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Java DamageSource.isDifficultyScaled方法代碼示例

本文整理匯總了Java中net.minecraft.util.DamageSource.isDifficultyScaled方法的典型用法代碼示例。如果您正苦於以下問題:Java DamageSource.isDifficultyScaled方法的具體用法?Java DamageSource.isDifficultyScaled怎麽用?Java DamageSource.isDifficultyScaled使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.util.DamageSource的用法示例。


在下文中一共展示了DamageSource.isDifficultyScaled方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: attackEntityFrom

import net.minecraft.util.DamageSource; //導入方法依賴的package包/類
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (this.capabilities.disableDamage && !source.canHarmInCreative())
    {
        return false;
    }
    else
    {
        this.entityAge = 0;

        if (this.getHealth() <= 0.0F)
        {
            return false;
        }
        else
        {
            if (this.isPlayerSleeping() && !this.worldObj.isRemote)
            {
                this.wakeUpPlayer(true, true, false);
            }

            if (source.isDifficultyScaled())
            {
                if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
                {
                    amount = 0.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
                {
                    amount = amount / 2.0F + 1.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
                {
                    amount = amount * 3.0F / 2.0F;
                }
            }

            if (amount == 0.0F)
            {
                return false;
            }
            else
            {
                Entity entity = source.getEntity();

                if (entity instanceof EntityArrow && ((EntityArrow)entity).shootingEntity != null)
                {
                    entity = ((EntityArrow)entity).shootingEntity;
                }

                return super.attackEntityFrom(source, amount);
            }
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:65,代碼來源:EntityPlayer.java

示例2: attackEntityFrom

import net.minecraft.util.DamageSource; //導入方法依賴的package包/類
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (this.capabilities.disableDamage && !source.canHarmInCreative())
    {
        return false;
    }
    else
    {
        this.entityAge = 0;

        if (this.getHealth() <= 0.0F)
        {
            return false;
        }
        else
        {
            if (this.isPlayerSleeping() && !this.world.isRemote)
            {
                this.wakeUpPlayer(true, true, false);
            }

            if (source.isDifficultyScaled())
            {
                if (this.world.getDifficulty() == EnumDifficulty.PEACEFUL)
                {
                    amount = 0.0F;
                }

                if (this.world.getDifficulty() == EnumDifficulty.EASY)
                {
                    amount = Math.min(amount / 2.0F + 1.0F, amount);
                }

                if (this.world.getDifficulty() == EnumDifficulty.HARD)
                {
                    amount = amount * 3.0F / 2.0F;
                }
            }

            return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
        }
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:51,代碼來源:EntityPlayer.java

示例3: attackEntityFrom

import net.minecraft.util.DamageSource; //導入方法依賴的package包/類
/**
 * Called when the entity is attacked.
 */
public boolean attackEntityFrom(DamageSource source, float amount)
{
    if (!net.minecraftforge.common.ForgeHooks.onLivingAttack(this, source, amount)) return false;
    if (this.isEntityInvulnerable(source))
    {
        return false;
    }
    else if (this.capabilities.disableDamage && !source.canHarmInCreative())
    {
        return false;
    }
    else
    {
        this.entityAge = 0;

        if (this.getHealth() <= 0.0F)
        {
            return false;
        }
        else
        {
            if (this.isPlayerSleeping() && !this.worldObj.isRemote)
            {
                this.wakeUpPlayer(true, true, false);
            }

            if (source.isDifficultyScaled())
            {
                if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL)
                {
                    amount = 0.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.EASY)
                {
                    amount = amount / 2.0F + 1.0F;
                }

                if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
                {
                    amount = amount * 3.0F / 2.0F;
                }
            }

            return amount == 0.0F ? false : super.attackEntityFrom(source, amount);
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:52,代碼來源:EntityPlayer.java


注:本文中的net.minecraft.util.DamageSource.isDifficultyScaled方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。