本文整理匯總了Java中net.minecraft.tileentity.TileEntity.invalidate方法的典型用法代碼示例。如果您正苦於以下問題:Java TileEntity.invalidate方法的具體用法?Java TileEntity.invalidate怎麽用?Java TileEntity.invalidate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.tileentity.TileEntity
的用法示例。
在下文中一共展示了TileEntity.invalidate方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: removeTileEntity
import net.minecraft.tileentity.TileEntity; //導入方法依賴的package包/類
public void removeTileEntity(BlockPos pos)
{
TileEntity tileentity = this.getTileEntity(pos);
if (tileentity != null && this.processingLoadedTiles)
{
tileentity.invalidate();
this.addedTileEntityList.remove(tileentity);
}
else
{
if (tileentity != null)
{
this.addedTileEntityList.remove(tileentity);
this.loadedTileEntityList.remove(tileentity);
this.tickableTileEntities.remove(tileentity);
}
this.getChunkFromBlockCoords(pos).removeTileEntity(pos);
}
}
示例2: removeTileEntity
import net.minecraft.tileentity.TileEntity; //導入方法依賴的package包/類
public void removeTileEntity(BlockPos pos)
{
TileEntity tileentity = this.getTileEntity(pos);
if (tileentity != null && this.processingLoadedTiles)
{
tileentity.invalidate();
this.addedTileEntityList.remove(tileentity);
if (!(tileentity instanceof ITickable)) //Forge: If they are not tickable they wont be removed in the update loop.
this.loadedTileEntityList.remove(tileentity);
}
else
{
if (tileentity != null)
{
this.addedTileEntityList.remove(tileentity);
this.loadedTileEntityList.remove(tileentity);
this.tickableTileEntities.remove(tileentity);
}
this.getChunkFromBlockCoords(pos).removeTileEntity(pos);
}
this.updateComparatorOutputLevel(pos, getBlockState(pos).getBlock()); //Notify neighbors of changes
}
示例3: removeTileEntity
import net.minecraft.tileentity.TileEntity; //導入方法依賴的package包/類
public void removeTileEntity(BlockPos pos)
{
if (this.isChunkLoaded)
{
TileEntity tileentity = (TileEntity)this.chunkTileEntityMap.remove(pos);
if (tileentity != null)
{
tileentity.invalidate();
}
}
}
示例4: setTileEntity
import net.minecraft.tileentity.TileEntity; //導入方法依賴的package包/類
public void setTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
if (tileEntityIn != null && !tileEntityIn.isInvalid())
{
if (this.processingLoadedTiles)
{
tileEntityIn.setPos(pos);
Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();
while (iterator.hasNext())
{
TileEntity tileentity = (TileEntity)iterator.next();
if (tileentity.getPos().equals(pos))
{
tileentity.invalidate();
iterator.remove();
}
}
this.addedTileEntityList.add(tileEntityIn);
}
else
{
this.addTileEntity(tileEntityIn);
this.getChunkFromBlockCoords(pos).addTileEntity(pos, tileEntityIn);
}
}
}
示例5: setTileEntity
import net.minecraft.tileentity.TileEntity; //導入方法依賴的package包/類
public void setTileEntity(BlockPos pos, @Nullable TileEntity tileEntityIn)
{
if (!this.isOutsideBuildHeight(pos))
{
if (tileEntityIn != null && !tileEntityIn.isInvalid())
{
if (this.processingLoadedTiles)
{
tileEntityIn.setPos(pos);
Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();
while (iterator.hasNext())
{
TileEntity tileentity = (TileEntity)iterator.next();
if (tileentity.getPos().equals(pos))
{
tileentity.invalidate();
iterator.remove();
}
}
this.addedTileEntityList.add(tileEntityIn);
}
else
{
this.getChunkFromBlockCoords(pos).addTileEntity(pos, tileEntityIn);
this.addTileEntity(tileEntityIn);
}
}
}
}
示例6: setTileEntity
import net.minecraft.tileentity.TileEntity; //導入方法依賴的package包/類
public void setTileEntity(BlockPos pos, @Nullable TileEntity tileEntityIn)
{
pos = pos.toImmutable(); // Forge - prevent mutable BlockPos leaks
if (!this.isOutsideBuildHeight(pos))
{
if (tileEntityIn != null && !tileEntityIn.isInvalid())
{
if (this.processingLoadedTiles)
{
tileEntityIn.setPos(pos);
if (tileEntityIn.getWorld() != this)
tileEntityIn.setWorldObj(this); // Forge - set the world early as vanilla doesn't set it until next tick
Iterator<TileEntity> iterator = this.addedTileEntityList.iterator();
while (iterator.hasNext())
{
TileEntity tileentity = (TileEntity)iterator.next();
if (tileentity.getPos().equals(pos))
{
tileentity.invalidate();
iterator.remove();
}
}
this.addedTileEntityList.add(tileEntityIn);
}
else
{
this.addTileEntity(tileEntityIn);
Chunk chunk = this.getChunkFromBlockCoords(pos); //Forge add NPE protection
if (chunk != null) chunk.addTileEntity(pos, tileEntityIn);
}
this.updateComparatorOutputLevel(pos, getBlockState(pos).getBlock()); //Notify neighbors of changes
}
}
}