本文整理匯總了Java中net.minecraft.client.Minecraft.getDebugFPS方法的典型用法代碼示例。如果您正苦於以下問題:Java Minecraft.getDebugFPS方法的具體用法?Java Minecraft.getDebugFPS怎麽用?Java Minecraft.getDebugFPS使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.Minecraft
的用法示例。
在下文中一共展示了Minecraft.getDebugFPS方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: istextureLoaded
import net.minecraft.client.Minecraft; //導入方法依賴的package包/類
public boolean istextureLoaded() {
timer++;
boolean isLoaded=PictureFactory.loadedPicture.containsKey(imagename);
if(isLoaded){
textureID=PictureFactory.loadedPicture.get(imagename);
if(timer>=Minecraft.getDebugFPS()){
timer=0;
VideoMemoryCleaner.activeTexture.add(PictureFactory.loadedPicture.get(imagename));
}
}else{
textureID=-1;
}
return isLoaded;
}
示例2: drawFps
import net.minecraft.client.Minecraft; //導入方法依賴的package包/類
public static void drawFps()
{
Minecraft minecraftx = minecraft;
int i = Minecraft.getDebugFPS();
String s = getUpdates(minecraft.debug);
int j = minecraft.renderGlobal.getCountActiveRenderers();
int k = minecraft.renderGlobal.getCountEntitiesRendered();
int l = minecraft.renderGlobal.getCountTileEntitiesRendered();
String s1 = "" + i + " fps, C: " + j + ", E: " + k + "+" + l + ", U: " + s;
minecraft.fontRendererObj.drawString(s1, 2, 2, -2039584);
}
示例3: drawFps
import net.minecraft.client.Minecraft; //導入方法依賴的package包/類
public static void drawFps()
{
int i = Minecraft.getDebugFPS();
String s = getUpdates(minecraft.debug);
int j = minecraft.renderGlobal.getCountActiveRenderers();
int k = minecraft.renderGlobal.getCountEntitiesRendered();
int l = minecraft.renderGlobal.getCountTileEntitiesRendered();
String s1 = "" + i + " fps, C: " + j + ", E: " + k + "+" + l + ", U: " + s;
minecraft.fontRendererObj.drawString(s1, 2, 2, -2039584);
}
示例4: getFPS
import net.minecraft.client.Minecraft; //導入方法依賴的package包/類
public static int getFPS() {
return Minecraft.getDebugFPS();
}