本文整理匯總了Java中net.minecraft.client.Minecraft.getProxy方法的典型用法代碼示例。如果您正苦於以下問題:Java Minecraft.getProxy方法的具體用法?Java Minecraft.getProxy怎麽用?Java Minecraft.getProxy使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.Minecraft
的用法示例。
在下文中一共展示了Minecraft.getProxy方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: IntegratedServer
import net.minecraft.client.Minecraft; //導入方法依賴的package包/類
public IntegratedServer(Minecraft mcIn, String folderName, String worldName, WorldSettings settings)
{
super(new File(mcIn.mcDataDir, "saves"), mcIn.getProxy(), new File(mcIn.mcDataDir, USER_CACHE_FILE.getName()));
this.setServerOwner(mcIn.getSession().getUsername());
this.setFolderName(folderName);
this.setWorldName(worldName);
this.setDemo(mcIn.isDemo());
this.canCreateBonusChest(settings.isBonusChestEnabled());
this.setBuildLimit(256);
this.setConfigManager(new IntegratedPlayerList(this));
this.mc = mcIn;
this.theWorldSettings = this.isDemo() ? DemoWorldServer.demoWorldSettings : settings;
}
示例2: getUUID
import net.minecraft.client.Minecraft; //導入方法依賴的package包/類
@Override
public UUID getUUID()
{
if (cache != null)
return cache;
Minecraft mc = Minecraft.getMinecraft();
Session session = mc.getSession();
boolean online = true;
if (session.getToken().length() != 32 || session.getPlayerID().length() != 32)
{
online = false;
}
UUID uuid;
if (online)
{
YggdrasilAuthenticationService yggdrasilauthenticationservice = new YggdrasilAuthenticationService(mc.getProxy(), UUID.randomUUID().toString());
GameProfileRepository gameprofilerepository = yggdrasilauthenticationservice.createProfileRepository();
PlayerProfileCache playerprofilecache = new PlayerProfileCache(gameprofilerepository, new File(mc.mcDataDir, MinecraftServer.USER_CACHE_FILE.getName()));
uuid = playerprofilecache.getGameProfileForUsername(Minecraft.getMinecraft().getSession().getUsername()).getId();
}
else
{
uuid = EntityPlayer.getOfflineUUID(session.getUsername().toLowerCase());
}
cache = uuid;
return uuid;
}
示例3: IntegratedServer
import net.minecraft.client.Minecraft; //導入方法依賴的package包/類
public IntegratedServer(Minecraft mcIn, String folderName, String worldName, WorldSettings settings)
{
super(new File(mcIn.mcDataDir, "saves"), mcIn.getProxy(), new File(mcIn.mcDataDir, USER_CACHE_FILE.getName()));
this.setServerOwner(mcIn.getSession().getUsername());
this.setFolderName(folderName);
this.setWorldName(worldName);
this.setDemo(mcIn.isDemo());
this.canCreateBonusChest(settings.isBonusChestEnabled());
this.setBuildLimit(256);
this.setConfigManager(new IntegratedPlayerList(this));
this.mc = mcIn;
this.theWorldSettings = this.isDemo() ? DemoWorldServer.demoWorldSettings : settings;
Reflector.callVoid(Reflector.ModLoader_registerServer, new Object[] {this});
}
示例4: IntegratedServer
import net.minecraft.client.Minecraft; //導入方法依賴的package包/類
public IntegratedServer(Minecraft clientIn, String folderNameIn, String worldNameIn, WorldSettings worldSettingsIn, YggdrasilAuthenticationService authServiceIn, MinecraftSessionService sessionServiceIn, GameProfileRepository profileRepoIn, PlayerProfileCache profileCacheIn)
{
super(new File(clientIn.mcDataDir, "saves"), clientIn.getProxy(), clientIn.getDataFixer(), authServiceIn, sessionServiceIn, profileRepoIn, profileCacheIn);
this.setServerOwner(clientIn.getSession().getUsername());
this.setFolderName(folderNameIn);
this.setWorldName(worldNameIn);
this.setDemo(clientIn.isDemo());
this.canCreateBonusChest(worldSettingsIn.isBonusChestEnabled());
this.setBuildLimit(256);
this.setPlayerList(new IntegratedPlayerList(this));
this.mc = clientIn;
this.theWorldSettings = this.isDemo() ? DemoWorldServer.DEMO_WORLD_SETTINGS : worldSettingsIn;
}