本文整理匯總了Java中net.minecraft.block.state.IBlockState.isNormalCube方法的典型用法代碼示例。如果您正苦於以下問題:Java IBlockState.isNormalCube方法的具體用法?Java IBlockState.isNormalCube怎麽用?Java IBlockState.isNormalCube使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.block.state.IBlockState
的用法示例。
在下文中一共展示了IBlockState.isNormalCube方法的10個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getAttachPosition
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
private BlockSaltBarrier.EnumAttachPosition getAttachPosition(IBlockAccess worldIn, BlockPos pos, EnumFacing direction) {
final BlockPos blockpos = pos.offset(direction);
final IBlockState iblockstate = worldIn.getBlockState(pos.offset(direction));
if (!canConnectTo(worldIn.getBlockState(blockpos)) && (iblockstate.isNormalCube() || !canConnectUpwardsTo(worldIn, blockpos.down()))) {
final IBlockState iblockstate1 = worldIn.getBlockState(pos.up());
if (!iblockstate1.isNormalCube()) {
final boolean flag = worldIn.getBlockState(blockpos).isSideSolid(worldIn, blockpos, EnumFacing.UP) || worldIn.getBlockState(blockpos).getBlock() == Blocks.GLOWSTONE;
if (flag && canConnectUpwardsTo(worldIn, blockpos.up())) {
if (iblockstate.isBlockNormalCube()) {
return BlockSaltBarrier.EnumAttachPosition.UP;
}
return BlockSaltBarrier.EnumAttachPosition.SIDE;
}
}
return BlockSaltBarrier.EnumAttachPosition.NONE;
} else {
return BlockSaltBarrier.EnumAttachPosition.SIDE;
}
}
示例2: updateComparatorOutputLevel
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
public void updateComparatorOutputLevel(BlockPos pos, Block blockIn)
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
BlockPos blockpos = pos.offset(enumfacing);
if (this.isBlockLoaded(blockpos))
{
IBlockState iblockstate = this.getBlockState(blockpos);
if (Blocks.UNPOWERED_COMPARATOR.isSameDiode(iblockstate))
{
iblockstate.neighborChanged(this, blockpos, blockIn, pos);
}
else if (iblockstate.isNormalCube())
{
blockpos = blockpos.offset(enumfacing);
iblockstate = this.getBlockState(blockpos);
if (Blocks.UNPOWERED_COMPARATOR.isSameDiode(iblockstate))
{
iblockstate.neighborChanged(this, blockpos, blockIn, pos);
}
}
}
}
}
示例3: getAttachPosition
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
private BlockRedstoneWire.EnumAttachPosition getAttachPosition(IBlockAccess worldIn, BlockPos pos, EnumFacing direction)
{
BlockPos blockpos = pos.offset(direction);
IBlockState iblockstate = worldIn.getBlockState(pos.offset(direction));
if (!canConnectTo(worldIn.getBlockState(blockpos), direction) && (iblockstate.isNormalCube() || !canConnectUpwardsTo(worldIn.getBlockState(blockpos.down()))))
{
IBlockState iblockstate1 = worldIn.getBlockState(pos.up());
if (!iblockstate1.isNormalCube())
{
boolean flag = worldIn.getBlockState(blockpos).isFullyOpaque() || worldIn.getBlockState(blockpos).getBlock() == Blocks.GLOWSTONE;
if (flag && canConnectUpwardsTo(worldIn.getBlockState(blockpos.up())))
{
if (iblockstate.isBlockNormalCube())
{
return BlockRedstoneWire.EnumAttachPosition.UP;
}
return BlockRedstoneWire.EnumAttachPosition.SIDE;
}
}
return BlockRedstoneWire.EnumAttachPosition.NONE;
}
else
{
return BlockRedstoneWire.EnumAttachPosition.SIDE;
}
}
示例4: isPowerSourceAt
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
private boolean isPowerSourceAt(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
{
BlockPos blockpos = pos.offset(side);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
boolean flag = iblockstate.isNormalCube();
boolean flag1 = worldIn.getBlockState(pos.up()).isNormalCube();
return !flag1 && flag && canConnectUpwardsTo(worldIn, blockpos.up()) ? true : (canConnectTo(iblockstate, side) ? true : (iblockstate.getBlock() == Blocks.POWERED_REPEATER && iblockstate.getValue(BlockRedstoneDiode.FACING) == side ? true : !flag && canConnectUpwardsTo(worldIn, blockpos.down())));
}
示例5: calculateInputStrength
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
protected int calculateInputStrength(World worldIn, BlockPos pos, IBlockState state)
{
int i = super.calculateInputStrength(worldIn, pos, state);
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
BlockPos blockpos = pos.offset(enumfacing);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.hasComparatorInputOverride())
{
i = iblockstate.getComparatorInputOverride(worldIn, blockpos);
}
else if (i < 15 && iblockstate.isNormalCube())
{
blockpos = blockpos.offset(enumfacing);
iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.hasComparatorInputOverride())
{
i = iblockstate.getComparatorInputOverride(worldIn, blockpos);
}
else if (iblockstate.getMaterial() == Material.AIR)
{
EntityItemFrame entityitemframe = this.findItemFrame(worldIn, enumfacing, blockpos);
if (entityitemframe != null)
{
i = entityitemframe.getAnalogOutput();
}
}
}
return i;
}
示例6: getAttachPosition
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
private BlockRedstoneWire.EnumAttachPosition getAttachPosition(IBlockAccess worldIn, BlockPos pos, EnumFacing direction)
{
BlockPos blockpos = pos.offset(direction);
IBlockState iblockstate = worldIn.getBlockState(pos.offset(direction));
if (!canConnectTo(worldIn.getBlockState(blockpos), direction, worldIn, blockpos) && (iblockstate.isNormalCube() || !canConnectUpwardsTo(worldIn, blockpos.down())))
{
IBlockState iblockstate1 = worldIn.getBlockState(pos.up());
if (!iblockstate1.isNormalCube())
{
boolean flag = worldIn.getBlockState(blockpos).isSideSolid(worldIn, blockpos, EnumFacing.UP) || worldIn.getBlockState(blockpos).getBlock() == Blocks.GLOWSTONE;
if (flag && canConnectUpwardsTo(worldIn, blockpos.up()))
{
if (iblockstate.isBlockNormalCube())
{
return BlockRedstoneWire.EnumAttachPosition.UP;
}
return BlockRedstoneWire.EnumAttachPosition.SIDE;
}
}
return BlockRedstoneWire.EnumAttachPosition.NONE;
}
else
{
return BlockRedstoneWire.EnumAttachPosition.SIDE;
}
}
示例7: isPowerSourceAt
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
private boolean isPowerSourceAt(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
{
BlockPos blockpos = pos.offset(side);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
boolean flag = iblockstate.isNormalCube();
boolean flag1 = worldIn.getBlockState(pos.up()).isNormalCube();
return !flag1 && flag && canConnectUpwardsTo(worldIn, blockpos.up()) ? true : (canConnectTo(iblockstate, side, worldIn, pos) ? true : (iblockstate.getBlock() == Blocks.POWERED_REPEATER && iblockstate.getValue(BlockRedstoneDiode.FACING) == side ? true : !flag && canConnectUpwardsTo(worldIn, blockpos.down())));
}
示例8: isMostlyEmpty
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
private boolean isMostlyEmpty(BlockPos p) {
IBlockState block = getStateAt(getWorld(this),p);
return !block.isNormalCube()
&& !getStateAt(getWorld(this), p.offset(EnumFacing.UP)).isNormalCube();
}
示例9: getRedstonePower
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
public int getRedstonePower(BlockPos pos, EnumFacing facing)
{
IBlockState iblockstate = this.getBlockState(pos);
return iblockstate.isNormalCube() ? this.getStrongPower(pos) : iblockstate.getWeakPower(this, pos, facing);
}
示例10: shouldCheckWeakPower
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
/**
* Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.
* @param world The world
* @param pos Block position in world
* @param side The INPUT side of the block to be powered - ie the opposite of this block's output side
* @return Whether Block#isProvidingWeakPower should be called when determining indirect power
*/
public boolean shouldCheckWeakPower(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side)
{
return state.isNormalCube();
}