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Java EntityVillager.getVillagerInventory方法代碼示例

本文整理匯總了Java中net.minecraft.entity.passive.EntityVillager.getVillagerInventory方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityVillager.getVillagerInventory方法的具體用法?Java EntityVillager.getVillagerInventory怎麽用?Java EntityVillager.getVillagerInventory使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.passive.EntityVillager的用法示例。


在下文中一共展示了EntityVillager.getVillagerInventory方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: getServerGuiElement

import net.minecraft.entity.passive.EntityVillager; //導入方法依賴的package包/類
/**
 * Returns a Server side Container to be displayed to the user.
 */
@Override
public Object getServerGuiElement(int id, EntityPlayer player, World world, int entityId, int professionId, int careerId)
{
	if (id == GUI_VILLAGER_INVENTORY)
	{
		EntityVillager villager = (EntityVillager)world.getEntityByID(entityId);
		if (villager != null)
		{
			return new ContainerVillagerInventory(player.inventory, villager.getVillagerInventory(), villager, player);
		}
	}
	return null;
}
 
開發者ID:crazysnailboy,項目名稱:VillagerInventory,代碼行數:17,代碼來源:ModGuiHandler.java

示例2: getClientGuiElement

import net.minecraft.entity.passive.EntityVillager; //導入方法依賴的package包/類
/**
 * Returns a Container to be displayed to the user. On the client side, this
 * needs to return a instance of GuiScreen On the server side, this needs to
 * return a instance of Container
 */
@Override
public Object getClientGuiElement(int id, EntityPlayer player, World world, int entityId, int professionId, int careerId)
{
	if (id == GUI_VILLAGER_INVENTORY)
	{
		EntityVillager villager = (EntityVillager)world.getEntityByID(entityId);
		if (villager != null)
		{
			return new GuiVillagerInventory(player.inventory, villager.getVillagerInventory(), villager);
		}
	}
	return null;
}
 
開發者ID:crazysnailboy,項目名稱:VillagerInventory,代碼行數:19,代碼來源:ModGuiHandler.java


注:本文中的net.minecraft.entity.passive.EntityVillager.getVillagerInventory方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。