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Java EntityVillager.getDistanceSqToEntity方法代碼示例

本文整理匯總了Java中net.minecraft.entity.passive.EntityVillager.getDistanceSqToEntity方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityVillager.getDistanceSqToEntity方法的具體用法?Java EntityVillager.getDistanceSqToEntity怎麽用?Java EntityVillager.getDistanceSqToEntity使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.passive.EntityVillager的用法示例。


在下文中一共展示了EntityVillager.getDistanceSqToEntity方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: shouldExecute

import net.minecraft.entity.passive.EntityVillager; //導入方法依賴的package包/類
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (this.villagerObj.getGrowingAge() >= 0)
    {
        return false;
    }
    else if (this.villagerObj.getRNG().nextInt(400) != 0)
    {
        return false;
    }
    else
    {
        List<EntityVillager> list = this.villagerObj.worldObj.<EntityVillager>getEntitiesWithinAABB(EntityVillager.class, this.villagerObj.getEntityBoundingBox().expand(6.0D, 3.0D, 6.0D));
        double d0 = Double.MAX_VALUE;

        for (EntityVillager entityvillager : list)
        {
            if (entityvillager != this.villagerObj && !entityvillager.isPlaying() && entityvillager.getGrowingAge() < 0)
            {
                double d1 = entityvillager.getDistanceSqToEntity(this.villagerObj);

                if (d1 <= d0)
                {
                    d0 = d1;
                    this.targetVillager = entityvillager;
                }
            }
        }

        if (this.targetVillager == null)
        {
            Vec3 vec3 = RandomPositionGenerator.findRandomTarget(this.villagerObj, 16, 3);

            if (vec3 == null)
            {
                return false;
            }
        }

        return true;
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:46,代碼來源:EntityAIPlay.java

示例2: shouldExecute

import net.minecraft.entity.passive.EntityVillager; //導入方法依賴的package包/類
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (this.villagerObj.getGrowingAge() >= 0)
    {
        return false;
    }
    else if (this.villagerObj.getRNG().nextInt(400) != 0)
    {
        return false;
    }
    else
    {
        List<EntityVillager> list = this.villagerObj.world.<EntityVillager>getEntitiesWithinAABB(EntityVillager.class, this.villagerObj.getEntityBoundingBox().expand(6.0D, 3.0D, 6.0D));
        double d0 = Double.MAX_VALUE;

        for (EntityVillager entityvillager : list)
        {
            if (entityvillager != this.villagerObj && !entityvillager.isPlaying() && entityvillager.getGrowingAge() < 0)
            {
                double d1 = entityvillager.getDistanceSqToEntity(this.villagerObj);

                if (d1 <= d0)
                {
                    d0 = d1;
                    this.targetVillager = entityvillager;
                }
            }
        }

        if (this.targetVillager == null)
        {
            Vec3d vec3d = RandomPositionGenerator.findRandomTarget(this.villagerObj, 16, 3);

            if (vec3d == null)
            {
                return false;
            }
        }

        return true;
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:46,代碼來源:EntityAIPlay.java

示例3: shouldExecute

import net.minecraft.entity.passive.EntityVillager; //導入方法依賴的package包/類
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (this.villagerObj.getGrowingAge() >= 0)
    {
        return false;
    }
    else if (this.villagerObj.getRNG().nextInt(400) != 0)
    {
        return false;
    }
    else
    {
        List<EntityVillager> list = this.villagerObj.worldObj.<EntityVillager>getEntitiesWithinAABB(EntityVillager.class, this.villagerObj.getEntityBoundingBox().expand(6.0D, 3.0D, 6.0D));
        double d0 = Double.MAX_VALUE;

        for (EntityVillager entityvillager : list)
        {
            if (entityvillager != this.villagerObj && !entityvillager.isPlaying() && entityvillager.getGrowingAge() < 0)
            {
                double d1 = entityvillager.getDistanceSqToEntity(this.villagerObj);

                if (d1 <= d0)
                {
                    d0 = d1;
                    this.targetVillager = entityvillager;
                }
            }
        }

        if (this.targetVillager == null)
        {
            Vec3d vec3d = RandomPositionGenerator.findRandomTarget(this.villagerObj, 16, 3);

            if (vec3d == null)
            {
                return false;
            }
        }

        return true;
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:46,代碼來源:EntityAIPlay.java


注:本文中的net.minecraft.entity.passive.EntityVillager.getDistanceSqToEntity方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。