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Java TileEntity.addMapping方法代碼示例

本文整理匯總了Java中net.minecraft.tileentity.TileEntity.addMapping方法的典型用法代碼示例。如果您正苦於以下問題:Java TileEntity.addMapping方法的具體用法?Java TileEntity.addMapping怎麽用?Java TileEntity.addMapping使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.tileentity.TileEntity的用法示例。


在下文中一共展示了TileEntity.addMapping方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: registerTileEntityWithAlternatives

import net.minecraft.tileentity.TileEntity; //導入方法依賴的package包/類
/**
 * Register a tile entity, with alternative TileEntity identifiers. Use with caution!
 * This method allows for you to "rename" the 'id' of the tile entity.
 *
 * @param tileEntityClass The tileEntity class to register
 * @param id              The primary ID, this will be the ID that the tileentity saves as
 * @param alternatives    A list of alternative IDs that will also map to this class. These will never save, but they will load
 */
public static void registerTileEntityWithAlternatives(Class<? extends TileEntity> tileEntityClass, String id, String... alternatives)
{
    TileEntity.addMapping(tileEntityClass, id);
    Map<String, Class<?>> teMappings = ObfuscationReflectionHelper.getPrivateValue(TileEntity.class, null, "field_" + "145855_i", "nameToClassMap");
    for (String s : alternatives)
    {
        if (!teMappings.containsKey(s))
        {
            teMappings.put(s, tileEntityClass);
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:21,代碼來源:GameRegistry.java

示例2: registerTileEntity

import net.minecraft.tileentity.TileEntity; //導入方法依賴的package包/類
public static void registerTileEntity(Class<? extends TileEntity> tileEntityClass, String id)
{
    TileEntity.addMapping(tileEntityClass, id);
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:5,代碼來源:GameRegistry.java


注:本文中的net.minecraft.tileentity.TileEntity.addMapping方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。