本文整理匯總了Java中net.minecraft.entity.passive.EntityVillager.getGrowingAge方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityVillager.getGrowingAge方法的具體用法?Java EntityVillager.getGrowingAge怎麽用?Java EntityVillager.getGrowingAge使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.passive.EntityVillager
的用法示例。
在下文中一共展示了EntityVillager.getGrowingAge方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: preRenderCallback
import net.minecraft.entity.passive.EntityVillager; //導入方法依賴的package包/類
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityVillager entitylivingbaseIn, float partialTickTime)
{
float f = 0.9375F;
if (entitylivingbaseIn.getGrowingAge() < 0)
{
f = (float)((double)f * 0.5D);
this.shadowSize = 0.25F;
}
else
{
this.shadowSize = 0.5F;
}
GlStateManager.scale(f, f, f);
}
示例2: preRenderCallback
import net.minecraft.entity.passive.EntityVillager; //導入方法依賴的package包/類
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntityVillager entitylivingbaseIn, float partialTickTime)
{
float f = 0.9375F;
if (entitylivingbaseIn.getGrowingAge() < 0)
{
f = (float)((double)f * 0.5D);
this.shadowSize = 0.25F;
}
else
{
this.shadowSize = 0.5F;
}
GlStateManager.scale(f, f, f);
}
示例3: shouldExecute
import net.minecraft.entity.passive.EntityVillager; //導入方法依賴的package包/類
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (this.villagerObj.getGrowingAge() >= 0)
{
return false;
}
else if (this.villagerObj.getRNG().nextInt(400) != 0)
{
return false;
}
else
{
List<EntityVillager> list = this.villagerObj.worldObj.<EntityVillager>getEntitiesWithinAABB(EntityVillager.class, this.villagerObj.getEntityBoundingBox().expand(6.0D, 3.0D, 6.0D));
double d0 = Double.MAX_VALUE;
for (EntityVillager entityvillager : list)
{
if (entityvillager != this.villagerObj && !entityvillager.isPlaying() && entityvillager.getGrowingAge() < 0)
{
double d1 = entityvillager.getDistanceSqToEntity(this.villagerObj);
if (d1 <= d0)
{
d0 = d1;
this.targetVillager = entityvillager;
}
}
}
if (this.targetVillager == null)
{
Vec3 vec3 = RandomPositionGenerator.findRandomTarget(this.villagerObj, 16, 3);
if (vec3 == null)
{
return false;
}
}
return true;
}
}
示例4: shouldExecute
import net.minecraft.entity.passive.EntityVillager; //導入方法依賴的package包/類
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (this.villagerObj.getGrowingAge() >= 0)
{
return false;
}
else if (this.villagerObj.getRNG().nextInt(400) != 0)
{
return false;
}
else
{
List<EntityVillager> list = this.villagerObj.world.<EntityVillager>getEntitiesWithinAABB(EntityVillager.class, this.villagerObj.getEntityBoundingBox().expand(6.0D, 3.0D, 6.0D));
double d0 = Double.MAX_VALUE;
for (EntityVillager entityvillager : list)
{
if (entityvillager != this.villagerObj && !entityvillager.isPlaying() && entityvillager.getGrowingAge() < 0)
{
double d1 = entityvillager.getDistanceSqToEntity(this.villagerObj);
if (d1 <= d0)
{
d0 = d1;
this.targetVillager = entityvillager;
}
}
}
if (this.targetVillager == null)
{
Vec3d vec3d = RandomPositionGenerator.findRandomTarget(this.villagerObj, 16, 3);
if (vec3d == null)
{
return false;
}
}
return true;
}
}
示例5: shouldExecute
import net.minecraft.entity.passive.EntityVillager; //導入方法依賴的package包/類
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (this.villagerObj.getGrowingAge() >= 0)
{
return false;
}
else if (this.villagerObj.getRNG().nextInt(400) != 0)
{
return false;
}
else
{
List<EntityVillager> list = this.villagerObj.worldObj.<EntityVillager>getEntitiesWithinAABB(EntityVillager.class, this.villagerObj.getEntityBoundingBox().expand(6.0D, 3.0D, 6.0D));
double d0 = Double.MAX_VALUE;
for (EntityVillager entityvillager : list)
{
if (entityvillager != this.villagerObj && !entityvillager.isPlaying() && entityvillager.getGrowingAge() < 0)
{
double d1 = entityvillager.getDistanceSqToEntity(this.villagerObj);
if (d1 <= d0)
{
d0 = d1;
this.targetVillager = entityvillager;
}
}
}
if (this.targetVillager == null)
{
Vec3d vec3d = RandomPositionGenerator.findRandomTarget(this.villagerObj, 16, 3);
if (vec3d == null)
{
return false;
}
}
return true;
}
}