本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Button.toggle方法的典型用法代碼示例。如果您正苦於以下問題:Java Button.toggle方法的具體用法?Java Button.toggle怎麽用?Java Button.toggle使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.ui.Button
的用法示例。
在下文中一共展示了Button.toggle方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: interact
import com.badlogic.gdx.scenes.scene2d.ui.Button; //導入方法依賴的package包/類
public void interact(Button sound, Button clock, Button play, AssetLoader assets, Pieces piece, boolean[][][]fixed){
if(Gdx.input.isKeyJustPressed(Input.Keys.DPAD_UP)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.up(fixed);
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.DPAD_DOWN)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.down(fixed);
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.DPAD_LEFT)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.left(fixed);
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.DPAD_RIGHT)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.right(fixed);
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.A)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.rotateX(fixed, !clock.isChecked());
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.S)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.rotateY(fixed, !clock.isChecked());
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.D)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.rotateZ(fixed, !clock.isChecked());
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.ENTER)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.descend(fixed);
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.Z)){
if (!sound.isChecked()) {
assets.interact.play();
}
clock.toggle();
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.SPACE)){
if (!sound.isChecked()) {
assets.interact.play();
}
play.toggle();
}
}
示例2: interactEasy
import com.badlogic.gdx.scenes.scene2d.ui.Button; //導入方法依賴的package包/類
public void interactEasy(Button sound, Button clock, Button play, AssetLoader assets, PiecesEasy piece, boolean[][][]fixed){
if(Gdx.input.isKeyJustPressed(Input.Keys.DPAD_UP)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.up(fixed);
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.DPAD_DOWN)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.down(fixed);
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.DPAD_LEFT)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.left(fixed);
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.DPAD_RIGHT)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.right(fixed);
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.A)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.rotateX(fixed, !clock.isChecked());
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.S)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.rotateY(fixed, !clock.isChecked());
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.D)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.rotateZ(fixed, !clock.isChecked());
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.ENTER)){
if (!sound.isChecked()) {
assets.interact.play();
}
piece.descend(fixed);
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.Z)){
if (!sound.isChecked()) {
assets.interact.play();
}
clock.toggle();
}
else if(Gdx.input.isKeyJustPressed(Input.Keys.SPACE)){
if (!sound.isChecked()) {
assets.interact.play();
}
play.toggle();
}
}