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Java IBlockState.shouldSideBeRendered方法代碼示例

本文整理匯總了Java中net.minecraft.block.state.IBlockState.shouldSideBeRendered方法的典型用法代碼示例。如果您正苦於以下問題:Java IBlockState.shouldSideBeRendered方法的具體用法?Java IBlockState.shouldSideBeRendered怎麽用?Java IBlockState.shouldSideBeRendered使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.block.state.IBlockState的用法示例。


在下文中一共展示了IBlockState.shouldSideBeRendered方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: renderModelSmooth

import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
public boolean renderModelSmooth(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
{
    boolean flag = false;
    RenderEnv renderenv = buffer.getRenderEnv(worldIn, stateIn, posIn);

    for (EnumFacing enumfacing : EnumFacing.VALUES)
    {
        List<BakedQuad> list = modelIn.getQuads(stateIn, enumfacing, rand);

        if (!list.isEmpty() && (!checkSides || stateIn.shouldSideBeRendered(worldIn, posIn, enumfacing)) && (!Hacks.findMod(XRay.class).isEnabled() || !XRay.xrayBlocks.contains(stateIn.getBlock())))
        {
            list = BlockModelCustomizer.getRenderQuads(list, worldIn, stateIn, posIn, enumfacing, rand, renderenv);
            this.renderQuadsSmooth(worldIn, stateIn, posIn, buffer, list, renderenv);
            flag = true;
        }
    }

    List<BakedQuad> list1 = modelIn.getQuads(stateIn, (EnumFacing)null, rand);

    if (!list1.isEmpty())
    {
        list1 = BlockModelCustomizer.getRenderQuads(list1, worldIn, stateIn, posIn, (EnumFacing)null, rand, renderenv);
        this.renderQuadsSmooth(worldIn, stateIn, posIn, buffer, list1, renderenv);
        flag = true;
    }

    return flag;
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:29,代碼來源:BlockModelRenderer.java

示例2: renderModelFlat

import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
public boolean renderModelFlat(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
{
    boolean flag = false;
    RenderEnv renderenv = buffer.getRenderEnv(worldIn, stateIn, posIn);

    for (EnumFacing enumfacing : EnumFacing.VALUES)
    {
        List<BakedQuad> list = modelIn.getQuads(stateIn, enumfacing, rand);

        if (!list.isEmpty() && (!checkSides || stateIn.shouldSideBeRendered(worldIn, posIn, enumfacing)))
        {
            int i = stateIn.getPackedLightmapCoords(worldIn, posIn.offset(enumfacing));
            list = BlockModelCustomizer.getRenderQuads(list, worldIn, stateIn, posIn, enumfacing, rand, renderenv);
            this.renderQuadsFlat(worldIn, stateIn, posIn, i, false, buffer, list, renderenv);
            flag = true;
        }
    }

    List<BakedQuad> list1 = modelIn.getQuads(stateIn, (EnumFacing)null, rand);

    if (!list1.isEmpty())
    {
        list1 = BlockModelCustomizer.getRenderQuads(list1, worldIn, stateIn, posIn, (EnumFacing)null, rand, renderenv);
        this.renderQuadsFlat(worldIn, stateIn, posIn, -1, true, buffer, list1, renderenv);
        flag = true;
    }

    return flag;
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:30,代碼來源:BlockModelRenderer.java

示例3: renderModelSmooth

import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
public boolean renderModelSmooth(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
{
    boolean flag = false;
    float[] afloat = new float[EnumFacing.values().length * 2];
    BitSet bitset = new BitSet(3);
    BlockModelRenderer.AmbientOcclusionFace blockmodelrenderer$ambientocclusionface = new BlockModelRenderer.AmbientOcclusionFace();

    for (EnumFacing enumfacing : EnumFacing.values())
    {
        List<BakedQuad> list = modelIn.getQuads(stateIn, enumfacing, rand);

        if (!list.isEmpty() && (!checkSides || stateIn.shouldSideBeRendered(worldIn, posIn, enumfacing)))
        {
            this.renderQuadsSmooth(worldIn, stateIn, posIn, buffer, list, afloat, bitset, blockmodelrenderer$ambientocclusionface);
            flag = true;
        }
    }

    List<BakedQuad> list1 = modelIn.getQuads(stateIn, (EnumFacing)null, rand);

    if (!list1.isEmpty())
    {
        this.renderQuadsSmooth(worldIn, stateIn, posIn, buffer, list1, afloat, bitset, blockmodelrenderer$ambientocclusionface);
        flag = true;
    }

    return flag;
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:29,代碼來源:BlockModelRenderer.java

示例4: renderModelFlat

import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
public boolean renderModelFlat(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
{
    boolean flag = false;
    BitSet bitset = new BitSet(3);

    for (EnumFacing enumfacing : EnumFacing.values())
    {
        List<BakedQuad> list = modelIn.getQuads(stateIn, enumfacing, rand);

        if (!list.isEmpty() && (!checkSides || stateIn.shouldSideBeRendered(worldIn, posIn, enumfacing)))
        {
            int i = stateIn.getPackedLightmapCoords(worldIn, posIn.offset(enumfacing));
            this.renderQuadsFlat(worldIn, stateIn, posIn, i, false, buffer, list, bitset);
            flag = true;
        }
    }

    List<BakedQuad> list1 = modelIn.getQuads(stateIn, (EnumFacing)null, rand);

    if (!list1.isEmpty())
    {
        this.renderQuadsFlat(worldIn, stateIn, posIn, -1, true, buffer, list1, bitset);
        flag = true;
    }

    return flag;
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:28,代碼來源:BlockModelRenderer.java


注:本文中的net.minecraft.block.state.IBlockState.shouldSideBeRendered方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。