java

示例2: func_175299_g

import net.minecraft.world.WorldType; //導入方法依賴的package包/類
private boolean func_175299_g()
{
    WorldType worldtype = WorldType.worldTypes[this.selectedIndex];
    return worldtype != null && worldtype.getCanBeCreated() ? (worldtype == WorldType.DEBUG_WORLD ? isShiftKeyDown() : true) : false;
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:6,代碼來源:GuiCreateWorld.java

示例3: func_146316_a

import net.minecraft.world.WorldType; //導入方法依賴的package包/類
private void func_146316_a(boolean p_146316_1_)
{
    this.field_146344_y = p_146316_1_;

    if (WorldType.worldTypes[this.selectedIndex] == WorldType.DEBUG_WORLD)
    {
        this.btnGameMode.visible = !this.field_146344_y;
        this.btnGameMode.enabled = false;

        if (this.field_175300_s == null)
        {
            this.field_175300_s = this.gameMode;
        }

        this.gameMode = "spectator";
        this.btnMapFeatures.visible = false;
        this.btnBonusItems.visible = false;
        this.btnMapType.visible = this.field_146344_y;
        this.btnAllowCommands.visible = false;
        this.btnCustomizeType.visible = false;
    }
    else
    {
        this.btnGameMode.visible = !this.field_146344_y;
        this.btnGameMode.enabled = true;

        if (this.field_175300_s != null)
        {
            this.gameMode = this.field_175300_s;
            this.field_175300_s = null;
        }

        this.btnMapFeatures.visible = this.field_146344_y && WorldType.worldTypes[this.selectedIndex] != WorldType.CUSTOMIZED;
        this.btnBonusItems.visible = this.field_146344_y;
        this.btnMapType.visible = this.field_146344_y;
        this.btnAllowCommands.visible = this.field_146344_y;
        this.btnCustomizeType.visible = this.field_146344_y && (WorldType.worldTypes[this.selectedIndex] == WorldType.FLAT || WorldType.worldTypes[this.selectedIndex] == WorldType.CUSTOMIZED);
    }

    this.func_146319_h();

    if (this.field_146344_y)
    {
        this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
    }
    else
    {
        this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:51,代碼來源:GuiCreateWorld.java


注:本文中的net.minecraft.world.WorldType.worldTypes方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。