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Java Node.addLight方法代碼示例

本文整理匯總了Java中com.jme3.scene.Node.addLight方法的典型用法代碼示例。如果您正苦於以下問題:Java Node.addLight方法的具體用法?Java Node.addLight怎麽用?Java Node.addLight使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.jme3.scene.Node的用法示例。


在下文中一共展示了Node.addLight方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: setPbrScene

import com.jme3.scene.Node; //導入方法依賴的package包/類
/**
 * Set the scene to put a light probe.
 *
 * @param scene the scene to put a light probe.
 */
public void setPbrScene(@Nullable final Node scene) {

    final Node prevScene = getPbrScene();

    if (prevScene != null) {
        prevScene.removeLight(lightProbe);
    }

    this.pbrScene = scene;

    if (scene != null) {
        scene.addLight(lightProbe);
    }

    this.frame = 0;
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder-extension,代碼行數:22,代碼來源:StaticLightProbeSceneAppState.java

示例2: onEnable

import com.jme3.scene.Node; //導入方法依賴的package包/類
@Override
protected void onEnable() {
    super.onEnable();

    final Node pbrScene = getPbrScene();

    if (pbrScene == null) {
        return;
    }

    final LightList lightList = pbrScene.getLocalLightList();

    for (int i = 0; i < lightList.size(); i++) {
        if (lightList.get(i) == lightProbe) {
            return;
        }
    }

    pbrScene.addLight(lightProbe);
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder-extension,代碼行數:21,代碼來源:StaticLightProbeSceneAppState.java

示例3: updateLightEnabledImpl

import com.jme3.scene.Node; //導入方法依賴的package包/類
/**
 * Update the light in the scene in the {@link EditorThread}.
 *
 * @param enabled true if light should be enabled.
 */
@JMEThread
protected void updateLightEnabledImpl(final boolean enabled) {
    if (enabled == isLightEnabled()) return;

    final DirectionalLight light = getLightForCamera();
    final Node stateNode = getStateNode();

    if (enabled) {
        stateNode.addLight(light);
    } else {
        stateNode.removeLight(light);
    }

    setLightEnabled(enabled);
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:21,代碼來源:BaseMaterialEditor3DState.java

示例4: updateLightEnabledImpl

import com.jme3.scene.Node; //導入方法依賴的package包/類
/**
 * The process of updating the light.
 */
@JMEThread
private void updateLightEnabledImpl(boolean enabled) {
    if (enabled == isLightEnabled()) return;

    final DirectionalLight light = getLightForCamera();
    final Node stateNode = getStateNode();

    if (enabled) {
        stateNode.addLight(light);
    } else {
        stateNode.removeLight(light);
    }

    setLightEnabled(enabled);
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:19,代碼來源:ModelEditor3DState.java

示例5: AdvancedAbstractEditor3DState

import com.jme3.scene.Node; //導入方法依賴的package包/類
/**
 * Instantiates a new Advanced abstract editor app state.
 *
 * @param fileEditor the file editor
 */
public AdvancedAbstractEditor3DState(@NotNull final T fileEditor) {
    super(fileEditor);
    this.cameraMoving = new AtomicInteger();
    this.editorCamera = needEditorCamera() ? createEditorCamera() : null;
    this.lightForCamera = needLightForCamera() ? createLightForCamera() : null;
    this.prevCameraLocation = new Vector3f();
    this.cameraKeysState = new boolean[4];
    this.cameraSpeed = 1F;

    if (lightForCamera != null) {
        final Node stateNode = getStateNode();
        stateNode.addLight(lightForCamera);
    }

    this.analogListener = this::onAnalogImpl;
    this.actionListener = this::onActionImpl;
    this.actionHandlers = DictionaryFactory.newObjectDictionary();
    this.analogHandlers = DictionaryFactory.newObjectDictionary();

    registerActionHandlers(actionHandlers);
    registerAnalogHandlers(analogHandlers);
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:28,代碼來源:AdvancedAbstractEditor3DState.java

示例6: prepareScene

import com.jme3.scene.Node; //導入方法依賴的package包/類
/**
 * Prepare a transfer processor to transfer preview result to a image view.
 *
 * @return the transfer processor.
 */
@JMEThread
private @NotNull FrameTransferSceneProcessor prepareScene() {

    final Editor editor = Editor.getInstance();
    final AssetManager assetManager = editor.getAssetManager();
    final Spatial sky = SkyFactory.createSky(assetManager, "graphics/textures/sky/studio.hdr",
                    SkyFactory.EnvMapType.EquirectMap);

    final DirectionalLight light = new DirectionalLight();
    light.setDirection(LIGHT_DIRECTION);

    final Node cameraNode = new Node("Camera node");
    final Node rootNode = editor.getPreviewNode();
    rootNode.addControl(this);
    rootNode.attachChild(sky);
    rootNode.addLight(light);
    rootNode.attachChild(cameraNode);
    rootNode.attachChild(modelNode);

    final Camera camera = editor.getPreviewCamera();
    final EditorCamera editorCamera = new EditorCamera(camera, cameraNode);
    editorCamera.setMaxDistance(10000);
    editorCamera.setMinDistance(0.01F);
    editorCamera.setSmoothMotion(false);
    editorCamera.setRotationSensitivity(1);
    editorCamera.setZoomSensitivity(0.2F);

    //TODO added supporting moving the camera

    processor = bind(editor, imageView, imageView, editor.getPreviewViewPort(), false);
    processor.setTransferMode(ON_CHANGES);
    processor.setEnabled(false);

    return processor;
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:41,代碼來源:JMEFilePreviewManager.java


注:本文中的com.jme3.scene.Node.addLight方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。