本文整理匯總了Java中net.minecraft.world.WorldType.FLAT屬性的典型用法代碼示例。如果您正苦於以下問題:Java WorldType.FLAT屬性的具體用法?Java WorldType.FLAT怎麽用?Java WorldType.FLAT使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類net.minecraft.world.WorldType
的用法示例。
在下文中一共展示了WorldType.FLAT屬性的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: addChunk
public void addChunk(ChunkPos pos, World world, IBlockState state)
{
populatedChunks.add(pos);
if (world.getWorldType() == WorldType.FLAT)
{
return;
}
int cap = getSampleCount(state);
for (int i = 0; i < cap; i++)
{
BlockPos p = getSamplePos(world, pos);
if (world.getBlockState(p.down()).getBlock() instanceof BlockSample || world.getBlockState(p.down()).getBlock() instanceof BlockSampleVanilla)
{
continue;
}
if (Config.getInstance().generateSamplesInWater || !isMoist(world, p))
{
world.setBlockState(p, state);
}
}
}
示例2: getCanSpawnHere
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
BlockPos blockpos = new BlockPos(MathHelper.floor_double(this.posX), 0, MathHelper.floor_double(this.posZ));
Chunk chunk = this.worldObj.getChunkFromBlockCoords(blockpos);
if (this.worldObj.getWorldInfo().getTerrainType() == WorldType.FLAT && this.rand.nextInt(4) != 1)
{
return false;
}
else
{
if (this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL)
{
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(blockpos);
if (biomegenbase == BiomeGenBase.swampland && this.posY > 50.0D && this.posY < 70.0D && this.rand.nextFloat() < 0.5F && this.rand.nextFloat() < this.worldObj.getCurrentMoonPhaseFactor() && this.worldObj.getLightFromNeighbors(new BlockPos(this)) <= this.rand.nextInt(8))
{
return super.getCanSpawnHere();
}
if (this.rand.nextInt(10) == 0 && chunk.getRandomWithSeed(987234911L).nextInt(10) == 0 && this.posY < 40.0D)
{
return super.getCanSpawnHere();
}
}
return false;
}
}
示例3: createWorld
@Override
public boolean createWorld(MissionInit missionInit)
{
long seed = DefaultWorldGeneratorImplementation.getWorldSeedFromString(this.fwparams.getSeed());
WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, false, false, WorldType.FLAT);
// This call to setWorldName allows us to specify the layers of our world, and also the features that will be created.
// This website provides a handy way to generate these strings: http://chunkbase.com/apps/superflat-generator
worldsettings.setWorldName(this.fwparams.getGeneratorString());
worldsettings.enableCommands(); // Enables cheat commands.
// Create a filename for this map - we use the time stamp to make sure it is different from other worlds, otherwise no new world
// will be created, it will simply load the old one.
return MapFileHelper.createAndLaunchWorld(worldsettings, this.fwparams.isDestroyAfterUse());
}
示例4: getCanSpawnHere
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
BlockPos blockpos = new BlockPos(MathHelper.floor(this.posX), 0, MathHelper.floor(this.posZ));
Chunk chunk = this.world.getChunkFromBlockCoords(blockpos);
if (this.world.getWorldInfo().getTerrainType() == WorldType.FLAT && this.rand.nextInt(4) != 1)
{
return false;
}
else
{
if (this.world.getDifficulty() != EnumDifficulty.PEACEFUL)
{
Biome biome = this.world.getBiome(blockpos);
if (biome == Biomes.SWAMPLAND && this.posY > 50.0D && this.posY < 70.0D && this.rand.nextFloat() < 0.5F && this.rand.nextFloat() < this.world.getCurrentMoonPhaseFactor() && this.world.getLightFromNeighbors(new BlockPos(this)) <= this.rand.nextInt(8))
{
return super.getCanSpawnHere();
}
if (this.rand.nextInt(10) == 0 && chunk.getRandomWithSeed(987234911L).nextInt(10) == 0 && this.posY < 40.0D)
{
return super.getCanSpawnHere();
}
}
return false;
}
}
示例5: func_146316_a
private void func_146316_a(boolean p_146316_1_)
{
this.field_146344_y = p_146316_1_;
if (WorldType.worldTypes[this.selectedIndex] == WorldType.DEBUG_WORLD)
{
this.btnGameMode.visible = !this.field_146344_y;
this.btnGameMode.enabled = false;
if (this.field_175300_s == null)
{
this.field_175300_s = this.gameMode;
}
this.gameMode = "spectator";
this.btnMapFeatures.visible = false;
this.btnBonusItems.visible = false;
this.btnMapType.visible = this.field_146344_y;
this.btnAllowCommands.visible = false;
this.btnCustomizeType.visible = false;
}
else
{
this.btnGameMode.visible = !this.field_146344_y;
this.btnGameMode.enabled = true;
if (this.field_175300_s != null)
{
this.gameMode = this.field_175300_s;
this.field_175300_s = null;
}
this.btnMapFeatures.visible = this.field_146344_y && WorldType.worldTypes[this.selectedIndex] != WorldType.CUSTOMIZED;
this.btnBonusItems.visible = this.field_146344_y;
this.btnMapType.visible = this.field_146344_y;
this.btnAllowCommands.visible = this.field_146344_y;
this.btnCustomizeType.visible = this.field_146344_y && (WorldType.worldTypes[this.selectedIndex] == WorldType.FLAT || WorldType.worldTypes[this.selectedIndex] == WorldType.CUSTOMIZED);
}
this.func_146319_h();
if (this.field_146344_y)
{
this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
}
else
{
this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
}
}
示例6: showMoreWorldOptions
/**
* Shows additional world-creation options if toggle is true, otherwise shows main world-creation elements
*/
private void showMoreWorldOptions(boolean toggle)
{
this.inMoreWorldOptionsDisplay = toggle;
if (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.DEBUG_WORLD)
{
this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
this.btnGameMode.enabled = false;
if (this.savedGameMode == null)
{
this.savedGameMode = this.gameMode;
}
this.gameMode = "spectator";
this.btnMapFeatures.visible = false;
this.btnBonusItems.visible = false;
this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
this.btnAllowCommands.visible = false;
this.btnCustomizeType.visible = false;
}
else
{
this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
this.btnGameMode.enabled = true;
if (this.savedGameMode != null)
{
this.gameMode = this.savedGameMode;
this.savedGameMode = null;
}
this.btnMapFeatures.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex] != WorldType.CUSTOMIZED;
this.btnBonusItems.visible = this.inMoreWorldOptionsDisplay;
this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
this.btnAllowCommands.visible = this.inMoreWorldOptionsDisplay;
this.btnCustomizeType.visible = this.inMoreWorldOptionsDisplay && (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.FLAT || WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.CUSTOMIZED);
}
this.updateDisplayState();
if (this.inMoreWorldOptionsDisplay)
{
this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
}
else
{
this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
}
}