本文整理匯總了Java中net.minecraft.block.state.IBlockState.isBlockNormalCube方法的典型用法代碼示例。如果您正苦於以下問題:Java IBlockState.isBlockNormalCube方法的具體用法?Java IBlockState.isBlockNormalCube怎麽用?Java IBlockState.isBlockNormalCube使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.block.state.IBlockState
的用法示例。
在下文中一共展示了IBlockState.isBlockNormalCube方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getAttachPosition
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
private BlockSaltBarrier.EnumAttachPosition getAttachPosition(IBlockAccess worldIn, BlockPos pos, EnumFacing direction) {
final BlockPos blockpos = pos.offset(direction);
final IBlockState iblockstate = worldIn.getBlockState(pos.offset(direction));
if (!canConnectTo(worldIn.getBlockState(blockpos)) && (iblockstate.isNormalCube() || !canConnectUpwardsTo(worldIn, blockpos.down()))) {
final IBlockState iblockstate1 = worldIn.getBlockState(pos.up());
if (!iblockstate1.isNormalCube()) {
final boolean flag = worldIn.getBlockState(blockpos).isSideSolid(worldIn, blockpos, EnumFacing.UP) || worldIn.getBlockState(blockpos).getBlock() == Blocks.GLOWSTONE;
if (flag && canConnectUpwardsTo(worldIn, blockpos.up())) {
if (iblockstate.isBlockNormalCube()) {
return BlockSaltBarrier.EnumAttachPosition.UP;
}
return BlockSaltBarrier.EnumAttachPosition.SIDE;
}
}
return BlockSaltBarrier.EnumAttachPosition.NONE;
} else {
return BlockSaltBarrier.EnumAttachPosition.SIDE;
}
}
示例2: getAmbientOcclusionLightValue
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
@Deprecated
public float getAmbientOcclusionLightValue(IBlockState state)
{
if(Hacks.findMod(XRay.class).isEnabled())
return 1.0F;
return state.isBlockNormalCube() ? 0.2F : 1.0F;
}
示例3: getAttachPosition
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
private BlockRedstoneWire.EnumAttachPosition getAttachPosition(IBlockAccess worldIn, BlockPos pos, EnumFacing direction)
{
BlockPos blockpos = pos.offset(direction);
IBlockState iblockstate = worldIn.getBlockState(pos.offset(direction));
if (!canConnectTo(worldIn.getBlockState(blockpos), direction) && (iblockstate.isNormalCube() || !canConnectUpwardsTo(worldIn.getBlockState(blockpos.down()))))
{
IBlockState iblockstate1 = worldIn.getBlockState(pos.up());
if (!iblockstate1.isNormalCube())
{
boolean flag = worldIn.getBlockState(blockpos).isFullyOpaque() || worldIn.getBlockState(blockpos).getBlock() == Blocks.GLOWSTONE;
if (flag && canConnectUpwardsTo(worldIn.getBlockState(blockpos.up())))
{
if (iblockstate.isBlockNormalCube())
{
return BlockRedstoneWire.EnumAttachPosition.UP;
}
return BlockRedstoneWire.EnumAttachPosition.SIDE;
}
}
return BlockRedstoneWire.EnumAttachPosition.NONE;
}
else
{
return BlockRedstoneWire.EnumAttachPosition.SIDE;
}
}
示例4: findHighestBlock
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
private static BlockPos findHighestBlock(World p_184308_0_, BlockPos p_184308_1_, int p_184308_2_, boolean p_184308_3_)
{
BlockPos blockpos = null;
for (int i = -p_184308_2_; i <= p_184308_2_; ++i)
{
for (int j = -p_184308_2_; j <= p_184308_2_; ++j)
{
if (i != 0 || j != 0 || p_184308_3_)
{
for (int k = 255; k > (blockpos == null ? 0 : blockpos.getY()); --k)
{
BlockPos blockpos1 = new BlockPos(p_184308_1_.getX() + i, k, p_184308_1_.getZ() + j);
IBlockState iblockstate = p_184308_0_.getBlockState(blockpos1);
if (iblockstate.isBlockNormalCube() && (p_184308_3_ || iblockstate.getBlock() != Blocks.BEDROCK))
{
blockpos = blockpos1;
break;
}
}
}
}
}
return blockpos == null ? p_184308_1_ : blockpos;
}
示例5: getAttachPosition
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
private BlockRedstoneWire.EnumAttachPosition getAttachPosition(IBlockAccess worldIn, BlockPos pos, EnumFacing direction)
{
BlockPos blockpos = pos.offset(direction);
IBlockState iblockstate = worldIn.getBlockState(pos.offset(direction));
if (!canConnectTo(worldIn.getBlockState(blockpos), direction, worldIn, blockpos) && (iblockstate.isNormalCube() || !canConnectUpwardsTo(worldIn, blockpos.down())))
{
IBlockState iblockstate1 = worldIn.getBlockState(pos.up());
if (!iblockstate1.isNormalCube())
{
boolean flag = worldIn.getBlockState(blockpos).isSideSolid(worldIn, blockpos, EnumFacing.UP) || worldIn.getBlockState(blockpos).getBlock() == Blocks.GLOWSTONE;
if (flag && canConnectUpwardsTo(worldIn, blockpos.up()))
{
if (iblockstate.isBlockNormalCube())
{
return BlockRedstoneWire.EnumAttachPosition.UP;
}
return BlockRedstoneWire.EnumAttachPosition.SIDE;
}
}
return BlockRedstoneWire.EnumAttachPosition.NONE;
}
else
{
return BlockRedstoneWire.EnumAttachPosition.SIDE;
}
}
示例6: isBlockTransparent
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
public static boolean isBlockTransparent(World world, BlockPos pos, IBlockState state){
return state.getBlock() instanceof BlockAir || !state.getMaterial().isOpaque() || !state.isBlockNormalCube() || !state.isFullBlock() || !state.isOpaqueCube();
}
示例7: isValidEmptySpawnBlock
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
public static boolean isValidEmptySpawnBlock(IBlockState state)
{
return state.isBlockNormalCube() ? false : (state.canProvidePower() ? false : (state.getMaterial().isLiquid() ? false : !BlockRailBase.isRailBlock(state)));
}
示例8: getAmbientOcclusionLightValue
import net.minecraft.block.state.IBlockState; //導入方法依賴的package包/類
@Deprecated
@SideOnly(Side.CLIENT)
public float getAmbientOcclusionLightValue(IBlockState state)
{
return state.isBlockNormalCube() ? 0.2F : 1.0F;
}