本文整理匯總了Java中net.minecraft.tileentity.TileEntity.addMapping方法的典型用法代碼示例。如果您正苦於以下問題:Java TileEntity.addMapping方法的具體用法?Java TileEntity.addMapping怎麽用?Java TileEntity.addMapping使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.tileentity.TileEntity
的用法示例。
在下文中一共展示了TileEntity.addMapping方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: registerTileEntityWithAlternatives
import net.minecraft.tileentity.TileEntity; //導入方法依賴的package包/類
/**
* Register a tile entity, with alternative TileEntity identifiers. Use with caution!
* This method allows for you to "rename" the 'id' of the tile entity.
*
* @param tileEntityClass The tileEntity class to register
* @param id The primary ID, this will be the ID that the tileentity saves as
* @param alternatives A list of alternative IDs that will also map to this class. These will never save, but they will load
*/
public static void registerTileEntityWithAlternatives(Class<? extends TileEntity> tileEntityClass, String id, String... alternatives)
{
TileEntity.addMapping(tileEntityClass, id);
Map<String, Class<?>> teMappings = ObfuscationReflectionHelper.getPrivateValue(TileEntity.class, null, "field_" + "145855_i", "nameToClassMap");
for (String s : alternatives)
{
if (!teMappings.containsKey(s))
{
teMappings.put(s, tileEntityClass);
}
}
}
示例2: registerTileEntity
import net.minecraft.tileentity.TileEntity; //導入方法依賴的package包/類
public static void registerTileEntity(Class<? extends TileEntity> tileEntityClass, String id)
{
TileEntity.addMapping(tileEntityClass, id);
}