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Java DamageSource.isDamageAbsolute方法代碼示例

本文整理匯總了Java中net.minecraft.util.DamageSource.isDamageAbsolute方法的典型用法代碼示例。如果您正苦於以下問題:Java DamageSource.isDamageAbsolute方法的具體用法?Java DamageSource.isDamageAbsolute怎麽用?Java DamageSource.isDamageAbsolute使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.util.DamageSource的用法示例。


在下文中一共展示了DamageSource.isDamageAbsolute方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: applyGlobalPotionModifiers

import net.minecraft.util.DamageSource; //導入方法依賴的package包/類
/**
 * Changed copy of the first part from {@link EnchantmentHelper#applyEnchantmentModifier(EnchantmentHelper.IModifier, ItemStack)}
 */
public static float applyGlobalPotionModifiers(EntityPlayer player, DamageSource source, float damage) {
    if (source.isDamageAbsolute())
        return damage;
    if (player.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.OUT_OF_WORLD) {
        @SuppressWarnings("ConstantConditions")
        int i = (player.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
        int j = 25 - i;
        float f = damage * (float) j;
        damage = f / 25.0F;
    }

    if (damage <= 0.0F)
        return 0.0F;

    return damage;
}
 
開發者ID:ichttt,項目名稱:FirstAid,代碼行數:20,代碼來源:ArmorUtils.java

示例2: applyPotionDamageCalculations

import net.minecraft.util.DamageSource; //導入方法依賴的package包/類
/**
 * Reduces damage, depending on potions
 */
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
    if (source.isDamageAbsolute())
    {
        return damage;
    }
    else
    {
        if (this.isPotionActive(MobEffects.RESISTANCE) && source != DamageSource.outOfWorld)
        {
            int i = (this.getActivePotionEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
            int j = 25 - i;
            float f = damage * (float)j;
            damage = f / 25.0F;
        }

        if (damage <= 0.0F)
        {
            return 0.0F;
        }
        else
        {
            int k = EnchantmentHelper.getEnchantmentModifierDamage(this.getArmorInventoryList(), source);

            if (k > 0)
            {
                damage = CombatRules.getDamageAfterMagicAbsorb(damage, (float)k);
            }

            return damage;
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:37,代碼來源:EntityLivingBase.java

示例3: isPhysicalDamage

import net.minecraft.util.DamageSource; //導入方法依賴的package包/類
private static boolean isPhysicalDamage(DamageSource damageSource)
{
    return damageSource.getImmediateSource() != null && !damageSource.isProjectile() && !damageSource.isExplosion() && !damageSource.isFireDamage() && !damageSource.isMagicDamage() && !damageSource.isDamageAbsolute();
}
 
開發者ID:DaedalusGame,項目名稱:Soot,代碼行數:5,代碼來源:Attributes.java

示例4: applyPotionDamageCalculations

import net.minecraft.util.DamageSource; //導入方法依賴的package包/類
/**
 * Reduces damage, depending on potions
 */
protected float applyPotionDamageCalculations(DamageSource source, float damage)
{
    if (source.isDamageAbsolute())
    {
        return damage;
    }
    else
    {
        if (this.isPotionActive(Potion.resistance) && source != DamageSource.outOfWorld)
        {
            int i = (this.getActivePotionEffect(Potion.resistance).getAmplifier() + 1) * 5;
            int j = 25 - i;
            float f = damage * (float)j;
            damage = f / 25.0F;
        }

        if (damage <= 0.0F)
        {
            return 0.0F;
        }
        else
        {
            int k = EnchantmentHelper.getEnchantmentModifierDamage(this.getInventory(), source);

            if (k > 20)
            {
                k = 20;
            }

            if (k > 0 && k <= 20)
            {
                int l = 25 - k;
                float f1 = damage * (float)l;
                damage = f1 / 25.0F;
            }

            return damage;
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:44,代碼來源:EntityLivingBase.java


注:本文中的net.minecraft.util.DamageSource.isDamageAbsolute方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。