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Java Geometry.addControl方法代碼示例

本文整理匯總了Java中com.jme3.scene.Geometry.addControl方法的典型用法代碼示例。如果您正苦於以下問題:Java Geometry.addControl方法的具體用法?Java Geometry.addControl怎麽用?Java Geometry.addControl使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.jme3.scene.Geometry的用法示例。


在下文中一共展示了Geometry.addControl方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: createPlayer

import com.jme3.scene.Geometry; //導入方法依賴的package包/類
/**
 * Create a new player.
 * @param parentNode Parent of player. Should be root node.
 * @param playerIdx Order of created player starting at 0.
 * @return Spatial of new player.
 */
private Spatial createPlayer(Node parentNode, int playerIdx) {
  // Currently a simple box is used for the player.
  Box box = new Box(1, 1, 1);
  Geometry player = new Geometry("PLAYER" + playerIdx, box);

  Material mat = new Material(application.getAssetManager(),
      "Common/MatDefs/Misc/Unshaded.j3md");
  mat.setColor("Color", ColorRGBA.Blue);
  player.setMaterial(mat);

  // Move player in front of first course point.
  Spatial[] coursePoints = coursePath.getCoursePoints();
  if (coursePoints.length > 0) {
    Spatial startPoint = coursePoints[0];
    Vector3f forward = startPoint.getWorldRotation().mult(Vector3f.UNIT_Z);
    player.move(forward.mult(PLAYER_START_DISTANCE));
  }

  // Attribute that this is a player.
  player.setUserData(IS_PLAYER_ATTR, true);
  // Add physics to player
  CollisionShape shape = CollisionShapeFactory.createBoxShape(player);
  GhostControl playerPhysics = new GhostControl(shape);
  player.addControl(playerPhysics);
  bullet.getPhysicsSpace().add(playerPhysics);

  // Attach to root node and course path.
  parentNode.attachChild(player);
  coursePath.addPlayer(player);
  return player;
}
 
開發者ID:meoblast001,項目名稱:seally-racing,代碼行數:38,代碼來源:PlayerManager.java


注:本文中的com.jme3.scene.Geometry.addControl方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。