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Java Node.setLocalRotation方法代碼示例

本文整理匯總了Java中com.jme3.scene.Node.setLocalRotation方法的典型用法代碼示例。如果您正苦於以下問題:Java Node.setLocalRotation方法的具體用法?Java Node.setLocalRotation怎麽用?Java Node.setLocalRotation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.jme3.scene.Node的用法示例。


在下文中一共展示了Node.setLocalRotation方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: setCollisionPlane

import com.jme3.scene.Node; //導入方法依賴的package包/類
@Override
public void setCollisionPlane(@NotNull final CollisionResult collisionResult) {

    final EditorTransformSupport editorControl = getEditorControl();
    final Transform transform = editorControl.getTransformCenter();

    if (transform == null) {
        LOGGER.warning(this, "not found transform center for the " + editorControl);
        return;
    }

    detectPickedAxis(editorControl, collisionResult);

    // set the collision Plane location and rotation
    final Node collisionPlane = getCollisionPlane();
    collisionPlane.setLocalTranslation(transform.getTranslation());
    collisionPlane.setLocalRotation(Quaternion.IDENTITY);
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:19,代碼來源:AbstractTransformControl.java

示例2: updateModel

import com.jme3.scene.Node; //導入方法依賴的package包/類
/**
 * Update position and rotation of a model.
 */
@JMEThread
public void updateModel() {

    final Node model = getModel();
    if (model == null) return;

    final LocalObjects local = LocalObjects.get();
    final Vector3f positionOnCamera = local.nextVector();
    positionOnCamera.set(getLocalTranslation())
            .subtractLocal(camera.getLocation())
            .normalizeLocal()
            .multLocal(camera.getFrustumNear() + 0.4f)
            .addLocal(camera.getLocation());

    model.setLocalTranslation(positionOnCamera);
    model.setLocalRotation(getLocalRotation());
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:21,代碼來源:EditorLightNode.java

示例3: prepareToMove

import com.jme3.scene.Node; //導入方法依賴的package包/類
@Override
@JMEThread
public void prepareToMove(@NotNull final Node parent, @NotNull final Node child,
                          @NotNull final Transform transform, @NotNull final Camera camera) {
    parent.setLocalTranslation(Vector3f.ZERO);
    parent.setLocalRotation(Quaternion.IDENTITY);
    child.setLocalTranslation(transform.getTranslation());
    child.setLocalRotation(transform.getRotation());
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:10,代碼來源:EditorTransformSupport.java

示例4: sync

import com.jme3.scene.Node; //導入方法依賴的package包/類
/**
 * Synchronize this node with audio node.
 */
@JMEThread
public void sync() {

    final AudioNode audioNode = getAudioNode();
    if (audioNode == null) return;

    final LocalObjects local = LocalObjects.get();
    final Quaternion rotation = local.nextRotation();
    rotation.lookAt(audioNode.getDirection(), camera.getUp(local.nextVector()));

    final Node editedNode = getEditedNode();
    editedNode.setLocalRotation(rotation);
    editedNode.setLocalTranslation(audioNode.getLocalTranslation());
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:18,代碼來源:EditorAudioNode.java

示例5: updateModel

import com.jme3.scene.Node; //導入方法依賴的package包/類
/**
 * Update position and rotation of a model.
 */
@JMEThread
public void updateModel() {

    final AudioNode audioNode = getAudioNode();
    final Node model = getModel();
    if (model == null || audioNode == null) return;

    final Node parent = audioNode.getParent();

    if (parent != null) {
        setLocalTranslation(parent.getWorldTranslation());
        setLocalRotation(parent.getWorldRotation());
        setLocalScale(parent.getWorldScale());
    }

    final Node editedNode = getEditedNode();
    final LocalObjects local = LocalObjects.get();
    final Vector3f positionOnCamera = local.nextVector();
    positionOnCamera.set(editedNode.getWorldTranslation()).subtractLocal(camera.getLocation());
    positionOnCamera.normalizeLocal();
    positionOnCamera.multLocal(camera.getFrustumNear() + 0.4f);
    positionOnCamera.addLocal(camera.getLocation());

    model.setLocalTranslation(positionOnCamera);
    model.setLocalRotation(editedNode.getLocalRotation());
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:30,代碼來源:EditorAudioNode.java

示例6: sync

import com.jme3.scene.Node; //導入方法依賴的package包/類
/**
 * Synchronize this node with presented object.
 */
@JMEThread
public void sync() {

    final ScenePresentable object = getObject();

    final Node editedNode = getEditedNode();
    editedNode.setLocalRotation(object.getRotation());
    editedNode.setLocalTranslation(object.getLocation());
    editedNode.setLocalScale(object.getScale());
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:14,代碼來源:EditorPresentableNode.java

示例7: prepareToRotate

import com.jme3.scene.Node; //導入方法依賴的package包/類
@Override
@JMEThread
public void prepareToRotate(@NotNull final Node parent, @NotNull final Node child,
                            @NotNull final Transform transform, @NotNull final Camera camera) {
    parent.setLocalRotation(Quaternion.IDENTITY);
    child.setLocalRotation(transform.getRotation());
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:8,代碼來源:EditorTransformSupport.java

示例8: processTransform

import com.jme3.scene.Node; //導入方法依賴的package包/類
@Override
public void processTransform() {

    final LocalObjects local = LocalObjects.get();
    final EditorTransformSupport editorControl = getEditorControl();
    final InputManager inputManager = EDITOR.getInputManager();
    final Camera camera = editorControl.getCamera();

    final Transform transform = notNull(editorControl.getTransformCenter());

    // cursor position and selected position vectors
    final Vector2f cursorPos = inputManager.getCursorPosition();
    final Vector3f transformOnScreen = camera.getScreenCoordinates(transform.getTranslation());
    final Vector2f selectedCoords = local.nextVector(transformOnScreen.getX(), transformOnScreen.getY());

    //set new deltaVector if it's not set
    if (Float.isNaN(editorControl.getTransformDeltaX())) {
        editorControl.setTransformDeltaX(selectedCoords.getX() - cursorPos.getX());
        editorControl.setTransformDeltaY(selectedCoords.getY() - cursorPos.getY());
    }

    // Picked vector
    final TransformationMode transformationMode = editorControl.getTransformationMode();
    final Vector3f pickedVector = transformationMode.getPickedVector(transform, editorControl.getPickedAxis(), camera);
    final Vector3f deltaVector = local.nextVector(editorControl.getTransformDeltaX(), editorControl.getTransformDeltaY(), 0F);

    // rotate according to angle
    final Vector2f cursorDirection = selectedCoords.subtractLocal(cursorPos).normalizeLocal();
    float angle = cursorDirection.angleBetween(local.nextVector(deltaVector.getX(), deltaVector.getY()));
    angle = FastMath.RAD_TO_DEG * angle * FastMath.DEG_TO_RAD;

    final Node parentNode = getParentNode();
    final Node childNode = getChildNode();

    transformationMode.prepareToRotate(parentNode, childNode, transform, camera);

    final Quaternion rotation = parentNode.getLocalRotation();
    final Vector3f axisToRotate = rotation.mult(pickedVector, local.nextVector());

    float angleCheck = axisToRotate.angleBetween(camera.getDirection(local.nextVector()));

    if (angleCheck > FastMath.HALF_PI) {
        angle = -angle;
    }

    final Quaternion difference = local.nextRotation().fromAngleAxis(angle, pickedVector);
    final Quaternion newRotation = rotation.mult(difference, local.nextRotation());

    parentNode.setLocalRotation(newRotation);

    final Spatial toTransform = notNull(editorControl.getToTransform());
    toTransform.setLocalRotation(childNode.getWorldRotation());

    editorControl.notifyTransformed(toTransform);
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:56,代碼來源:RotationToolControl.java


注:本文中的com.jme3.scene.Node.setLocalRotation方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。