本文整理匯總了Java中net.minecraft.world.WorldType.parseWorldType方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldType.parseWorldType方法的具體用法?Java WorldType.parseWorldType怎麽用?Java WorldType.parseWorldType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.WorldType
的用法示例。
在下文中一共展示了WorldType.parseWorldType方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: readPacketData
import net.minecraft.world.WorldType; //導入方法依賴的package包/類
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.entityId = buf.readInt();
int i = buf.readUnsignedByte();
this.hardcoreMode = (i & 8) == 8;
i = i & -9;
this.gameType = WorldSettings.GameType.getByID(i);
this.dimension = buf.readByte();
this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
this.maxPlayers = buf.readUnsignedByte();
this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));
if (this.worldType == null)
{
this.worldType = WorldType.DEFAULT;
}
this.reducedDebugInfo = buf.readBoolean();
}
示例2: readPacketData
import net.minecraft.world.WorldType; //導入方法依賴的package包/類
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.playerId = buf.readInt();
int i = buf.readUnsignedByte();
this.hardcoreMode = (i & 8) == 8;
i = i & -9;
this.gameType = GameType.getByID(i);
this.dimension = buf.readInt();
this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
this.maxPlayers = buf.readUnsignedByte();
this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));
if (this.worldType == null)
{
this.worldType = WorldType.DEFAULT;
}
this.reducedDebugInfo = buf.readBoolean();
}
示例3: readPacketData
import net.minecraft.world.WorldType; //導入方法依賴的package包/類
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.dimensionID = buf.readInt();
this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
this.gameType = WorldSettings.GameType.getByID(buf.readUnsignedByte());
this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));
if (this.worldType == null)
{
this.worldType = WorldType.DEFAULT;
}
}
示例4: readPacketData
import net.minecraft.world.WorldType; //導入方法依賴的package包/類
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.dimensionID = buf.readInt();
this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
this.gameType = GameType.getByID(buf.readUnsignedByte());
this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));
if (this.worldType == null)
{
this.worldType = WorldType.DEFAULT;
}
}