本文整理匯總了Java中net.minecraft.world.WorldType.worldTypes方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldType.worldTypes方法的具體用法?Java WorldType.worldTypes怎麽用?Java WorldType.worldTypes使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.WorldType
的用法示例。
在下文中一共展示了WorldType.worldTypes方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: createWorld
import net.minecraft.world.WorldType; //導入方法依賴的package包/類
@Override
public boolean createWorld(MissionInit missionInit)
{
long seed = getWorldSeedFromString(this.dwparams.getSeed());
WorldType.worldTypes[0].onGUICreateWorldPress();
WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, true, false, WorldType.worldTypes[0]);
worldsettings.setWorldName("");
worldsettings.enableCommands();
// Create a filename for this map - we use the time stamp to make sure it is different from other worlds, otherwise no new world
// will be created, it will simply load the old one.
return MapFileHelper.createAndLaunchWorld(worldsettings, this.dwparams.isDestroyAfterUse());
}
示例2: func_175299_g
import net.minecraft.world.WorldType; //導入方法依賴的package包/類
private boolean func_175299_g()
{
WorldType worldtype = WorldType.worldTypes[this.selectedIndex];
return worldtype != null && worldtype.getCanBeCreated() ? (worldtype == WorldType.DEBUG_WORLD ? isShiftKeyDown() : true) : false;
}
示例3: func_146316_a
import net.minecraft.world.WorldType; //導入方法依賴的package包/類
private void func_146316_a(boolean p_146316_1_)
{
this.field_146344_y = p_146316_1_;
if (WorldType.worldTypes[this.selectedIndex] == WorldType.DEBUG_WORLD)
{
this.btnGameMode.visible = !this.field_146344_y;
this.btnGameMode.enabled = false;
if (this.field_175300_s == null)
{
this.field_175300_s = this.gameMode;
}
this.gameMode = "spectator";
this.btnMapFeatures.visible = false;
this.btnBonusItems.visible = false;
this.btnMapType.visible = this.field_146344_y;
this.btnAllowCommands.visible = false;
this.btnCustomizeType.visible = false;
}
else
{
this.btnGameMode.visible = !this.field_146344_y;
this.btnGameMode.enabled = true;
if (this.field_175300_s != null)
{
this.gameMode = this.field_175300_s;
this.field_175300_s = null;
}
this.btnMapFeatures.visible = this.field_146344_y && WorldType.worldTypes[this.selectedIndex] != WorldType.CUSTOMIZED;
this.btnBonusItems.visible = this.field_146344_y;
this.btnMapType.visible = this.field_146344_y;
this.btnAllowCommands.visible = this.field_146344_y;
this.btnCustomizeType.visible = this.field_146344_y && (WorldType.worldTypes[this.selectedIndex] == WorldType.FLAT || WorldType.worldTypes[this.selectedIndex] == WorldType.CUSTOMIZED);
}
this.func_146319_h();
if (this.field_146344_y)
{
this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
}
else
{
this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
}
}